

I Love The Quirks But... (Orions)
#1
Posted 04 November 2014 - 10:51 PM
Other than that great work folks and a good patch overall
#2
Posted 04 November 2014 - 11:22 PM
Anyway, I took each out for a spin. All but two performed amazingly with the new quirks. The Protector Orion and ECM Commando. I am not sure what the problem is with the Orion, I will need a few more matches, but the Commando was definately survivability.
I am not up on the finer points of balancing like some so I am not sure what, if anything is missing.
Edited by Johnny Z, 04 November 2014 - 11:44 PM.
#3
Posted 04 November 2014 - 11:27 PM
#4
Posted 04 November 2014 - 11:56 PM
No, I don't use the LB-10x, but you could. The generic 20% cooldown for rate of fire for the ballistics is the same bonus you get with any of the other Orions for ballistics. So, Guass rifle, x3 SRM-6, and x3 medium lasers.
The M is also the only Orion to get energy weapon cooling.
My Protector barely changed. I ran it with a funny tribute to the Orion and put in a stock loadout, plus a TAG laser (has enough room for Ferro armor as well). All I did was change the SRM-4 to an SRM-6 by dropping a ton of LRM ammo.
I think the AC-20 bonuses for the Protector and VA are tempting, but they're not the same. Both get 20% velocity, but the VA gets rate of fire, while the protector gets extended range.
Still, on the VA I think you need to pick whether you want to boat quad SRM-6's or an AC-20, because I don't think you can really do both at the same time.
The UAC-5 bonuses on the K are odd, and not enough of a change for me to want to ditch my quad medium laser, AC-20, and twin LRM-5's.
Edited by Hans Von Lohman, 04 November 2014 - 11:57 PM.
#6
Posted 05 November 2014 - 12:26 AM
There's another mech that baffles me completely though, the wolverine 6R and 7K. They gave the 7k the srm quirks with the split torso mounts (it might as well be a shotgun cluster even with artemis) whereas the 6R got....AC5 quirks?. Anyone who pilots a WVR knows those are shield arms.
#9
Posted 05 November 2014 - 12:55 AM
What i find deplorable however is that the P with 2 ballistic gets buff for weapon you can only have 1. Must be the "we must have Hero worse than normies because we dont want to look pay to win on mech"
#10
Posted 05 November 2014 - 01:05 AM
Hans Von Lohman, on 04 November 2014 - 11:56 PM, said:
No, I don't use the LB-10x, but you could. The generic 20% cooldown for rate of fire for the ballistics is the same bonus you get with any of the other Orions for ballistics. So, Guass rifle, x3 SRM-6, and x3 medium lasers.
The M is also the only Orion to get energy weapon cooling.
My Protector barely changed. I ran it with a funny tribute to the Orion and put in a stock loadout, plus a TAG laser (has enough room for Ferro armor as well). All I did was change the SRM-4 to an SRM-6 by dropping a ton of LRM ammo.
I think the AC-20 bonuses for the Protector and VA are tempting, but they're not the same. Both get 20% velocity, but the VA gets rate of fire, while the protector gets extended range.
Still, on the VA I think you need to pick whether you want to boat quad SRM-6's or an AC-20, because I don't think you can really do both at the same time.
The UAC-5 bonuses on the K are odd, and not enough of a change for me to want to ditch my quad medium laser, AC-20, and twin LRM-5's.
Good post!
As for ON1-K, I fully agree, but I wonder, why twin LRM-5, and not LRM-15 that I sport in the same build? it fits perfectly. What's the story with all those LRM-5s anyway that people boat them?
And whoever thought of UAC on a K, was clearly thinking of some other mech, not Orion.
Tested my VA yesterday, it felt good, got me 4 kills on the not-so-brawly Canyons. AC20 is definitely livelier.
As for the M, I tested 40% faster LBX on CN-D, it's a damn machinegun even without a cool-down module =D But I don't feel it would be that handy on Orion. Rapid fire weapons in a torso is a bad idea (yes, reminds me again of UAC quirk on K). Still, might make a nice Gauss =D
#11
Posted 05 November 2014 - 01:12 AM
DAYLEET, on 05 November 2014 - 12:55 AM, said:
HGN-733C: 2 ballistic in right arm *gets AC20 bonus*
HGN-733: 1 ballistic in right arm *gets AC10 bonus*
... I mean... wtf?
