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Weapon Modules Not Working Properly

Bug Report

2 replies to this topic

#1 Kin3ticX

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Posted 04 November 2014 - 12:54 PM

CN9 YLW

Radar Dep
Target Info
UAC5 Range 5
UAC5 Cooldown 5
ML Range 5

Medium Laser Tier 5 Range only going 275M when should be going 297M

Special note: bug appears in a live game but does not appear in testing grounds.

http://i.imgur.com/cttztrV.jpg

Edited by Kin3ticX, 04 November 2014 - 01:01 PM.


#2 Rickrom

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Posted 09 November 2014 - 07:54 PM

Yes. This is happening in live games. Experiencing same behavior pairing a cooldown + range mod of any weapon, plus another weapon mod (you need 3 weapon mods together for it to trigger).

#3 SixstringSamurai

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Posted 09 November 2014 - 08:10 PM

View PostRickrom, on 09 November 2014 - 07:54 PM, said:

Yes. This is happening in live games. Experiencing same behavior pairing a cooldown + range mod of any weapon, plus another weapon mod (you need 3 weapon mods together for it to trigger).


Yeah the whole system seems broken including the mech lab stats. For example I unlocked speed tweak for the FS9-S and it's showing the old value for the basic speed and it sometimes hits 140.9 and sometimes 129 kph.

Also not getting the cooldown on the SPL laser variant equipping the cooldown module with the quirk.

Edited by Sicarius Miyamoto Winters, 09 November 2014 - 08:11 PM.






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