This Is What Frustrstes Me The Most
#1
Posted 04 November 2014 - 08:11 PM
You can only carry so much. This is why the MM / ELO system needs to be re-worked completely.
#2
Posted 04 November 2014 - 08:14 PM
#3
Posted 04 November 2014 - 08:16 PM
Edited by Spheroid, 04 November 2014 - 08:17 PM.
#4
Posted 04 November 2014 - 08:21 PM
I just do not get why rookies are brought up or vetrans brought down to even out the ELO>
#6
Posted 04 November 2014 - 08:34 PM
#7
Posted 04 November 2014 - 08:39 PM
Count your numbers. There is only ONE whale dead, the other one lived. Plus that whale also did a grand total of ...
...
...
...
15 Damage.
So he probably was in a trial.
Tbh that match looked fair enough. It's those 0-12s that I hate.
#9
Posted 04 November 2014 - 08:44 PM
And in the time it took us to down them, we lost two lances... Those were the only kills our team got.
#10
Posted 04 November 2014 - 08:45 PM
Stomps happen because the game's mechanics - a mixture of how much it takes to kill a 'Mech, and how much firepower 'Mechs carry. MM can influence this to an extent as better players usually work to focus fire with their team better - but even a perfect Elo match will not stop the 12-3/2/1 stomps. It's just how combat works.
#11
Posted 04 November 2014 - 11:00 PM
#12
Posted 04 November 2014 - 11:05 PM
Carry Harder!
#13
Posted 04 November 2014 - 11:18 PM
Darian DelFord, on 04 November 2014 - 08:11 PM, said:
You can only carry so much. This is why the MM / ELO system needs to be re-worked completely.
The thing is, there is every chance that this sort of defeat was a result of poor positioning, or mechs being caught out early. It doesn't take much. Really. The difference between a close match and a rout might be as simple as one solid hit on a mech at the start of a fight forcing it to be defensive. It could be as simple as ONE enemy DireWolf getting a decent fire position.
PUG life is pure chaos. All fights are decided by mob rule. It's 100% instinctive. Sometimes, if the fates align, you work as a pack, others you blunder around as a herd of bleating sheep. You can have a team of extremely talented fighters and still get torn apart if the enemy rock beats your scissors. Hell, in PUGs, scissors often beats rock.
If you want to impose more order on the chaos, get yourself a team, get on comms, and practice.
#14
Posted 04 November 2014 - 11:21 PM
Darian DelFord, on 04 November 2014 - 08:11 PM, said:
You can only carry so much. This is why the MM / ELO system needs to be re-worked completely.
Tell me about it. This has to be my worst night ever.
My Alt C variant of the Ice Ferret is running a 10 loss, 1 win record tonight. My Alt A variant is just slightly better at 8 losses, 5 wins.
What is worse is that I have never seen such bad play, not even when I first started back in closed beta. I mean it was like every team I was put on was out there just to goof off and see how badly they could lose. None and I mean zero of my teams actually tried to stay together. Each and every one scattered all over the map like they never played before. As far as the other teams, it seems like each and every one of them was spot on perfect, zero mistakes. Each match felt like it was part of a PUG that got dropped into the 12 man pre-made que by accident.
Right now I am quite thoroughly disgusted and amazingly frustrated.
Edited by Viktor Drake, 04 November 2014 - 11:22 PM.
#15
Posted 04 November 2014 - 11:32 PM
1) Be patient and wait for CW cause that's gonna be better than now.
2) Take Company Command and hope for the best.
3) Always drop in groups with or without Ts3.
#16
Posted 04 November 2014 - 11:36 PM
#17
Posted 04 November 2014 - 11:39 PM
I would sign up for every game to be like this.
Edited by EvilCow, 04 November 2014 - 11:40 PM.
#18
Posted 04 November 2014 - 11:43 PM
I drop, and if manage to farm my 2-3 kills, this means I did my job and I'm fine.
Lately I have theB33f tendencies: when puggie really suck, I have the temptation to exit out of bound.
"You can have my puggies... but not me!"
#19
Posted 04 November 2014 - 11:46 PM
Darian DelFord, on 04 November 2014 - 08:11 PM, said:
You can only carry so much. This is why the MM / ELO system needs to be re-worked completely.
Carrying to win can be frustrating but if you focus on dealing damage and surviving the game is much better especially if Elo gives you teammates that need 110% carry.
#20
Posted 04 November 2014 - 11:48 PM
This means that you need to accept the fact that sometimes you will try very hard and do very well, and still lose.
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