Jump to content

Toggle Projectile Velocity Buff


5 replies to this topic

Poll: Toggle Projectile Velocity Buff (8 member(s) have cast votes)

Would you value the option to toggle projectile velocity buffs/enhancements?

  1. Yes (Pro-Toggle) (4 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. No (as is) (3 votes [37.50%] - View)

    Percentage of vote: 37.50%

  3. Abstain (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

Vote Guests cannot vote

#1 Heavy Metal Boar

    Member

  • PipPip
  • 24 posts
  • LocationMD

Posted 07 November 2014 - 11:13 AM

I have a bit of trouble properly leading projectiles, like the ppc, when their velocity is continually tweaked. I doubt I'm the only one frustrated by this.

Now a PPC doesn't even carry a constant velocity from mech to mech. Due to mech quirks. This enhanced velocity may effectively impair accuracy for pilots switching between variants. My recommendation is simple, and offers no edge on other players.

Implement a toggle to dismantle projectile velocity quirks. This toggle will act very similarly to the arm lock toggle, allowing players to sacrifice an advantage for ease of use.

#2 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 07 November 2014 - 11:27 AM

Er... this seems really unnecessary...

#3 Heavy Metal Boar

    Member

  • PipPip
  • 24 posts
  • LocationMD

Posted 07 November 2014 - 11:42 AM

Why? The only reason I can hit with a weapon at long range is the consistency of velocity.

#4 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 07 November 2014 - 12:36 PM

View PostHeavy Metal Boar, on 07 November 2014 - 11:42 AM, said:

Why? The only reason I can hit with a weapon at long range is the consistency of velocity.

So... you want... a toggleable velocity... which very well can and will add another layer of possible inconsistency... to nerf your weapons...
Posted Image

#5 Heavy Metal Boar

    Member

  • PipPip
  • 24 posts
  • LocationMD

Posted 08 November 2014 - 12:59 PM

I'm trying to remove a layer of inconsistency with this idea

#6 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 24 November 2014 - 01:13 PM

So...get a mech and/or variant that has basic laser cooldowns and no PPC-velocity buff.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users