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Dev Vlog #9


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#81 Rebas Kradd

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Posted 04 November 2014 - 03:27 PM

View PostMarcs Birger, on 04 November 2014 - 11:10 AM, said:

Why did you guys pick this quirk system over a well made sized hard point system? Were you aware that the quirks will lower the time to kill even further than what it currently is? Its not that hard to figure out that if X weapon was made to reach out further, travel faster, recharge quicker, produce less heat, have a shorter duration or any combination of these the time needed to eliminate a mech becomes even shorter.

Weren't you guys trying to give more incentives for light and medium mech pilots to actually drive said mechs? All this does to them now is getting crippled or even insta-gibbed even faster.

A proper sized hardpoint system would of increased the TTK on all sides as well as provide more mech variety on the playing field and actually promoting role warfare.


It would also eliminate probably >80% of the possible builds in this game, including a lot of favorites currently sitting in people's mechbays. Not a good move for PGI from a customer service standpoint, regardless of the goals.

I see your point about TTK, but there a lot of factors playing into that right now, especially 12vs12 on tiny maps. Judging the quirks is a matter of degree...if they're subtle enough, they won't cause the insane min-maxing you're describing. And if a light and medium is getting instagibbed as you describe, it's probably because they're standing still and not taking advantage of the speed they're given.

Keep in mind that the currently powerful mechs aren't getting much in the way of quirks. The ones that are, are getting them as compensation for being underpowered due to whatever - poor hardpoint placement, faulty scaling, general lack of speed/armor/firepower. A lot of those faults will still be there and (theoretically) keep them balanced in the grand scheme. Sure, a Locust can now fire his single large laser and twice the rate of most mechs, but it's still a damn Locust. ;)

And that's another point...every weapon is represented in the quirk system, including those that aren't necessarily instagib go-tos. Making medium lasers better on my Banshee really doesn't strike me as an overwhelming buff; it strikes me as justice.

Edited by Rebas Kradd, 04 November 2014 - 03:28 PM.


#82 9erRed

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Posted 04 November 2014 - 03:56 PM

Greetings all,

Interesting information, but mostly already mentioned before.

The new map looks really great.
- But here's the question:
With all the fauna, bush's, tree's it looks like a great map to hide with. But if a player turns down or off all the graphics setting, does the environment clear up? Do the trees all go away? - Is that nearly or actually a game cheat?

These environmental objects need to be there for all, If my Mech can't see through them, the Enemy should not either. (has anyone addressed this with the Dev.'s, can these objects be 'turned off'?)
- At some point in this game we are going to need some 'prelaunch' setting's for match's, that do or do not allow for 'elimination' of ground visuals.
- Yes, this may hinder some lower end systems, but the Battlefield needs to be balanced without semi-cheat visuals in effect.

- I'm hoping that as we get further into the development of the game that those tall tree's are actually 'collision' objects and provide overhead cover. Still didn't see impact from running into smaller trees or destructible elements, but last I heard they were working on the required code to make that happen. (Skunkworks section)

9erRed

Edited by 9erRed, 04 November 2014 - 04:00 PM.


#83 White Bear 84

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Posted 04 November 2014 - 04:28 PM

View Post9erRed, on 04 November 2014 - 03:56 PM, said:

With all the fauna, bush's, tree's it looks like a great map to hide with. But if a player turns down or off all the graphics setting, does the environment clear up? Do the trees all go away? - Is that nearly or actually a game cheat?

These environmental objects need to be there for all, If my Mech can't see through them, the Enemy should not either. (has anyone addressed this with the Dev.'s, can these objects be 'turned off'?)
- At some point in this game we are going to need some 'prelaunch' setting's for match's, that do or do not allow for 'elimination' of ground visuals.
- Yes, this may hinder some lower end systems, but the Battlefield needs to be balanced without semi-cheat visuals in effect.


This. Were in the 21st century. Say no to 8-bit. 16-bit ftw.

#84 Koniving

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Posted 04 November 2014 - 04:29 PM

View PostNik Reaper, on 04 November 2014 - 10:20 AM, said:

It's a map with color..... never thought I'd see the day.

