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Ice Ferret Is Doa


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#401 FupDup

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Posted 10 November 2014 - 06:40 PM

View PostVassago Rain, on 10 November 2014 - 06:31 PM, said:

Oh my god, it has...similar firepower to a credit to team raven!

Truly, the mech was worth the 40 dollars people paid for it.

Actually the Fenris pack was 60 dollars...

#402 Mcgral18

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Posted 10 November 2014 - 06:42 PM

View PostVassago Rain, on 10 November 2014 - 06:31 PM, said:


Oh my god, it has...similar firepower to a credit to team raven!

Truly, the mech was worth the 40 dollars people paid for it.


It's a Clam med; that's 60$.

View PostFupDup, on 10 November 2014 - 03:17 PM, said:

Too heavy? 4 MPL can fit with one ton to spare (I throw in a Targeting Computer for a lil more range and criting ability). Although it is quite hot regardless...


It was too much Wub for me to handle I guess.


As Mr X said, heatsinks. BJ1X has ~18 DHS, with up to 8 lasers, which oddly enough has a similar heat profile to the Fenris' ERMLs.

For a flightless 45 tonner, I'd prefer the not easily disarmed, high mounted weapon 1X. 110 is still a respectable speed.

#403 FupDup

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Posted 10 November 2014 - 06:42 PM

View PostMcgral18, on 10 November 2014 - 06:40 PM, said:


It's a Clam med; that's 60$.

50% more price for 50% less mech?

Truth be told, I honestly would prefer to have gotten an Enforcer in place of the Fenris...

Edited by FupDup, 10 November 2014 - 06:43 PM.


#404 Deathlike

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Posted 10 November 2014 - 06:43 PM

View PostMcgral18, on 10 November 2014 - 06:40 PM, said:

It's a Clam med; that's 60$.


I regret nothing, except the omnipod situation is inherently bad and actually needs addressing.

Seriously, this is the only mech where doubling up on the ballistic hardpoint (through inflation) is actually necessary.

#405 Mcgral18

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Posted 10 November 2014 - 06:44 PM

View PostDeathlike, on 10 November 2014 - 06:43 PM, said:


I regret nothing, except the omnipod situation is inherently bad and actually needs addressing.

Seriously, this is the only mech where doubling up on the ballistic hardpoint (through inflation) is actually necessary.


Why not quadruple? That arm might just become useful, as more than a shield.

I'm actually afraid to check...is it the 1E or 2E arm?

#406 FupDup

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Posted 10 November 2014 - 06:45 PM

View PostMcgral18, on 10 November 2014 - 06:44 PM, said:

Why not quadruple? That arm might just become useful, as more than a shield.

I'm actually afraid to check...is it the 1E or 2E arm?

The ballistic arm conflicts with the 2E Prime LA. It's kind of a one-sided debate...

#407 Mcgral18

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Posted 10 November 2014 - 06:45 PM

View PostFupDup, on 10 November 2014 - 06:42 PM, said:

50% more price for 50% less mech?

Truth be told, I honestly would prefer to have gotten an Enforcer in place of the Fenris...


It jumps...but I'm not a fan of the Enforcer.

Haven't theory crafted either; maybe it can do something.

#408 FupDup

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Posted 10 November 2014 - 06:47 PM

Quote

'Mcgral18' timestamp='1415673920' post='3899790']
It jumps...but I'm not a fan of the Enforcer.

Haven't theory crafted either; maybe it can do something.

Seems like it could at least carry weaponry. That's a plus.

I'd personally shove in a few lazors and maybe attempt to add in an autocannon to fill up the remaining space. I might even go full derp and do ERLL + 2 AC/2 + 2 MG on PGI's made-up variant.

#409 K0M3D14N

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Posted 10 November 2014 - 06:47 PM

Ice Ferret =/= Griffin, Wolverine, Hunchback, Blackjack, etc so there's really no point in comparing it to any of those mechs. It's designed to fill a completely different role and literally everything in the fluff describing the Ice Ferret backs that up. It's a heavy scout/skirmisher that's not designed to bring overwhelming firepower to the battlefield. If you're trying to do that with the Ice Ferret, you're doing it wrong. It's not a brawler. It's not a Light hunter/killer. The Stormcrow does that job better.

The Ice Ferret was designed as a scout. A scout. Need me to say that one more time?

A scout.

If you feel you need crutches like ECM and jump jets (ECM especially), you're not cut out to pilot the Ice Ferret and it won't be the mech for you. Locate the enemy, relay positions to your team, be a force multiplier, stay out to the edges of the skirmish and use what weapons you do have to add to the firepower of your team.

