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Mechwarrior Online 2.0 You Can (Not) Advance


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#1 Captain Stiffy

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Posted 25 November 2014 - 01:41 AM

What is the deal with all the turtling lately? Is it really the tournament? All we get now are cowards who ball up and die together. The "stay alive" mechanic is absolutely horrible in every imaginable scenario.

I saw a single good charge all night and it was one I called out and when people actually responded to it I almost crapped myself in delight.

#2 Vassago Rain

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Posted 25 November 2014 - 01:42 AM

http://en.wikipedia...._of_the_commons

MWO has a habit of turning into these.

#3 Captain Stiffy

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Posted 25 November 2014 - 01:43 AM

View PostVassago Rain, on 25 November 2014 - 01:42 AM, said:

http://en.wikipedia...._of_the_commons

MWO has a habit of turning into these.


To be perfectly honest I would never have expected anyone to quote that on these forums - well done.

#4 Vassago Rain

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Posted 25 November 2014 - 01:45 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:43 AM, said:


To be perfectly honest I would never have expected anyone to quote that on these forums - well done.


After almost 3 years of MWO antics and every other F2P/early access pre-alpha out there, I'm very well-read on the subject. It still amazes me that whenever there's a slight chance it could happen in MWO, it does.

#5 Captain Stiffy

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Posted 25 November 2014 - 01:46 AM

View PostVassago Rain, on 25 November 2014 - 01:45 AM, said:


After almost 3 years of MWO antics and every other F2P/early access pre-alpha out there, I'm very well-read on the subject. It still amazes me that whenever there's a slight chance it could happen in MWO, it does.


I think it has to do with the "absolutely no regeneration" mechanic of Battletech.

#6 Vassago Rain

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Posted 25 November 2014 - 01:53 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:46 AM, said:


I think it has to do with the "absolutely no regeneration" mechanic of Battletech.


Counter-strike and other games do that no problem. It's largely because of how shallow this game is. Combine that with the MOBA maps, various generations of robots, making many of the said robots outright traps, and it's gonna be great for everybody involved.

People really are just getting punished for playing correctly. What counts as 'correctly' thus needs to change; aka, assaults need actual tanking bonuses, tanking mechs like the atlas need damage reduction quirks, and so on.

It's the very basics of ROLE WARFARE, which they still refuse to add in for some reason. So instead we get said atlases hiding in the back farming friendship and CoD bonuses through LRM love taps, and timid heavy mechs that turn tail and try to run when they see any red doritos.

Speaking of CoD bonuses, here is a picture of me holding my fire until the last moment, so I can killsteal this guy for maximum c-bills with my last bullet.

Posted Image

What I'm saying is that I wasn't actively shooting, until I saw that he was open, because that's just a waste of time now that money's so low.

Edited by Vassago Rain, 25 November 2014 - 01:54 AM.


#7 Captain Stiffy

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Posted 25 November 2014 - 01:55 AM

View PostVassago Rain, on 25 November 2014 - 01:53 AM, said:


Counter-strike and other games do that no problem. It's largely because of how shallow this game is. Combine that with the MOBA maps, various generations of robots, making many of the said robots outright traps, and it's gonna be great for everybody involved.

People really are just getting punished for playing correctly. What counts as 'correctly' thus needs to change; aka, assaults need actual tanking bonuses, tanking mechs like the atlas need damage reduction quirks, and so on.

It's the very basics of ROLE WARFARE, which they still refuse to add in for some reason. So instead we get said atlases hiding in the back farming friendship and CoD bonuses through LRM love taps, and timid heavy mechs that turn tail and try to run when they see any red doritos.

Speaking of CoD bonuses, here is a picture of me holding my fire until the last moment, so I can killsteal this guy for maximum c-bills with my last bullet.

Posted Image

What I'm saying is that I wasn't actively shooting, until I saw that he was open, because that's just a waste of time now that money's so low.


This is definitely one of the best posts ever. Fishing for opinions on this and caught a shark.

#8 Captain Stiffy

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Posted 25 November 2014 - 01:57 AM

View Postsneeking, on 25 November 2014 - 01:56 AM, said:

Posted Image

Sorry,, I had to...

And their figurines not dolls !

Snee doesn't own dolls :P


ACTION FIGURES!!!

Also you have one of the best names ever. I saw it in game a few weeks ago and lol'd.


Edited by Captain Stiffy, 25 November 2014 - 01:59 AM.


#9 RiggsIron

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Posted 25 November 2014 - 01:58 AM

Poke your head out to look.

get hit by 150 LRMs.

