Russ Bullock, on 06 November 2014 - 02:49 PM, said:
I ran a quick Clan vs IS test to gather some data without the risk of changing player behavior ( solo queue only )
Small sample size with Clan victories at 64%
I am relatively happy with this seeing as the test increased the usual 50 ELO difference between teams to ~90 and growing the longer I ran the test - most matches I observed were around 100-120 ELO advantage to the Clan team.
Again with this in mind I think 64% is something I am fairly pleased with.
The new quirks still need more time to settle in and for people to use them in the best way. I may very well do some more quick Clan vs IS tests to gather more data sets.
Hi Russ, I'm that annoying A_Thiol on Twitter.
I see so many discussions here on the forums that are not evidence based.
Everyone is posting screenshots of their matches and their impressions of win rates vs. clans - but we have no real data to go on.
I'm happy to see PGI is doing tests like this, but until the players can look at a robust match data set, it will be very difficult to move towards evidence based discussion.
Discussions such as:
Are the quirks working?
-- You currently will need to spend time convincing the community that controversial quirks are in fact working
-- If you released the match data, we could look at win rates pre/post and break down win/rates by setups and see our own performance so that this discussion could reflect reality rather than perception.
Did the new CBills/XP System help or harm player's economy?
-- Some people are very happy, others are not happy with it, you have assured us the 'average' is similar - but until we can look at the distribution and our past history - its difficult to reconcile individual experience with what is actually occuring at the population level.
Is a certain mech actually underpowered?
- If we had detailed and long standing match data, we could evaluate its performance and provide that feedback to PGI in a manner that extends beyond 'just' some members of the competitive community.
I've asked before, and will ask again, when will PGI take the same step that other F2P games (World of Tanks/Dota, etc.) and release match data so that we can have evidence informed discussions of key issues that the community is grappling with.
I strongly believe if we had access to the data, most of these issues would disappear as we would have direct evidence one way or another.
Either way, thanks for such a fun game.
Best regards,
Thiol
Edited by Thiol, 06 November 2014 - 03:20 PM.