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Ask The Devs 8 - Answers!


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#61 gavin darkskies

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Posted 29 June 2012 - 10:59 PM

will there be a good amount of terrain damage that you can cause in the game like destroying buildings ect and also when you crash in to an enemy player will both mechs take realistic damage....im asking cause when out of ammo and facing an atlas in a smaller mech with no ammo a last resort option would be interesting...lol

#62 Donny Darko

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Posted 03 July 2012 - 05:22 PM

Hi guys,

I'm a little late to this party, so I apologize if these questions have been asked before...

1. Is weapon damage calculated in a similar fashion to the table top game, like the earlier Mechwarrior games did? I ask because custom loadouts in table top translated well into ealier games and I hope the same will apply here.

2. Death From Above is going ingame... how about other melee attacks? Can I charge an opponent and ruin both our days?

3. PLEASE put in the Locust!!! I haven't been able to pilot one of those little guys since 1986!

Thanks!

#63 Monolith

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Posted 06 July 2012 - 06:44 PM

View Post三, on 28 June 2012 - 08:26 AM, said:

This isn't very big, but I felt like GARTH should know this. Maybe your just tired, but when you use plural words in English "is" is changed to "are".

GARTH said, " Where you put your ammunition, items and weapons is(are) often as important as the weapons and items themselves." Just thought I'd remind you about that, because your anwering questions and I don't want any misunderstandings.


No... Garth had it right. Because 'Where' is the subject, indicating a location. You could shorten it this way: Location is often as important as the weapons and items themselves.

#64 Uri Brauer

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Posted 07 July 2012 - 02:10 AM

View Post三, on 28 June 2012 - 08:26 AM, said:

This isn't very big, but I felt like GARTH should know this. Maybe your just tired, but when you use plural words in English "is" is changed to "are".

And that's "you're", not "your". You're welcome!





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