Hey
So I pre patch my Thunderbolt SE had two large pulse - now it have quirks that reduce the heat of large pulse but my heat efficency is still 1.24
In game its definitely cooler.
So why not change the stats
Also my Missiles on my Quickdraw should be hitting to 1100m
Not tested this but in the mech lab - still shows 1000.
Is it planned to make the stats dynamic?
ie while configuring a quickdraw - I hover my mouse over an LRM and I should see different starts to a mech that has different quirks
1
Quirks Not Affecting Displayed Stats
Started by Woodstock, Nov 05 2014 12:06 PM
4 replies to this topic
#1
Posted 05 November 2014 - 12:06 PM
#2
Posted 05 November 2014 - 01:40 PM
+1 for dynamic mechlab stats
#3
Posted 05 November 2014 - 04:39 PM
See heat efficiency comments in the know issues thread, it is likely just cosmetic rather than impacting actual gameplay.
#4
Posted 05 November 2014 - 04:52 PM
Interestingly enough I built a 5 ML 2 MG FS9-H and shared it with a friend and his says 0.98 Heat eff and mine says 1.01 even though the build is completely identical down to the modules installed.
#5
Posted 06 November 2014 - 01:36 AM
Mitsuragi, on 05 November 2014 - 01:40 PM, said:
+1 for dynamic mechlab stats
+1 more. I feel like the quirks are a bit hidden when I customize my mechs. Unless I'm missing something (which is possible) the only place I see the quirks atm is when hovering over my mechs in the mechlab.
It would be nice to see quirks somewhere on the loadout screen and see their effects dynamically on the components I install. However this is more of an enhancement request than a bug.
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