You do realize it'll eventually get the tones drowned out and made extra gritty further down the line, right?
(River City, Forest colony were both very full of color back in the day, as was Frozen City [much more blues and shinnies and easier to see the buildings; not to mention street lights in the snow and such).

#85 Azeem447

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Posted 04 November 2014 - 04:32 PM

The ONLY thing I heard in that whole vlog is "We, PGI, want this game to be exactly like Call of Duty!" Assault, scout, and support Classess?!? this is exactly like Call of duty only call of duty has better Combined Arms. Also so far all I see is caitering to hard core gamers and NOTHING for battletech fans like me!

Its really nice of pgi to give us these updates But they are not even trying to bring in any of the eliments of Battletech or MechWarrior save for ONLY the mechs themselves. I admit that this is a HUGE part of Battletech but there is so much more to it.

This only confermes for me that this game will NEVER reach its full potential and that Makes me so Sad and hart broken that I am actually tearing up right now. I will not stop dropping with house marik, I will not stop playing this game but I must realize it will NEVER be what I had hoped for. I may never see MechAssualt 2 only done better, I may never see MechWarrior 4 mercinairies only better graphics and more teamplay.

#86 DigiEXE

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Posted 04 November 2014 - 04:35 PM

Loving the model of The King Crab and the Swamp map.
But I do hope they provide a lot of optimazation for that map, seems to be a lot of objects in there which could cause problems for people with rigs that aren't as powerful. Along with fixing current issues we have with The Mining Collective.
Besides that loving the patch! Ice Ferrets are pretty damn awesome along with Inner Sphere Quirks.
Great job PGI! :D

#87 ImperialKnight

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Posted 04 November 2014 - 05:09 PM

Looking at the swamp map, it looks like here are a LOT of plateaus with no ramp access. I could be wrong since it's a work in progress. But that's going to be a problem if there is no way for JJ-less mechs to engage enemies camping on top of those plateaus

#88 Johnny Z

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Posted 04 November 2014 - 05:14 PM

The big faction wars expansion sounds better and better. Awsome. The new map looks great to.

Appears to be the biggest time for Mechwarrior yet, even bigger than release by far. Good going to the guys and girls building this game even if it has been a long wait.

Cheers.

#89 White Bear 84

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Posted 04 November 2014 - 06:07 PM

Can I just say again, that the King Crab is looking up to be possibly the most spectacular mech design yet, LOVE IT. Such Excitement..

#90 Madcap72

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Posted 04 November 2014 - 06:28 PM

View Postknightsljx, on 04 November 2014 - 05:09 PM, said:

Looking at the swamp map, it looks like here are a LOT of plateaus with no ramp access. I could be wrong since it's a work in progress. But that's going to be a problem if there is no way for JJ-less mechs to engage enemies camping on top of those plateaus


Good point, maybe some form of indirect fire weapon could be utalized to counter them and keep JJ's from being OP?

#91 Madcap72

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Posted 04 November 2014 - 06:46 PM

View PostAzeem447, on 04 November 2014 - 04:32 PM, said:

The ONLY thing I heard in that whole vlog is "We, PGI, want this game to be exactly like Call of Duty!" Assault, scout, and support Classess?!? this is exactly like Call of duty only call of duty has better Combined Arms. Also so far all I see is caitering to hard core gamers and NOTHING for battletech fans like me!

Its really nice of pgi to give us these updates But they are not even trying to bring in any of the eliments of Battletech or MechWarrior save for ONLY the mechs themselves. I admit that this is a HUGE part of Battletech but there is so much more to it.

This only confermes for me that this game will NEVER reach its full potential and that Makes me so Sad and hart broken that I am actually tearing up right now. I will not stop dropping with house marik, I will not stop playing this game but I must realize it will NEVER be what I had hoped for. I may never see MechAssualt 2 only done better, I may never see MechWarrior 4 mercinairies only better graphics and more teamplay.

I find it intersting you say you're a BT fan, yet preface your opinion by saying all you hear is "dev want the game to be call of duty"



Yet in BT Lances are ALL ABOUT assault, support, and recon... I mean heck, a standard lance is composed of a light mech, a medium mech and two heavy mechs... Sounds.. a lot like assault, scout and support... You hear "Call of duty" I hear "Getting back to roots". When people in the game use TAG/ NARC LRM combo's people scream that it's "OP" (It's also part of combined arms...)... and not balanced.

