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Increase Clan Ams Ammo Per Ton


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#1 Bront

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Posted 05 November 2014 - 07:48 AM

Clan AMS is mostly non-existant because it requires the specific AMS module, and for most mechs it means taking less weapons. Meanwhile, in lore, can AMS is supposed to have more ammo per ton than IS. So, I suggest upping the AMS ammo in clans from 2000 to 3000 to help encourage AMS use in the clans.

Unless they want to be IS LRM Fodder once CW comes out...

#2 El Bandito

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Posted 05 November 2014 - 08:47 AM

View PostBront, on 05 November 2014 - 07:48 AM, said:

Clan AMS is mostly non-existant because it requires the specific AMS module, and for most mechs it means taking less weapons. Meanwhile, in lore, can AMS is supposed to have more ammo per ton than IS. So, I suggest upping the AMS ammo in clans from 2000 to 3000 to help encourage AMS use in the clans.

Unless they want to be IS LRM Fodder once CW comes out...



I don't even...

1. Clan AMS does not require specific module to mount. You meant omni-pods. It is simply a decision between more firepower or missile defense. Given how most Clan mechs got extra hardpoints coming out of their arses compared with IS mechs, I think they can sacrifice few of the hard points to grab an AMS.

2. Lore wise, Clans did have more AMS ammo per ton, which was why IS AMS had only 1000 ammo per ton in MWO while Clans had 2000 ammo per ton. Gradually PGI realized that balance > lore, so they brought IS ammo to 2000. Your request of 3000 AMS ammo per ton is simply silly.

Edited by El Bandito, 05 November 2014 - 09:03 AM.


#3 Monkey Lover

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Posted 05 November 2014 - 08:52 AM

Clans will never get any help. Balance has turned them into a cut and paste mech.

#4 gregsolidus

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Posted 05 November 2014 - 08:56 AM

Nope.

#5 MoonUnitBeta

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Posted 05 November 2014 - 09:14 AM

3000rounds of AMS ammo is 1.5 tons.

You created a thread to basically ask so that you do not need to free up 1/2 a ton on your mech.

If having 0.5 tons of extra AMS ammo means the difference between life and death, you might want to concider freeing up half a ton.

#6 Ens

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Posted 05 November 2014 - 09:19 AM

:(

#7 Tombstoner

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Posted 05 November 2014 - 09:21 AM

View PostBront, on 05 November 2014 - 07:48 AM, said:

Clan AMS is mostly non-existant because it requires the specific AMS module, and for most mechs it means taking less weapons. Meanwhile, in lore, can AMS is supposed to have more ammo per ton than IS. So, I suggest upping the AMS ammo in clans from 2000 to 3000 to help encourage AMS use in the clans.

Unless they want to be IS LRM Fodder once CW comes out...

laser AMS

#8 CDLord HHGD

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Posted 05 November 2014 - 09:24 AM

View PostEl Bandito, on 05 November 2014 - 08:47 AM, said:



I don't even...

1. Clan AMS does not require specific module to mount. You meant omni-pods. It is simply a decision between more firepower or missile defense. Given how most Clan mechs got extra hardpoints coming out of their arses compared with IS mechs, I think they can sacrifice few of the hard points to grab an AMS.

2. Lore wise, Clans did have more AMS ammo per ton, which was why IS AMS had only 1000 ammo per ton in MWO while Clans had 2000 ammo per ton. Gradually PGI realized that balance > lore, so they brought IS ammo to 2000. Your request of 3000 AMS ammo per ton is simply silly.

QFT

#9 Alexander MacTaggart

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Posted 05 November 2014 - 09:36 AM

I guess I'm doin' it wrong with my 2.5 tons of AMS ammo on my Kit Fox. :(

#10 Kitty Bacon

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Posted 05 November 2014 - 09:40 AM

View PostAlexander MacTaggart, on 05 November 2014 - 09:36 AM, said:

I guess I'm doin' it wrong with my 2.5 tons of AMS ammo on my Kit Fox. :(


me to on my 3 tons of AMS ammo Jester :< I am glad that they made the IS AMS actually viable with 2k per ton. Makes running AMS on the IS side of things actually worth it. Game balance is nice, Clans are still freaking OP..

