Mwo Might Be The Only Mech Game Left?
#21
Posted 07 November 2014 - 05:09 AM
Was still however a good game with plenty of potential but the typical FPS arcade style ruined it for me. Mwo isn't without flaws but yeah i'm still addicted to the darn thing so it's clearly got something going for it. MWLL was er.....interesting, novel and varied but not quite got something. Never took an interest in MWT their webpage just put me off asking for money immediately!
#22
Posted 07 November 2014 - 04:09 PM
Anjian, on 07 November 2014 - 04:10 AM, said:
It's still in beta.
#23
Posted 16 November 2014 - 07:19 AM
Edited by Void2258, 16 November 2014 - 07:21 AM.
#24
Posted 16 November 2014 - 02:28 PM
#25
Posted 16 November 2014 - 02:31 PM
AUSwarrior24, on 16 November 2014 - 02:28 PM, said:
There never really was a sizable community. 50 people was a good night. As for why they only got that while MWO gets hundreds of times more as a conservative estimate... well, there is probably a reason for that.
Edited by Heffay, 16 November 2014 - 02:30 PM.
#26
Posted 16 November 2014 - 04:17 PM
For those who aren't in the know, it has mechwarrior styled damage systems (much, much more detailed and intricate), but the gameplay is more like unreal than mechwarrior. Your robot gundam has rollerblades for moving really fast, and you can pick up and change out your weapons on the fly. Also melee combat with anything from fists, to knives, to halberds, to vibro-katanas.
If you check the site, they usually have anywhere from twice weekly to single monthly updates on stuff they like to show off, and there's a separate forum for non-alpha stuff where you can ask questions.
I'm kinda sad that hawken ended up the way it did, too, but there wasn't any real way to avoid the crash. From what I hear, they're getting bought out by someone 'soon.' Even their volmods all quit, leaving the forum in the hands of a couple regular forum users, who have partial mod powers.
If you want to play another robot game RIGHT NOW, there's also MAV you can check out. It's made by a crew of one man, but it's pretty fun. Very different to mechwarrior and heavy gear. It's more like chromehounds than a traditional mech game.
Edit: oh, I almost forgot Dark horizons. It's on steam, and marketed as 'early access,' but not really early access. This is very much a spiritual successor to mechwarrior 4.
So no, robot games are far from dead.
Edited by Vassago Rain, 16 November 2014 - 04:22 PM.
#27
Posted 16 November 2014 - 05:47 PM
#28
Posted 18 November 2014 - 01:47 PM
Davegt27, on 16 November 2014 - 05:47 PM, said:
Looks like an entire game where you pilot the battle armor from the final battle in the Matrix III against the sentinels.
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On another note, I spotted this on Steam the other day:
Project Nimbus
Kind of a dumb name if you ask me, but looks cool. Definitely fast paced mech combat, not slow and menacing like MW.
Basically it looks like a company that went "hey we really want Armored Core for PC, so lets make Armored Core for the PC but not call it Armored Core for the PC"
Steam reviews are very positive, and the game is in early access now.
Can't possibly compare to the awesomeness of Armored Core, but still looks cool.
#29
Posted 20 November 2014 - 02:24 AM
#30
Posted 20 November 2014 - 06:11 AM
Ye, community is/was small-ish, mostly because too many people couldn´t be asked to follow an installation procedure that has been very meticulously noted down
On the flip-side, the MWLL community held events like OP Viper, where 100+ people in different teams for both sides where on simultaneously, fighting 8 hours straight for a corner of the IS, giving some of the best campaign-style gameplay I´ve ever encountered so far besides tactical events for ArmA with 40+ players .
It even had a season of invading the IS, but that came apart due to some factions ignoring rules and blatant cheating (you guys know, who you are ^^ ) .
And then came the death-stab : PGI, closing down development of MW:LL due to exclusive rights for MW IP (non-profit license was revoked by rights holder in favor of cold hard cash ).
While I can fully understand the fiscal logics behind this it was still a death sentence for a product of love, sweat and tears which could easily have co-existed with MW:O (ifnot even profited from each other, but thats just wasted coolant, so eff it), further enrichening our ever-smaller growing universe of mechanical aggression therapy through battlemechanoids of any kind .
Needless to say, MW:LL´s community went vapor-ware, with only a few die-hard lovers still playing it and even adding new maps .
So much for that, fact stands still that we need MOAR MECHS, whatever we all might be thinking about whichever mechgame and its associated companies !