Speaking of MW4... I played the hell out of it online back in the day... As I recall it was terrible most of the time because everyone was either in an Atlas or a Timberwolf and there were LRM storms that would make what happen on MWO look like baby frolics. It's why I ran a Raven with a NARC so I could get top score by having unguided missles home in... (something that would make MWO players SCREAM if implimented).



" But they are not even trying to bring in any of the eliments of Battletech or MechWarrior" Except for that whole community warfare thing where people get to live out the 3049/3050 clan invasion and house conflicts on an interactive planitary scale... That's kinda a little above and beyond what you're infering.

"I will not stop dropping with house marik" The fact that's even an option, and in CW they will probably give you the option to take a "lifetime" contract with Marik whould be another indicator they intend for it to be a little more than just a stompy robot game.


I've polled a lot of hardcore TT players, and a few of them have agree'd and come up with some very valid points that MWO is probably one of the closest representations to the TT game available*. (MechCommander coming out as the closest).


*With the understanding that the TT game is one person controling lances, and MW is people simulating induvidual mechs and that there's no direct 1:1 comparison, only generalites.

Edited by Madcap72, 04 November 2014 - 06:47 PM.


#92 Azeem447

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Posted 04 November 2014 - 07:20 PM

BattleTech is a rich universe with more than just one mech shooting at another, which is all that this game is doing. there is no difference from an atlas and a call of duty soldier other than it makes sense why you don't die when shot point blank with a rifle once or twice. BattleTech had massive combined arms, not just mechs, but also tanks, helicoptors, battlearmor, tanks, boats, destructible terrain! and don't tell me this game will have destructible terrain! the only thing they will do is let you blow the corner off the side of one or two chosen builings. in battletech you could change gameplay by destroying a whole city block. you didn't hide behind buildings waiting for missles to stop! if you did then the building would already be gone. you had phisycal attacks with mechs, ramming ability with vehicles, terrain damge. if you want to you can build a mech with great fire power and no heat (granted this is only if your really picky).

I play the table top game today and it is INFINENTLY better than this game.

Now that said I belive you also overlooked what I said at the end of my last post. This is what I was HOPING for. what I need to do I except that I will never get that. I must except this game for what it is and not what I hoped for. I am really only voicing my Despair that I wont get what I hoped for in this game.

Also again look at the focus of my post. Comdined arms. it does not exsist here. if all you have is mechs then all you need is the biggest gun and the fastest trigger and you win. Mechs in BattleTech were diverse in their build because they would fight off multiple type of enemys. If you had to worry about a half-dozen helicopters and 2 or 3 mechs, would you only bring two A.C. 5s and two PPCs or might you back a couple of medium lasers as well, or maybe even just a small laser. and what about infantry? yes a couple of soldiers with rifles is nothing to a mech but what about those missles they are packing as well? your A.C. 20 would only take out two or three of them at a time, AND do you really want to waist that ammo on them? this is what this game is really missing in my opinion.

I do not believe that this game is bad on its own, though I do not agree with some of their choices for "Balance". it is a very fun game to do with friends. but as far as "A BattleTech Game" is concerned? ill stay with the old Table top Game instead.

Edited by Azeem447, 04 November 2014 - 07:29 PM.


#93 Sereglach

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Posted 04 November 2014 - 07:29 PM

Thank you, PGI, as always, for the wonderful information you bring us in these Dev VLogs. It was nice to hear about the whole process for the IS quirk selections, and also get another update on the Community Warfare status. However, a guestimate of when Phase II was on track for would have been great, but I completely understand PGI being conservative about throwing around any dates or numbers.

Although, the sneak peaks at the swamp map and King Crab were frigging amazing! I can't wait to see what King Crab variants we get. I'm hoping the 000, the 001, and the 010.

Also, you know I'm not going to go a VLog without asking. I know we have to wait until after Phase II releases to see the Flamer get completely reengineered, but is there any chance we'll see some love for it in the mean time?

Edited by Sereglach, 04 November 2014 - 07:32 PM.