Lose most of your armor. Now you cant brawl or fight, and die to any snipers in 2 shots, or anything that hits you.

Oh and Direwolves. "hey look a *BAM BAM BAM dead* ...Direwolf...nvmd 'disconnect for new game"

Game is not balanced. People like to live more than a few seconds.

= Turtle.

#10 Captain Stiffy

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Posted 25 November 2014 - 02:00 AM

View PostRiggsIron, on 25 November 2014 - 01:58 AM, said:

Poke your head out to look.

get hit by 150 LRMs.

Lose most of your armor. Now you cant brawl or fight, and die to any snipers in 2 shots, or anything that hits you.

Oh and Direwolves. "hey look a *BAM BAM BAM dead* ...Direwolf...nvmd 'disconnect for new game"

Game is not balanced. People like to live more than a few seconds.

= Turtle.


It's not a totally invalid point but I've brawled my way through 4-5 enemies countless times. I think balls are worth as much as weapon modules in the current meta.

#11 Vassago Rain

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Posted 25 November 2014 - 02:06 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:55 AM, said:


This is definitely one of the best posts ever. Fishing for opinions on this and caught a shark.


But then again, merely being aware of what's going on lets you play the pubbies like a fiddle, resulting in pic related with my LBX and ER PPC shadowhawk.

Posted Image

Posted Image

Posted Image

So it still comes down to the game being broken, but I no longer really care to argue about it after my 90 page thread, as I've found the perfect way to farm big dollars with the least likely build of all times.

What's great about this is that all the people who end up with me on their team are instantly at a disadvantage, as I'm simply there to farm space dollars at their expense, with minimal damage, maximum range killsteals, pokes, and CoD bonuses. If I brought my atlas and did 800+ damage, that'd be better for the team, but not better for me, so why should I?

It's actually insulting how much less money I make in my carry assaults now.

Edited by Vassago Rain, 25 November 2014 - 02:08 AM.


#12 Tristan Winter

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Posted 25 November 2014 - 02:07 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:43 AM, said:


To be perfectly honest I would never have expected anyone to quote that on these forums - well done.

Well it is the thinking man's shooter. :mellow:

#13 zortesh

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Posted 25 November 2014 - 02:07 AM

View PostRiggsIron, on 25 November 2014 - 01:58 AM, said:

Poke your head out to look.

get hit by 150 LRMs.

Lose most of your armor. Now you cant brawl or fight, and die to any snipers in 2 shots, or anything that hits you.

Oh and Direwolves. "hey look a *BAM BAM BAM dead* ...Direwolf...nvmd 'disconnect for new game"

Game is not balanced. People like to live more than a few seconds.

= Turtle.


So a sniper kills you in one less shot then normal? or one more shot then normal if there an exceptional shot?

I've been so used to one sniped shot leaving a side torso open that getting half my Armour sanded off in a gigantic lrm volley seems weak by comparison.

#14 Willard Phule

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Posted 25 November 2014 - 02:25 AM

One of the biggest problems with this thread is that there isn't any differentiation between those that play in the group queue and those that play in the solo queue.

And there is a HUGE difference between gameplay and how people act in the solo queue versus the group queue..

In the solo queue, you end up with such a wide spread of experience/skill on either side. You don't have "teams" in the solo queue, you've got 12 random people that were thrown together and forced to put up with each other's incompetence.

The last couple of events have simply fostered worse gameplay than normal. Last week was all about assists...so, the friendly fire was going and noone wanted to be "that guy" that actually killed the enemy. So...lots and lots of LRMs and sniping, very little brawling.

This weekend, it was all about getting 1 kill, 1 assist and surviving to the end of the match as the winner. Dear god, do they even think these things through before they release them? The dynamic this weekend was "rush the red triangle as fast as you can. Get your kill, go hide behind the rest of the team...don't put yourself in danger" or "Hey, guys, since we have more ECM than they have BAP/CAP, let's just rain on them."

I wonder what next weekend will be. Perhaps they'll try a "win by cap" event but only let people use Skirmish mode. That sounds reasonably Canadian.

Edited by Willard Phule, 25 November 2014 - 02:25 AM.


#15 El Bandito

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Posted 25 November 2014 - 02:26 AM

Meh, I just simply pack Triple ERLLaser + Gauss onto my Dragon Slayer and get my kills from afar. Brawling and open ground charging already died during American Civil War.


Edited by El Bandito, 25 November 2014 - 02:29 AM.


