I understand you went to the highly competitive players and received feedback from them; this maybe reflects one to two percent of your player/customer base. So, it appears that you went to the island to get feedback from a bunch of people most of your player/customer base does not, or does not want to, play against. The Quirk system is for these people and not your average player. I think that they are taking advantage of PGI, making them make poor choices based on what “they” want, or to further alienate their base consumer.
While I understand that PGI supposedly went to them, I still think that they got extremely bad advice from elitists and have been completely jerked around.
While I understand your trying to balance the game, I personally think you are going about this the wrong way. You want to increase the use on ‘Mechs that these 1%ers do not use, in hopes that the 99% will. I do not see how this makes any sense, and is a poor attempt at balance. You also want to further balance your IS technology against the clans.
Specializing this ‘Mech this much, based on how much they are used, due to poor availability of the load outs, size, and player use is wrong. Also, you’re producing an elitist point of view for this also. You’re making it so that if player A does not do what Player B is doing (and Player B is building based on Quirks), they are called a noob and insulted in team/general chat inside the game. How long do you think this will go on, before Player A says “To hell with this!”, and leaves your game.
Instead of going through and making all of these ‘Mechs each perform a little different (which can even be confusing to old players), you should have looked at making specific weapons upgrades available. With the introduction of CW soon, this will work even better.
You can increase or decrease the amount that the weapon costs, or if it is even available for them to purchase, based on their House choice. Eventually you can add in even more specific bonuses based on corporations or even the periphery states.
You forgot, while you were doing all of this the basic rule of KISS…Keep It Simple Stupid. Instead you went with CAMP “Confuse As Many People”.
With this system, you can also create additional modules for certain Houses and such, to increase speeds, torso twists, and such for specific ‘Mech considered to be owned by this or that house. So, if you own the Atlas DDC and let’s say that it is specifically made by House Steiner, you can add a module that increases its overall speed, torso twist and other character specifics for the ‘mech. You can also increase this by going with a corporation tweek module or whatever you want to call it.
Again, instead of increasing a ‘Mech this much, increase the weapons based on the player’s wants/needs, they can also increase the ‘Mechs physical performance or increase armor or increase engine heat sinks with Module Tweeks.
Here is an example of what I am talking about (and the numbers are there as an example not as fact or a suggestion):

Edited by TB Xiomburg, 05 November 2014 - 06:15 PM.