Cept when they run into my 6 Small laser Locust that has an AMS on it :D

#11 Bront

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Posted 05 November 2014 - 10:10 AM

View PostAlexander MacTaggart, on 05 November 2014 - 09:36 AM, said:

I guess I'm doin' it wrong with my 2.5 tons of AMS ammo on my Kit Fox. :(

I carry that in my Kit Fox.

I carry AMS on my Dire Wolf.

I was hopefully thinking it might encourage more clan AMS, like how the IS increase is there to promote IS AMS.

Yes, I got module and Omni-pod confused. Sorry. The point is, many Clan mechs can't mount an AMS at all without not taking some weapon hardpoints, or in some cases, only some variants have access since it's in the CT. Why not promote AMS usage in clans a bit?

If they don't want to, fine. I'm throwing it out there for a debate. I usually play IS mechs anyway. I just see the lack of AMS out there in the clans, and thought that perhaps there needs to be more incentive to take it.

#12 Almond Brown

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Posted 05 November 2014 - 10:25 AM

View PostTombstoner, on 05 November 2014 - 09:21 AM, said:

laser AMS


Would they not require an Energy slot to mount. The OP dude wants his extra stuff for FREE dawg. No extra weight or crits, just FREE. ;)

#13 Tombstoner

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Posted 05 November 2014 - 11:26 AM

View PostAlmond Brown, on 05 November 2014 - 10:25 AM, said:


Would they not require an Energy slot to mount. The OP dude wants his extra stuff for FREE dawg. No extra weight or crits, just FREE. ;)

Nope every clan mech should get one for free anyway if you listen to the some of the hype

#14 Ngamok

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Posted 05 November 2014 - 11:41 AM

View PostAlexander MacTaggart, on 05 November 2014 - 09:36 AM, said:

I guess I'm doin' it wrong with my 2.5 tons of AMS ammo on my Kit Fox. :(


2.5? I run 4 tons and I know people who run up to 6 tons (yes with 3x AMS).

#15 Malcolm Vordermark

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Posted 05 November 2014 - 11:42 AM

I don't think ammo count is the reason Clan mechs don't take AMS. I think that stems from it usually being a choice between AMS and a weapon hard point. If we need more ammo thats one thing, but if its just because IS now has the same amount then thats not a good enough reason.

#16 Almond Brown

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Posted 05 November 2014 - 11:50 AM

View PostNgamok, on 05 November 2014 - 11:41 AM, said:


2.5? I run 4 tons and I know people who run up to 6 tons (yes with 3x AMS).


We definitely need an ON/OFF switch. I will go through 1 ton lickety split and not one of those frigging missiles was actually aimed at me most Matches. I heard about this thing called Cover... ;)

#17 Kiryuin Ragyo

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Posted 05 November 2014 - 11:50 AM

No

#18 Malcolm Vordermark

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Posted 05 November 2014 - 11:51 AM

View PostAlmond Brown, on 05 November 2014 - 11:50 AM, said:


We definitely need an ON/OFF switch. I will go through 1 ton lickety split and not one of those frigging missiles was actually aimed at me most Matches. I heard about this thing called Cover... ;)


We now have the on/off switch. Use the arrow keys to move down to your AMS and right control to turn them off. Just like adding them to a weapon group.

There may also be a hot key but I never bothered to check, usually don't take them on my clan mechs :P

Edited by Rouken, 05 November 2014 - 11:53 AM.


#19 Alexander MacTaggart

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Posted 05 November 2014 - 12:14 PM

View PostAlmond Brown, on 05 November 2014 - 11:50 AM, said:


We definitely need an ON/OFF switch. I will go through 1 ton lickety split and not one of those frigging missiles was actually aimed at me most Matches. I heard about this thing called Cover... ;)


Tilde (~)

#20 gregsolidus

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Posted 05 November 2014 - 12:18 PM

Does no one check the keyboard controls? Does no one find it weird it has the word "active" in it's status box, imply there is a time it is not active?

Edited by gregsolidus, 05 November 2014 - 12:20 PM.






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