#16 Alistair Winter

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Posted 25 November 2014 - 02:27 AM

View PostVassago Rain, on 25 November 2014 - 01:53 AM, said:

It's the very basics of ROLE WARFARE, which they still refuse to add in for some reason.

It's only partly because of ignorance. I suspect the real reason is their new business model. They don't think role warfare is as profitable as the endgame-model.

In every instance where PGI has the option to choose between role warfare versus endgame-model, they go with the latter.
  • Mech classes? Endgame-model. Light mechs are cheaper, so PGI is careful not to make them too effective.
  • XP and skills? Endgame-model. We're not picking skills to enhance our role on the battlefield, we're all forced to grind through the same skills as a tax on our way to the endgame.
  • Modules? Endgame-model. Mechs with modules aren't really different, there's almost no new content (except for seismic sensor). They're just better.
  • Upgrades? Endgame-model. There's no reason not to put Endo and DHS on 99% of the mechs in the game. There's no reason not to put Ferro on the light mechs, if you have enough crit slots. Another tax to pay, if you want to reach the endgame. No customization to fit your role, just pay the C-bills to be competitive.
  • Artillery & airstrike? Endgame-model. Just collect enough cash or spend enough MC and voilá. Why leave it to the scouts to call in airstrikes? And if you don't want the MC consumables, you can always pay MC for some extra GXP.


#17 Vassago Rain

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Posted 25 November 2014 - 02:34 AM

View PostAlistair Winter, on 25 November 2014 - 02:27 AM, said:

It's only partly because of ignorance. I suspect the real reason is their new business model. They don't think role warfare is as profitable as the endgame-model.

In every instance where PGI has the option to choose between role warfare versus endgame-model, they go with the latter.
  • Mech classes? Endgame-model. Light mechs are cheaper, so PGI is careful not to make them too effective.
  • XP and skills? Endgame-model. We're not picking skills to enhance our role on the battlefield, we're all forced to grind through the same skills as a tax on our way to the endgame.
  • Modules? Endgame-model. Mechs with modules aren't really different, there's almost no new content (except for seismic sensor). They're just better.
  • Upgrades? Endgame-model. There's no reason not to put Endo and DHS on 99% of the mechs in the game. There's no reason not to put Ferro on the light mechs, if you have enough crit slots. Another tax to pay, if you want to reach the endgame. No customization to fit your role, just pay the C-bills to be competitive.
  • Artillery & airstrike? Endgame-model. Just collect enough cash or spend enough MC and voilá. Why leave it to the scouts to call in airstrikes? And if you don't want the MC consumables, you can always pay MC for some extra GXP.


Posted Image

And thus it is that the tragedy of giant robots continues for another year, as the small company cannot break out of the corner it's painted itself into.

Mechs must be sold, because that's what the company is setup to do. Changing the model isn't gonna happen, as there's not enough money to do so. While some surface mechanics occasionally get touched up (mech quirks), they fail to fix the deep-rooted problems that are really holding MWO back. The lack of foresight and planning has really shown with the clan robots simply replacing IS mechs as they get released for c-bills.

There were a bunch of new IS heroes, or so I was told, but I've never seen them. No one wants to buy outdated IS tech that blows up to side torso hits, cutting your battle time by at least half, and by virtue of this kill your earnings - which is the main purpose of robots. To grind c-bills so that you can buy more robots, that eventually get replaced by powercreep or some poorly thought out new scheme for this quarter.

#18 Elizander

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Posted 25 November 2014 - 02:40 AM

We need a consumable that reduces incoming damage by 90% for 8 seconds if you are an assault (70%/6 seconds if you are heavy, 50%/4 seconds if you are medium and 30%/2 seconds if you are light~)

#19 Captain Stiffy

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Posted 25 November 2014 - 02:46 AM

View PostElizander, on 25 November 2014 - 02:40 AM, said:

We need a consumable that reduces incoming damage by 90% for 8 seconds if you are an assault (70%/6 seconds if you are heavy, 50%/4 seconds if you are medium and 30%/2 seconds if you are light~)


Interesting. http://www.sarna.net...le_Field_Damper

#20 Johnny Z

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Posted 25 November 2014 - 02:46 AM

This entire topic is a bunch of negative BS. lol Everyone else is chicken to say it, so I dont mind saying it.

I even considered an arguement or two to this nonsense but why respond to such silly replies and comments.

Is balance perfect? Not yet but some of the replies completely miss the point that this game isnt rock papers scissors/ run around in open spamming machine guns childs gameplay.

Edited by Johnny Z, 25 November 2014 - 03:13 AM.






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