#410 MauttyKoray

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Posted 10 November 2014 - 06:48 PM

View PostDevilsfury, on 04 November 2014 - 02:17 PM, said:

That's right, I said it! This 45 ton [redacted] will never see true completive play. Never! Now I wasn't expecting this thing to be a game changer but damn, its about worthless. I know, I know. Someone will post a pic of 1000 damage but anyone can do that in a pug. We are strictly talking about competitive matches and the fact that the Clans have no good SCOUT mechs. the difference between the Kitfox and Ice Ferret. 1- The Kitfox is about 40kph slower than the Ferret but can bring nearly double the firepower, equip ECM and JJ's. All of that wrapped into a 30 ton mech. I am NOT saying the Kitfox is the uber OP machine ruling the lights. What I am getting at is that the Ferret is 15 tons heavier but brings way less firepower. What it boils down to is that that 15 extra tons for the Ferret is basically all engine to get that 140+kph speed. In my mind, trading off 15 tons for speed and having half the firepower and no JJ's is stupid. 2- PGI made another Clan mech to where one whole side of the mech is unusable. WTH were you guys thinking?? This literally means that almost ANY Inner Sphere mech will crush you if you are found scouting alone or with another Ferret. Its sad because when CW starts, the Clans will have no viable lights to scout. Stormcrows will be the scouts for the Clans and they only run 104k. People were complaining that Clans were pay to win. Well, the first mech for the Clan Wave 2 is pay to lose. [redacted]

The hell are you talking about?

1. I'm doing just fine in the group queue, sorry but I don't care about the 'competitive' players as I've stomped plenty of them because all they know how to do is play in a certain style against other players playing in a certain style.

2. Less Firepower? The hell are you smoking? Just change the mechs build if you want more firepower. As you said it pretty much uses the 15 tonnes for better speed (not really, but whatever) so build an armament around that speed. I've done just fine in the Prime's stock loadout so I can't imagine what crazy things could come to fruition through modifying the weaponry.

3. Its basically a Clan Cicada.

#411 Deathlike

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Posted 10 November 2014 - 06:55 PM

View PostFupDup, on 10 November 2014 - 06:42 PM, said:

50% more price for 50% less mech?

Truth be told, I honestly would prefer to have gotten an Enforcer in place of the Fenris...


I look at the omnipods as "greater value" although having no E CT hardpoint is a drag.


View PostMcgral18, on 10 November 2014 - 06:44 PM, said:

Why not quadruple? That arm might just become useful, as more than a shield.


Sure. 2 CMGs are nowhere close to being 2 CERMEDS.

Quote

I'm actually afraid to check...is it the 1E or 2E arm?


2E LA... technically under PGI's "system", a PPC arm tends to have another energy hardpoint through inflation... so it would be 3E instead of 2E.

Well... lots of wishful thinking to be done.

Edited by Deathlike, 10 November 2014 - 07:09 PM.


#412 Vassago Rain

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Posted 10 November 2014 - 07:30 PM

View PostFupDup, on 10 November 2014 - 06:40 PM, said:

Actually the Fenris pack was 60 dollars...


Posted Image

Edited by Vassago Rain, 10 November 2014 - 07:31 PM.


#413 DONTOR

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Posted 10 November 2014 - 08:02 PM

View PostGreenjulius, on 10 November 2014 - 06:17 PM, said:

A final nail in the coffin of "DOA." These are all from this weekend. Not "once in a blue moon." And I consider myself to be just a moderately good player, not that competitive. I just understand the mechanics. These are all from the group queue, not the easily gamed solo queue. Also, all of these games were before a mech was mastered with the x2 bonuses that come with it. I moved onto the next chassis as I mastered one. I will however reiterate my point that the mech needs a few buffs, probably in the form of one or two varied omnipods. (JJ, ECM, hardpoints)

(INSERT BUNCH OF GOOD SCORES HERE)

See, all it took was some good adapting, and a well made build! Now the rest of you can learn a lesson from this. ;)

#414 DaZur

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Posted 10 November 2014 - 08:05 PM

View PostDONTOR, on 10 November 2014 - 08:02 PM, said:

See, all it took was some good adapting, and a well made build! Now the rest of you can learn a lesson from this. ;)

Pffft...

So long as Vass draws breath he'll spit at thee. :P

#415 DONTOR

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Posted 10 November 2014 - 08:17 PM

Oh believe me, I know.

#416 Ultimax

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Posted 12 November 2014 - 06:20 PM

Ice Ice Ferret.
Vanilla Ice Ice Ferret.
Ice Ice Ferret.
Vanilla Ice Ice Ferret.


Posted Image



...wait for it...



Posted Image



Clearly, IceGod is OP. :ph34r:

#417 Kain Demos

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Posted 12 November 2014 - 07:14 PM

I never expected much from Mist Lynx Ice Ferret anyway. I bought the Gargoyle pack for the Hellbringer, Gargoyle, and Mad Dog.

#418 Verkhne

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Posted 17 November 2014 - 05:50 AM

This thing is a beast to level,maybe it will become more enjoyable to play as it becomes elited. (for real Clan flavour in a tanky mech try the firestarter trial mech....)





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