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Dead Guys Blaming "the Team"


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#201 Viper69

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Posted 10 November 2014 - 06:07 PM

Way I figure it is if you had such a great plan lay it out pre match. If not then shut your pie hole after you die. I am here to have fun not read someones spleen vent on my monitor.

#202 Ruhkil

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Posted 26 April 2015 - 09:55 AM

my issue is that i always seem to be to one leading the charge and everyone else is so timid and wants to get all the kills etc that they run i just had a game where the plan was to push I lead the charge in m brawling setup war hawk 2-3 of the 12 ppl followed me per the previous chat agreement in the walk up to the base the rest stopped to shoot lrms with the locks i was able to get as i died was so pissed,... then they say oh i got awesome stats u suck. yeah its cause i popped a UAV on top of the enemy mechs so you could actually LRM from safety after abandoning the few brawlers you had.

#203 Weeny Machine

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Posted 26 April 2015 - 10:14 AM

View Postgregsolidus, on 05 November 2014 - 05:41 AM, said:

Pretty much, merely surviving isn't a mark of skill in and of itself.


I hope that is sarcasm. Why? I give you as an example a match of today:
Map: Alpine
Position: We had to attack uphill

At the start I asked? Do we charge the hill.
Answer: "go for it"

So, some mechs took position on the smaller hill to shoot at the flank while we were charging up the hill...or so I thought. We faced pretty much all of their team on the hilltop. We were shot to pieces and I was a bit flabbergasted because there should be more mechs of us.
I checked the map and saw that about half of our mechs must have turned around to sit cozily at the smaller hill flanking the big one at G9.
Don't get me wrong, 2-3 mechs are ok to draw some attention to the flank and relief the main force...but not half the mechs. That is plainly dumb.

Clearly the tards at G9 had more skill :blink:

#204 Novakaine

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Posted 26 April 2015 - 10:21 AM

View Postgregsolidus, on 05 November 2014 - 05:49 AM, said:

Who needs coordination?

And this why pugland blows.

#205 Burktross

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Posted 26 April 2015 - 10:25 AM

View PostJoseph Mallan, on 05 November 2014 - 05:51 AM, said:

Not a lot of coordination happens in Chat though. Really it is quite rare. :unsure:

And then the one time it does happen you're out in the dark.

#206 Jon Gotham

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Posted 26 April 2015 - 11:11 AM

Often, it can very well be the team or part thereof's fault.
Just because you lived longer and did more damage, does not mean you did better. Your recitence to be more aggressive *may* actually be a contributing factor to a team mate (or two's) death.
Your personal score IS NOT the way you decide wether you have done well or not. The team result is all.
Sometimes the dead rager may well just be an idiot, but also sometimes he may be right and you definitely should take on board what he/she has to say. In a team game, your actions or inactions help decide other's fate.
If you are getting raged at a lot, the answer may well lie with you and what you do. It might be wise to consider that possibility.

#207 LordBraxton

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Posted 26 April 2015 - 11:27 AM

I only complain while alive, when everyone is hiding and retreating into worse positions.

That way I can say something like "fugg all you cowards hiding in this deathtrap, Im pushing."

if they push with me we win, if not, I gg and leave them to their wipe

View PostBush Hopper, on 26 April 2015 - 10:14 AM, said:


snip


your example is irrelevant

I can get massive scores in pugs by using my team as a wall, allowing them to die while I retreat to maximize my damage. <<<< This is what he was picturing I think.

I can also help my team by holding the fuggin line, or better yet, actually pushing.

Edited by LordBraxton, 26 April 2015 - 11:27 AM.


#208 NRP

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Posted 26 April 2015 - 11:40 AM

I love getting ambushed. It's the best cure for boredom.
But anyway, people complain too much. In fact, people talk too much. Most of the time, no one wants to hear your "brilliant advice" or anything else you have to say really. Do everyone a favor and just shut it.

#209 Legal Insurrection

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Posted 26 April 2015 - 11:46 AM

View PostCelticCross, on 05 November 2014 - 05:24 AM, said:

Why is it always the "best" players that seem to die first?
....


they lack patience, also they seem to believe that if they are not the spear the team has no hope. early deaths give them time to criticize others rather than evaluating their own performance.

but, as is every other game out there, mwo is hardly unique to this.

