I have a bit of trouble properly leading projectiles, like the ppc, when their velocity is continually tweaked. I doubt I'm the only one frustrated by this.
Now a PPC doesn't even carry a constant velocity from mech to mech. Due to mech quirks. This enhanced velocity may effectively impair accuracy for pilots switching between variants. My recommendation is simple, and offers no edge on other players.
Implement a toggle to dismantle projectile velocity quirks. This toggle will act very similarly to the arm lock toggle, allowing players to sacrifice an advantage for ease of use.
0
Toggle Projectile Velocity Buff
Started by Heavy Metal Boar, Nov 07 2014 11:13 AM
5 replies to this topic
#1
Posted 07 November 2014 - 11:13 AM
#2
Posted 07 November 2014 - 11:27 AM
Er... this seems really unnecessary...
#3
Posted 07 November 2014 - 11:42 AM
Why? The only reason I can hit with a weapon at long range is the consistency of velocity.
#4
Posted 07 November 2014 - 12:36 PM
Heavy Metal Boar, on 07 November 2014 - 11:42 AM, said:
Why? The only reason I can hit with a weapon at long range is the consistency of velocity.
So... you want... a toggleable velocity... which very well can and will add another layer of possible inconsistency... to nerf your weapons...
#5
Posted 08 November 2014 - 12:59 PM
I'm trying to remove a layer of inconsistency with this idea
#6
Posted 24 November 2014 - 01:13 PM
So...get a mech and/or variant that has basic laser cooldowns and no PPC-velocity buff.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users