Jump to content

The "new" Grid Iron?


18 replies to this topic

#1 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 05 November 2014 - 07:10 AM

With the new quirks I'm curious about what people have done with the Grid Iron.

HBK-GI - Grid Iron
 Additional Armor (RT) +18
 Additional Structure (RT) +12
 Medium Pulse Range +12.5%
 Energy Weapon Range +12.5%
 Medium Pulse Heat Generation -12.5%
 Energy Weapon Heat Generation -12.5%
 UAC/5 Cooldown +12.5%
 Ballistic Weapon Cooldown +12.5%
 UAC/5 Velocity +12.5%%
 Ballistic Weapon Velocity +12.5%
 Ballistic Weapon Range +15%
 Torso Yaw Speed +37.5%
 Torso Pitch Speed +10%

I initially built mine to take advantage of all the quirks but its been feeling underwhelming. Keep in mind pre-patch I was running either a standard AC20 build or a slower Gauss build. Next on my list of builds is something a bit more simple. The UAC5 rate of fire can be really awesome but I don't feel like I've put it to good use yet.

So what are your doing wiht your Grid Iron?

#2 eFTy

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 296 posts

Posted 05 November 2014 - 04:17 PM

I haven't yet tried the new Grid Iron, as the medium queue is too damned clogged. I did however run a UAC5 on it before the patch (and before the massive bird sale).

My first build was very similar to yours - 3x ML, UAC5, SRM6. It was fun, but felt underwhelming. I then switched to 3x ML, 2x UAC5 & STD200. That one actually got me kills and nice damage. When you have two of those, the jamming is no longer such a big deal as you'll very rarely have both guns jam at the same time, and you can keep pouring hot lead on the enemy. Now with the added quirks it should be even more brutal. Unfortunately there's no way to fit in MPLs AND 2x UAC5 :( (can't fit XL engine and STD engine would make you ridicuslow).

I still wish they'd have given a more serious gauss-centered quirk to the Grid Iron and left the G & H be the AC carriers.

#3 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 05 November 2014 - 05:06 PM

I tried it for a couple of hours. The weapon quirks are the worst set of buffs imaginable and I went back to my prior build. The passive buffs help it a little, so it goes from T5 trash mech to T3 trash mech.

#4 TygerLily

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,150 posts

Posted 06 November 2014 - 11:53 AM

I'm thinking of going AC/20, 3MPL to capitalize fully on the 25% MPL heat reduction and range. And then taking half advantage of velocity and cooldown for the /20 (12.5% on each)

Standard 225 is 80kph after ST.

#5 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 06 November 2014 - 12:19 PM

I would love to hear more feedback on this... I have one... and I want it to be good... but I need a build for it as what I used to Master it was pre-quirks!

#6 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 06 November 2014 - 12:32 PM

Well, I don't own a Grid Iron, but looking at that quirks list I'd say the Gauss benefits nicely from them even though the biggest benefits are meant for the UAC5

I mean, the gauss rifle is a ballistic so it gets the 12.5% buffs to velocity, range, and cooldown. That means the cooldown goes from 4 seconds to 3.5 seconds, the velocity goes from 2000mp/s to 2250mp/s, and the range goes from 660 / 1980 meters to
742.5 / 2227.5 meters. That makes the Grid Iron a nice support sniper at long to very long ranges (be a beast on alpine) since those stat changes accentuate the gauss at the extremes of engagable ranges.

If I was to buy one I'd try this build first, I suppose.

EDIT: In the above build I'd probably put the srm ammo in the legs not snuggled up to my XL engine :ph34r:

Edited by Voivode, 06 November 2014 - 12:33 PM.


#7 slayerkdm

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 395 posts

Posted 07 November 2014 - 10:49 PM

First I will say I dont mind playing low powered mechs. I play 90% HBK's. Most always my G now. After playing the G with the usual standard AC20 loadout, I wanted to have a different experience, so dusted off the GI. I just built it for its quirks. Since I dont like slow mechs, I can only get one UC5 in it. Its a rather fun mech. I play it as a suppressor mech, just trying to get peekers to keep their heads low while the team manuevers. It works ok at that. The MPLAS's makes it brawl ok.

If I tried anything else, it would be 2UAC but that is a one trick pony that I probably wouldnt care for. If you realize its mostly just a support mech, that will never give you great games on a regular basis, then I think its fun. If you need to have strong consistent games all the time, I just dont think its a mech, no matter what build, that can do that.