#13
Posted 05 November 2014 - 01:55 AM
#14
Posted 05 November 2014 - 01:55 AM
#15
Posted 05 November 2014 - 02:13 AM
Wolfgang2685, on 05 November 2014 - 12:26 AM, said:
There's another mech that baffles me completely though, the wolverine 6R and 7K. They gave the 7k the srm quirks with the split torso mounts (it might as well be a shotgun cluster even with artemis) whereas the 6R got....AC5 quirks?. Anyone who pilots a WVR knows those are shield arms.
After playing the 6r with twin ac5 i am floored. 55tons of angry wolverine quite literally. the fire rate is SO vastly improved it makes it a no brainer. drive like a centurion and shield with the left....
#16
Posted 05 November 2014 - 03:43 AM
Prophet OFC, on 05 November 2014 - 02:13 AM, said:
After playing the 6r with twin ac5 i am floored. 55tons of angry wolverine quite literally. the fire rate is SO vastly improved it makes it a no brainer. drive like a centurion and shield with the left....
and the 6R i've always ran with SRMs. Upgraded the fours to sixes with arty, slapped on some backup lasers, and the beast goes around the field at 100kph unloading a boat ton of SRMs from all angles. Oh... max jump jet's for extra aerobatic ambushes.
Edited by Dracol, 05 November 2014 - 03:44 AM.
#17
Posted 05 November 2014 - 04:09 AM
Wolfgang2685, on 05 November 2014 - 12:26 AM, said:
There's another mech that baffles me completely though, the wolverine 6R and 7K. They gave the 7k the srm quirks with the split torso mounts (it might as well be a shotgun cluster even with artemis) whereas the 6R got....AC5 quirks?. Anyone who pilots a WVR knows those are shield arms.
If you like Orions with AC-5's, then the Orion-V is your chariot. Dual Ballistic hardpoints, and AC-5 buffs. It also comes with LRM-5 bonuses, but without a place for a TAG laser I don't want to run with just one medium laser. I prefer the M, K, or Protector for my LRM-15 + TAG laser.
As for the Wolverine and the AC-5, well it gets dual ballistic as well, plus it seems clear to me that the Wolverine 6R is buffed up for the stock weaponry loadout (the way it should have been for all IS mechs). It did carry an AC-5 originally, and the quirks it got for the AC-5 are very serious ones, a rate of fire increase by 40% puts even a UAC-5 to shame.
I don't like putting all of my eggs in one basket, so I can't be bothered to do dual AC-5s in the Wolverine. I think only 1, or an AC-10 are more my style.
#18
Posted 05 November 2014 - 04:11 AM
Kilo 40, on 04 November 2014 - 11:27 PM, said:
you mean as the ssrm2 on the SHD 2D2? who the f*** uses SSRM2 anymore, as main weaponry?
the days of ssrm2 lighthunting shadowhawks were over really quick, because since standard srm´s and general hit reg got better, most other weapons do the job better, unless you can´t aim
tldr: ssrm2 SHD 2d2 is a relic from unhitable-lights-times, not a desireable build nowadays...
Edited by Alex Warden, 05 November 2014 - 04:19 AM.
#19
Posted 05 November 2014 - 04:21 AM
Alex Warden, on 05 November 2014 - 04:11 AM, said:
you mean as the ssrm2 on the SHD 2D2? who the f*** uses SSRM2 anymore, as main weaponry?
the days of ssrm2 lighthunting shadowhawks were over really quick, because since standard srm´s and general hit reg got better, most other weapons do the job better, unless you can´t aim
I do on my 2D2. So does my brother. It was pretty clear that the 2D2 would be a great boat for steak-2's. And it works well in that role. AC-10, 2 medium lasers, 4 streaks, and a BAP.
My 2D2 is staying just as it is. At least one mech in the IS stable can use Streaks, and that would have been my pick.
In fact it ought to work even better in that role since BAP got it's ECM counter range doubled to 350 meters.
#20
Posted 05 November 2014 - 04:25 AM
Hans Von Lohman, on 05 November 2014 - 04:21 AM, said:
I do on my 2D2. So does my brother. It was pretty clear that the 2D2 would be a great boat for steak-2's. And it works well in that role. AC-10, 2 medium lasers, 4 streaks, and a BAP.
My 2D2 is staying just as it is. At least one mech in the IS stable can use Streaks, and that would have been my pick.
In fact it ought to work even better in that role since BAP got it's ECM counter range doubled to 350 meters.
well, your opinion... imho the ssrm2 spread their damage too far, are too unpredictable, and on top of that the lowest damage of the srm family... i´d rather leave the bap out and invest that tonnage into srm 4´s... with those you can atleast control where they hit when it´s urgent... but as i said, my opinion
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