#94 elitewolverine

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Posted 04 November 2014 - 07:34 PM

View PostMadcap72, on 04 November 2014 - 06:46 PM, said:

I find it intersting you say you're a BT fan, yet preface your opinion by saying all you hear is "dev want the game to be call of duty"

Yet in BT Lances are ALL ABOUT assault, support, and recon... I mean heck, a standard lance is composed of a light mech, a medium mech and two heavy mechs... Sounds.. a lot like assault, scout and support... You hear "Call of duty" I hear "Getting back to roots". When people in the game use TAG/ NARC LRM combo's people scream that it's "OP" (It's also part of combined arms...)... and not balanced.


In TT Tag was never a beneficiary of LRM, only semi guided lrms that did not come until 3070+ and so rare that it was pretty much just one faction out of all. It was deemed so inferior to other systems as well, that even the Clans, the prevailers of tech, did nothing to advance it nor field it. Also it was for Artillery not LRMs. There is a reason narc mechs were the prize of commanders. Especially in strick salvage/tech/$/rpg TT tour's.

Quote

Speaking of MW4... I played the hell out of it online back in the day... As I recall it was terrible most of the time because everyone was either in an Atlas or a Timberwolf and there were LRM storms that would make what happen on MWO look like baby frolics. It's why I ran a Raven with a NARC so I could get top score by having unguided missles home in... (something that would make MWO players SCREAM if implimented).


It was because of the hardpoint system they used. When you cannot modify the chassis to your needs, and restrict it to hard points to get more mechs used, you get MW4, and that is what this is becoming. Also it was the poptarting ppcs that were the issue most of the time.

Quote

I've polled a lot of hardcore TT players, and a few of them have agree'd and come up with some very valid points that MWO is probably one of the closest representations to the TT game available*. (MechCommander coming out as the closest).


*With the understanding that the TT game is one person controling lances, and MW is people simulating induvidual mechs and that there's no direct 1:1 comparison, only generalites.


Then poll me, a hardcore TT'r that has spent the better part of 20yrs doing TT with buddies, locals or in some variation. Probably not as hardcore as the stuff you see at TT conventions, but enough to laugh that you think this is the closest.

The closest was MW3 and before, those were TT CLONES, not this game we have today.

Ghost heat: No where in lore, and a mockary of good gameplay.
Weapon cycles: TT was a 10second turn, meaning every turn was ten seconds in real life. One turn, despite all the movement and firing and heat phase, happened simulataneously and not in phases. Except for physicals that this game negates as well.
Support systems, thrown to the wind.
TAG, a patch that is no where near lore.
ECM: this doesnt even need mention


I wish i could post on that video about 'where you aim is where you hit' not like in the tt where the dice did it. Actually this was rather explained or can be explained. You are a walking giant. That alone should mean that where i look vs where my gun is firing, are not the same thing. Run (since thats what everyone does in the game, there is no walk +1 or walk +2), with a 9mm and try to hit exactly pin point. Not only that the gun itself is not even that accurate, and certainly wouldnt be so at 500m+. Point being a cone of fire, meaning the game should check and say 'did you hit?', if it is a yes, then the cone of fire dictates at random where you hit, with some degree of pilot skill of where they do intend to aim. This is rather easy code or should be easy.

If you make everything, based on 10 seconds. You can now fix heat. Your mech should with 10 standard HS, dissipate 1h/sec and recover at 1/sec. Their failure or lack of will, or their own method and wants, has taken that system. And RUINED chassis that were built for a purpose. Like i dont know....the Awesome! 2ppc 3ppc 2ppc 3ppc....live by it die by it, alpha at need. They have ruined the real quirks of the TT.

Armor? Hey lets screw this up too. Because we made weapons cycle between 4/6seconds instead of 10. Lets give double armor to everything, because we increased the speed.

What does that mean? Well shoot, jenners can now run up to big boys with no fear. NO FEAR. The only fear is that they might hit a leg.

My single shot gauss that hits a leg, should rip that crap off, curretly on a full out fitted jenner (armor jenner) I wont even strip the armor. That is a BROKEN mechanic.

Armor points and tonnage? Not TT, yet every game before it got this right.