#210 Malakie

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Posted 26 April 2015 - 12:52 PM

View PostCelticCross, on 05 November 2014 - 05:24 AM, said:

Why is it always the "best" players that seem to die first?

Obviously, it isn't, but they would like to think that they are. If only it wasn't for the "noob team" they were stuck with, they'd be snuffing out the Clan Invasion by themselves. Or so they believe.

Just got ridiculed by one of these "experts". He was spouting the usual diatribe of how "the team" was crap and was the sole cause of his demise in the first few minutes. I called him on it and he proceeded to talk crap about how my use of cover while my weapons cycled was "cowardly" and that I should "get out and fight instead of hiding", despite me taking on an assault lance by myself and causing 600+ damage. My match score was also almost twice his.

I would find it hilarious if it wasn't so constant. Seems every game the pile of dead guys just starts hurling BS statements about how bad the rest of the team is. Maybe it was a bad matchup. Maybe there were lots of newer players. Maybe stop to think before typing out profanity-laced insults. Maybe take a look in the mirror?

/rant


Nah, his perception is probably that because real teams go after the assaults and heavies first. Every time I bring in an Assault I am nailed by everything they have...

One thing I cannot figure out is why when I suggest it, no one bothers to utilize some simple tactics than can make ALL the difference in a game.. first ECM.. When on defense use COUNTER MODE so your LRM guys can lock onto targets.

Second, go for their ECM mechs FIRST. Take them out so those with missiles can actually use them...

But no, everyone likes to do their own thing...

#211 Rear Admiral Tier 6

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Posted 26 April 2015 - 01:07 PM

When you play this game for 1.5 years and every single match,every single time,the same people make the same mistakes,it makes you a bit grumpy.
This is the internet,thick skin required. I usually just rant in the chat,sometimes politely,sometimes not so,in the hopes that sometime in their MWO-career,atleast some of the friendlies might realize that their approach to said situation was not the best one.

#212 Sovery_Simple

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Posted 26 April 2015 - 04:24 PM

View PostRazorbeastFXK3, on 10 November 2014 - 03:23 PM, said:

Or like a broken record they start chanting "just go in and die, ur th last 1 noob, wut r u waitn 4? u suk, end it alrdy, (etc)"

The main problem is that the ones going on the mindless rants just don't sit back and think. Would be awesome if we could just hit a button and mute the offender instead of just shutting down all textbased comms. Like a voting process.. "Who wants (target player) to revoke their text rights for the remainder of the battle?" and if it's over half a unanimous vote.. (excluding the offender's vote) the offender gets muted, yay! Might be a bit much but.. nothing's perfect.


Only if we get a voting option for when the last light alive is shut down in a corner to preserve their KDR to force an auto-eject from their mech. 75% of remaining players in their team, still in match, as the cutoff. That many votes for it, the light dies. Deal?
(We can maybe throw in another stipulation that the mech be outside of it's maximum weapon range from the nearest enemy mech, while still powered on. Will cut out those cowards with Mlas running and hiding forever, but still allow the ERLL carriers to keep kiting with no fear of being 'judged' by the system. Maybe throw in a minute or two minute "has not damaged an enemy" timer too.)

#213 bad arcade kitty

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Posted 26 April 2015 - 04:47 PM

it's sometimes so annoying when you died early and watch how some light on your team tries to chase for a kill while enemy has a significant germanium advantage and if he even captured 1-2 points instead... i have team chat turned off though

View PostWhoops, on 26 April 2015 - 04:24 PM, said:


Only if we get a voting option for when the last light alive is shut down in a corner to preserve their KDR to force an auto-eject from their mech. 75% of remaining players in their team, still in match, as the cutoff. That many votes for it, the light dies. Deal?
(We can maybe throw in another stipulation that the mech be outside of it's maximum weapon range from the nearest enemy mech, while still powered on. Will cut out those cowards with Mlas running and hiding forever, but still allow the ERLL carriers to keep kiting with no fear of being 'judged' by the system. Maybe throw in a minute or two minute "has not damaged an enemy" timer too.)


i don't see the problem, leave the match, get another mech, queue again, not like you will miss some assist or something if they hide at the corner

it's their right to do w/e they want, i personally understand those who hate to give enemy exp and their worth in c-bills and don't like to suicide either

also why not to play conquest, it gives the most c-bills anyway and hiding there sometimes is the way to win the game/earn more c-bills... though sometimes you will make your enemy worse if you, when you cannot win by germanium, suicide, either yourself or of another mech, you will deny them a decent share of money from germanium and also 70 exp for 750 germanium win

#214 Zensei

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Posted 26 April 2015 - 04:56 PM

I am almost always blaming the forum poster.