#31
Posted 20 November 2014 - 06:22 AM
xeromynd, on 18 November 2014 - 01:47 PM, said:
Looks like an entire game where you pilot the battle armor from the final battle in the Matrix III against the sentinels.
---------------------------------------
On another note, I spotted this on Steam the other day:
Project Nimbus
Kind of a dumb name if you ask me, but looks cool. Definitely fast paced mech combat, not slow and menacing like MW.
Basically it looks like a company that went "hey we really want Armored Core for PC, so lets make Armored Core for the PC but not call it Armored Core for the PC"
Steam reviews are very positive, and the game is in early access now.
Can't possibly compare to the awesomeness of Armored Core, but still looks cool.
what has this to do with mechs? that is basically
an fps game with flycheat = true.
xengk, on 20 November 2014 - 02:24 AM, said:
I remember that trailer, and WOW; its so bad. I mean what are these games made for? looking awesome by mixing robot with weired physic breaking any kind of realism, add some martial arts style and oversized tanks as opponents? This game is so miles away form anything that a mech game should be.
Remove those mechs with some half naked overboobed girls and it looks like any other generic action tps game the asian make. It's like they didn't even tried.
Edited by Lily from animove, 20 November 2014 - 07:16 AM.
#33
Posted 20 November 2014 - 10:37 AM
Wait, didn't they already make a game like that?...
Also, it would be cool to see a game that takes place in the near future that has mechs in it. Militaries don't just throw away old models of vehicles, so we could see M1A1 Abrams and Challenger MBTs, but with the advances in carbon nanotube muscles, they'd be fighting alongside huge stompy robots we all know and love. How cool would that be?
#34
Posted 20 November 2014 - 02:44 PM
Lily from animove, on 20 November 2014 - 06:22 AM, said:
Remove those mechs with some half naked overboobed girls and it looks like any other generic action tps game the asian make. It's like they didn't even tried.
As I understand, Project HON is technically not a mech game.
The mech are more like amour suit, similar to Heavy Gear.
Which explain their flexibility and kung fu, of course this just game fluff for the game design.
From the poster, they seem to be about the size of 2 to 3 human adult.
Would like to see what sort of health system it use, the standard single health bar like every FPS, or compartmental health like MWO and Front Mission.
The cable grab and "car shield" intrigues me though.
More information should be available tomorrow after the press launch in G-Star 2014 today.
Mech/suit design seem to borrow heavily from Armour Core and Front Mission.
I played every Front Mission game, so Giant Enemy Tank are acceptable for me.
Transforming into a turret and the bridge background reminds me of Metal Rage, another class based robot FPS.
Edited by xengk, 20 November 2014 - 02:48 PM.
#37
Posted 20 November 2014 - 05:47 PM
xengk, on 20 November 2014 - 02:24 AM, said:
All of my yes. Anything like Armored Core V I will buy and play the life out of.
Lily from animove, on 20 November 2014 - 06:22 AM, said:
Remove those mechs with some half naked overboobed girls and it looks like any other generic action tps game the asian make. It's like they didn't even tried.
Who needs realism when you can fight building-sized tanks, use Humvees as shields and slide-skate along the side of a building while ripping enemies to pieces with a combination of environment melee and gun-fu?
Edited by StompingOnTanks, 20 November 2014 - 05:54 PM.
#38
Posted 20 November 2014 - 08:57 PM
Heffay, on 20 November 2014 - 04:33 PM, said:
There is always MW:LL if you prefer it over MWO...
I don't own the game the mod is based off of and though I forget what game it is, I remember not wanting it. as far as playing MWLL, I wish I could have, looked good for what it was, but it is past it's prime, and there is that thing about having to buy a game I don't want. An old one at that.
However, I can enjoy playing MWO while pointing out that it has a ton of problems and could be so much better on so many levels. I'm complicated like that...
#39
Posted 21 November 2014 - 05:00 AM
Tyros the Pyromancer, on 20 November 2014 - 08:57 PM, said:
I don't own the game the mod is based off of and though I forget what game it is, I remember not wanting it. as far as playing MWLL, I wish I could have, looked good for what it was, but it is past it's prime, and there is that thing about having to buy a game I don't want. An old one at that.
However, I can enjoy playing MWO while pointing out that it has a ton of problems and could be so much better on so many levels. I'm complicated like that...
You don't need the original game to play MW:LL anymore. They packaged up the files and it's (a bit more) stand alone now.
#40
Posted 21 November 2014 - 05:56 AM
Edited by Anjian, 21 November 2014 - 05:58 AM.
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