Heffay, on 19 December 2014 - 01:22 PM, said:
Is World of Warplanes the follow-up to World of Tanks? I'm surprised that it would be having a hard time. WoT has a huge population, and you'd think that just the natural carryover would be enough to sustain the game.
Problem is, when WoWP came out, lots of people were already playing War Thunder, which by that time had set the standard.
While WoWP is good for what it is, it fails because it is missing the following:
1.) Airplanes that "feel" right in flight, even if the flight model itself isn't that realistic - WT nailed this beautifully, likely because WT is built on a flight simulation engine that they just toned down for Arcade Mode. So in WT, when a plane turns, climbs, or accelerates, it feels "real". In WoWP, it doesn't. And I would know, because me - and a large portion of the WT community, I'm sure - are WWII flight sim fans who know what a plane feels like.
2.) Heavy bombers. WT has B-17s, Lancasters, HE-111's, JU-88s, G4Ms, and so on - big multi-engine bombers with tremendous firepower and tons of defensive guns. WoWP is completely lacking in this regard, the closest thing they have to bombers being "Attackers" - single-engine or twin-engine tank busters like the P-47 Thunderbolt and IL-2.
3.) Dynamic damage modeling - In War Thunder, you kill an enemy plane by shooting their wing off, catching their engine on fire, killing the pilot, exploding the fuel tank, shooting the tail controls out, so on and letting physics do the rest. In WoWP, you kill an enemy plane by shooting it until the health bar above its head disappears. Far less immersive and realistic, I'd say.
They also released the game too early, without adding enough maps, modes, and planes. For f*ck's sake, the Japanese had (and still have) a grand total of, like, what, 12-16 planes? I think Wargaming put the game out too early thinking that their success with WoT would instantly transition to WoWP, without them realizing that War Thunder was already way, way ahead of them. If they had took the time to revise WoWP and learn from what War Thunder did, or AT LEAST waited until the game had a healthy amount of content for players to sink their teeth into, it wouldn't be the sinking ship it is now.
Which is sad, because I like World of Tanks and I loved the concept of World of Warplanes. Hopefully, Wargaming can pull their things together and save WoWP and bring back the population before it's too late. Though it may already could be.
Edit: Also, WoWP is built on WoT's engine which obviously wasn't designed for flight games.
TL:DR; WoWP was late to the party and didn't bring enough snacks.
Edited by StompingOnTanks, 20 December 2014 - 08:36 AM.