#215 omessiaho

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Posted 26 April 2015 - 05:00 PM

I was specing a guy who had a UAV in his FOV. I said in chat "xXxfuxyomomxXx, there's a UAV in your right hud" and he didn't even look up. Should I not say something to him? Like literally the next game I watched a UAV sit above my head (no arm weapons), until it ran out after telling the team numerous times that it was there. A UAV is the easiest thing to kill, it doesn't even fire back! If I lose half my armor to LRMs (yay caustic) because the team couldn't even look up, I think I have a right to be frustrated.

The "says the guy who's already dead" comeback is pathetic. The majority of time they're dead because you abandoned them or didn't carry your weight. The last time I heard that I was in a full lance of lights that bumped into a Direwolf, they bailed whileI stayed to fight. Yeah I'm dead...because I faced down 6 ac5s by myself while you ran and hid.

I guess my point, if you can call it that, is yeah some people just ***** but you probably should pay attention to why they're bitching. Put your pride away and accept you ****** up and learn from it.

***** is censored but bitching isn't. Neat.

Edited by omessiaho, 26 April 2015 - 05:02 PM.


#216 TLBFestus

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Posted 26 April 2015 - 06:35 PM

Look, there are times when your team abandons you, or the other team simply out maneuvers your team and you get stuck on the pointy end and get frustrated.

It's always easier in a heated moment to blame the "other guy".

That said, we all know the guys you are talking about and nothing I said above applies to them. They're just stupid.

#217 Kamenjar

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Posted 26 April 2015 - 06:58 PM

I just died first half way thru the CW match and ranked third in damage, so you tell me does that make me a bad player now or does that make the team bad?

Edited by Kamenjar, 26 April 2015 - 06:59 PM.


#218 MrMadguy

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Posted 26 April 2015 - 07:11 PM

This game is actually pretty simply. Each player in your team has some amount of hit points and has some rate of fire (i.e. dps). In order to win, you simply have to harm (damage is not right word here due to aiming and spreading dmg) your enemies more, then they will harm you. And in order to do it, you have to focus fire and outnumber your enemies. One player can neither win a game, nor lose it! And when some players hiding somewhere instead of supporting you and allowing enemies to outnumber you and focus fire on you - then they don't know how to play this game, i.e. they are noobs. Aren't they?

Some examples of yesterday's games:
1) Canyon Network. I was in brawler build at defensive position at the bottom of the hill - was not even performing suicide attack on it! The whole team was at the upper edge behind me. Snipers? Nope. Half of enemy team was able to safely get out cover without taking any backfire and killed me. What was my team doing? Simply hiding? Noobs? Bots? Who knows...
2) Canyon Network. I was in same position, my team was again at upper edge behind me. Light pop at the right flank. Literally the whole team gone chasing him, leaving me along against whole enemy team. Noobs? Yeah.
3) HPG Manifold. I was in sniper build, successfully firing at enemy team from right flank. Pulled 2/3 of enemy team on me and was holding them for about a minute. What were other 11 players on my team doing? Drinking coffee?

You know. When I see, that enemy team are able to easily attack me and focus fire on me, due to not taking enough backfire from my team, that should hold them and force them to take cover - I consider my teammates are noobs or just bad players, who don't know, how to actually play this game.

Edited by MrMadguy, 26 April 2015 - 07:14 PM.


#219 Ace Selin

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Posted 26 April 2015 - 07:43 PM

Have fun, s**t happens, move on..

#220 Zordicron

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Posted 26 April 2015 - 07:46 PM

Thread is from before thanksgiving last year. Things don't change much in video game culture. Try to be constructive if you want to point out bad choices. It''s the only way cadets can learn from vets, to have things explained.





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