How about ammo? Like the AC20, getting 7 rounds instead of 5. That is a huge difference and game changer. Or the LRM20 getting 9 loads instead of 6, or the LRM 5 getting 38 reloads instead of 24!

Dont even compare the game to TT, it represents the TT in that it has walking mechs that attempt to bring the TT to a Call of duty faster paced, survive cause your stupid, and introduce a quick system that really doesnt simulate TT at all (except maybe rpg mechwarrior and that is a maybe).

End rant, i hope you are listening PGI, i am but a small voice. But i would more than willingly dump 2k+ into this game if you fixed it. Right now it is a past time game that i play because of i want to play BT at home on the PC, in an online fashion. But blatant errors, screwing lore (imo) that have prevented me from dumping the cost of 2 xbox ones to own mechs.

#95 Kivatu

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Posted 04 November 2014 - 08:13 PM

hey PG Guys, i appreciate all your efforts to make mwo a better games, you guys listen to the community and try doing an adjustment whenever possible .too bad theres not enough of people showing their appreciation these days, all i see is complaints. (and yeah to others complaints/suggestion are good that is how we build on things,im talking about those not 'so well thought complaints),getting tired of comparing this to that without thinking it over, smart ppl people when they see a problem they will react to it,and when there is a solution,they will accept the fact that there is a reason for it and start putting themself in other people shoes...when one do this properly they will start seeing stuff as a whole..as a community...But like i said suggestion/constructive complaints are welcome just remember the bad toxic ones will bring no good.
anyways keep up the good efforts guys, and remember MOST of mwo players are not very active in forums,sometimes we will pop up our head to say thanx

#96 RooftopVoter

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Posted 04 November 2014 - 08:21 PM

View PostLancer Deistler, on 04 November 2014 - 10:38 AM, said:

Can we have a little clarification about the King Crab? In the video Bombadil only speaks of Clan Wave I and II or Resistance to gain access to it. From the original announcement i thought also Overlord and Top Founders pack would qualify.

Yes please clarify this as the consensus was that Overlord and Legendary Founders would receive the King Crab, the original announcement said everyone who had purchased a Top Tier package which would include Overlord and Legendary Founders as well as waves 1,2 and resistance. Have been anxiously awaiting the King Crab please let me know if I'm still receiving it.!!!???

#97 Heffay

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Posted 04 November 2014 - 08:25 PM

View PostRooftopVoter, on 04 November 2014 - 08:21 PM, said:

Yes please clarify this as the consensus was that Overlord and Legendary Founders would receive the King Crab, the original announcement said everyone who had purchased a Top Tier package which would include Overlord and Legendary Founders as well as waves 1,2 and resistance. Have been anxiously awaiting the King Crab please let me know if I'm still receiving it.!!!???


It's been posted a few other places that the old packages (Legendary Founders, Overlords, Saber reinforcements) are still getting the King Crab. The verbiage in the video mentions you could *still* qualify if you purchased the packages still being offered, which is an important distinction. But the old packages are still going to get their King Crabs.

#98 Daehoth

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Posted 04 November 2014 - 09:23 PM

Now is this a visual bug again????? or did the devs conveniently forget to let us know that range modules now add heat again?????

It's always back and forth, back and forth with these guys......this game never really goes anywhere....it always takes 1 step forward, only to go 3 steps back, 1 diagonal step forward, 1/2 a step to the right, 2 steps back, 2.5 steps forward, back another 1.5 steps, 3 steps to the left, etc etc etc...to eventually end up more or less where it started in the first gosh darn place!


tiresome tiresome tiresome.

For your additional info....removing the Clan medium pulse laser range module increases my heat efficiency from 1.09 to 1.2.

However, removing the clan large pulse laser range module does NOTHING...heat efficiency remains at 1.09 with or without the range module... so....even their bugs are completely all over the place.

Which is it...range modules add heat now or not??

Edited by Daehoth, 04 November 2014 - 09:27 PM.


#99 Hayato1983

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Posted 04 November 2014 - 11:25 PM

Looks promising

#100 M0rpHeu5

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Posted 04 November 2014 - 11:28 PM

About the new map. This is an alien enviroment dont be afraide to use more colors like bleu or red and make this forrest more exotic like pandora from avatar for example.





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