#8 VirtualSmitty

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 528 posts
  • LocationHilton Head, Holy Terra

Posted 08 November 2014 - 05:08 AM

I built a GI around a single UAC, LRM 10, three medium lasers, and a standard 235 engine. Just didn't have the room for medium pulse lasers. With modules the UAC shoots crazy fast but the jam rate makes it unpredictable. It's a decent skirmisher built this way but still the weakest of the hunchies.

#9 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 10 November 2014 - 08:17 AM

So, I hated having a single UAC5 which is liable to jam and which required me to stare down my target to do any meaningful damage. The medium pulse lasers are quite nice though since they get the damage on target pretty quickly and they get the same range and less heat than regular medium lasers due to the quirks.

In the end, I think this will be the build that ends up sticking. Grid Iron

So the main offensive punch is the trio of pulse lasers which you supplement with the LB10X when heat is too high or when armor sections are opened up. I've got the cooldown modules for both weapons meaning the LB fires every 1.8 seconds and the lasers every 2.5 seconds.

It is possible to downgrade the engine to a 240 and to trade the LB10 for an AC10 but since the 4H is already my dedicated AC10 specialist I wanted to do something different with the GI.

#10 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 10 November 2014 - 08:57 AM

You have to expose full upper body to fire the 3 MPLs

#11 Mangrey

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 48 posts
  • LocationDenmark

Posted 10 November 2014 - 09:01 AM

I run my Grid Ion like this http://mwo.smurfy-ne...echlab#modified

mang

#12 TygerLily

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,150 posts

Posted 10 November 2014 - 09:05 AM

I decided to go back to my original build and just use the "off focus" quirks...

Std 225
AC/20 (3 tons ammo)
SRM4 (1 ton ammo)
x3 ML

#13 Fubbit

    Member

  • PipPipPip
  • Mercenary Rank 4
  • Mercenary Rank 4
  • 84 posts

Posted 10 November 2014 - 09:15 AM

1) 200 std.
2) completely stripped arms and left torso.
3) 2x uac5, 1 m pulse in the head.
4) As much ammo as I could stuff in the armored areas.

Not really my thing, but the 2 ultras with the quirks in the HBK's amazing ballistic mount is pretty impressive.
(way to clicky for me, the uac mechanic at this fire rate is ridiculous)

Obviously not versatile. Spend way more time in my 4G(F). =)

#14 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 10 November 2014 - 09:51 AM

View PostUrsusMorologus, on 10 November 2014 - 08:57 AM, said:

You have to expose full upper body to fire the 3 MPLs


True, its not an ideal peekaboo mech in this configuration. With a few quick changes I can swap in a Gauss rifle that's fulfills that role much better. This one will be more of a mop-up brawler.

View PostMangrey, on 10 November 2014 - 09:01 AM, said:

I run my Grid Ion like this http://mwo.smurfy-ne...echlab#modified

mang


You link isn't working but I'm curious. Please fix it!

Edited by Napes339, 10 November 2014 - 10:22 AM.


#15 -Vompo-

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 532 posts
  • LocationFinland

Posted 13 November 2014 - 07:28 AM

Bought the Grid Iron after the patch so I have nothing to compare it to but I can say it is really nice mech.
I decided to go with 2 uac5 and a mplas. The mech is really slow. Almost direwhale slow but the firepower makes up for it. Piloting it I don't feel like I ever have to back down from a fight. You can even stand your ground against a direwolf and know that even though you probably lose the upcoming exchange you will hurt it bad. You can do that in many medium mechs.
The two uac5's fire pretty much as fast as you pull the trigger and that is more than most mechs can handle.

#16 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 13 November 2014 - 07:52 AM

There are other mechs that can run 2xUAC5 with more than 1 laser, and will move faster as well making it easier for you to take advantage of opportunities and avoid return fire. Hunchback is worst chassis for it, slow, cant jump, cant load supplemental firepower, etc.

#17 -Vompo-

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 532 posts
  • LocationFinland

Posted 14 November 2014 - 05:41 AM

You get pretty nice quirks for the uac5 with Grid Iron and the weapon placement is excelent. I am not sure if there are better medium mechs for carrying two uac5's.

#18 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 14 November 2014 - 08:51 AM

None of the mediums are good platform for that much tonnage

However Shadowhawk can do it better, with 2x UAC5, additional weapons, a 250 engine and jumpjets

#19 Mad Ox

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 358 posts
  • LocationWisconsin

Posted 17 November 2014 - 11:27 AM

3 Med L, 1 UAC5 and 1 LRM10+Art

Worked out rather well for me while working again on Hunchbacks this weekend for the challenge. Though SP and G were my best performers. But P and GI were mighty close good to see new quirks bringing IS back online with Clan had a heck of a fun time with my IS mech over weekend quirks really helped alot.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users