Huginn~Holy Rocketvomit, Batman!
#1
Posted 07 November 2014 - 12:11 PM
...but the new Quirked-out Huginn? Wow, just wow!!!
I've got about 120 drops in it, most of them pre-quirk, pre cool-down mod, and mostly dying without scoring kills. Now however, I almost didn't want to post here, because the new ride almost feels like cheating--kind of like it felt after buying the Timberwolf before the tweaks to lasers and JJ loadout. Now, I'm consistently scoring in the top four in damage/points--when I don't do something stupid.
It fires off SRM4s like they were belt-fed, shredding armor in an explosion-filled frenzy. My biggest problem so far has been that I can't tear my seat out to fit more rockets.
It's certainly not for every light pilot, not a sniper, no ECM, poor jumpjets, seriously ammo dependent, you will die one leg at a time.
But, if you like to tuck yourself behind an opposing Assault or anyone with poor torso-twist, and proceed to destroy their will to play, this is a blast!
I've found my other fast, back-stabbing, gunboat-hunter lights are too slow in damage output for my tastes. Or they get too hot. The Huginn tends to allow me to finish off an opponent before getting overly hot and before backup can arrive.
The drawbacks I've found: I simply cannot carry enough ammo to finish the match. I've ripped out great accessories: AMS, BAP, less JJs, reduced armor in the head & arms to minimum safe levels, reduced the MGs+1/2 ton ammo, and even eliminated them entirely, slightly smaller engine (but speed is still life!), and still I run out of ammo. I can't jump like my Spiders, I can't duel (esp vs lights!) like a Jenner, and I can't run up walls and spread damage like my Commandos.
The ease of being legged coupled with ammo-consumption keep me from scoring even more damage and kills. And that's tricky. But, that's far more enjoyable for me than simply feeling you cannot reach the performance levels you need in order to properly contribute to the match. This Mech is now really instrumental in reducing enemy heavy gunboats, rather than only being the best looking Mech on the field.
tl;dr: The Huginn, post quirk+SRM4 cooldown mod is a blast! But, don't use it. Ignore me when I'm behind you. I'm not touching you.
#2
Posted 07 November 2014 - 12:17 PM
i still have 2 mg's + 1 ton of ammo, 2 srm4 and 500 srm. with jumpjets and the stock engine.
if i go out of a battle without at least 2 kills and 500 damage.... i get mad. its so easy to reach these numbers now with a huginn.
#3
Posted 07 November 2014 - 12:43 PM
#4
Posted 07 November 2014 - 12:50 PM
Rocket Vomit....is it too late to change my in game name?
#5
Posted 09 November 2014 - 07:44 AM
http://mwo.smurfy-ne...4b1301107968397
Edited by nehebkau, 09 November 2014 - 07:53 AM.
#6
Posted 09 November 2014 - 07:55 AM
#7
Posted 09 November 2014 - 08:14 AM
This thing is scary without any modules.
I have already watched pilots (two different pilots, two different maps) take out two upper-tier assault mechs, and cripple a third, on their own, and get away live before the enemy team could rally.
#8
Posted 09 November 2014 - 08:22 AM
#9
Posted 09 November 2014 - 08:52 AM
On another occasion I died to friendly fire because of the red mist of seeing that the last enemy mech standing was a Dire Wolf (I tried to run through a teammate's arty strike to get to it). I still ended the match with four kills though.
#10
Posted 09 November 2014 - 12:08 PM
#11
Posted 11 November 2014 - 06:01 PM
....the have like the fire rate of ac/2s but do way more damage xD got Artemis on mine, I'm not use to using something so squishy but getting the hang of it, this thing just eats armor
#12
Posted 12 November 2014 - 10:22 AM
Ruccus, on 09 November 2014 - 08:52 AM, said:
On another occasion I died to friendly fire because of the red mist of seeing that the last enemy mech standing was a Dire Wolf (I tried to run through a teammate's arty strike to get to it). I still ended the match with four kills though.
Finally played it...yes, Dire Wolves go down quick to this guy. That back armor disappears quickly when those SRM4s come out that fast!
#13
Posted 02 December 2014 - 11:16 AM
Yeah, wow. Got it Speed Tweaked in one night doing 2-man group drops (aka, mostly losing). Bought the cooldown module because why settle for a merely egregious ROF when you can be completely insane?
I kept the machine guns, though. c.c
#14
Posted 02 December 2014 - 09:46 PM
I love my Huginn. I can't put it down. Seriously. When I get my butt shot from under me, I switch over to my Pirates Bane which, not as powerful as the Huginn, is just as much fun just in a different way.
#15
Posted 03 December 2014 - 10:06 PM
I've long since mastered it, and the build I use is similar to this one. Bring along an arty, a UAV, seismic, radar deprivation, MG range, SRM cooldown, and target info gathering, and it's awesome. Just need to hang back until you get a good chance to do something.
I have to admit that I have, on occasion, found use for the SRM range module as well. Particularly when charging at a sniper 'mech otherwise under fire; I've been able to get in another round of 8 SRMs sometimes. Or just when popping out on Caustic Valley and firing at a group of enemy heavies/assaults. Most of the time, though, yeah --- the additional range on the SRMs isn't that useful to me, as the additional range bonus from the Huginn itself covers most of what I want.
Edited by ethereal visage, 03 December 2014 - 10:08 PM.
#16
Posted 04 December 2014 - 12:20 AM
Edited by MikeBend, 04 December 2014 - 12:23 AM.
#17
Posted 04 December 2014 - 12:34 AM
HUGINN SRM only
Moves at 150, both JJ's, and enough srms to get through a particularly long match.
It is fun being able to chain fire the SRM 4's like no one's business. I do it for the screen shake if I know I will be sticking around but I pick my shots more carefully and alpha when the situation demands it.
Edited by saagri, 04 December 2014 - 12:35 AM.
#18
Posted 04 December 2014 - 05:28 AM
Edit:
I went XL280 + 2x SRM4+A, 6 tons ammo, 2 JJs
srm4 range 5 and cooldown 5
with range 5 you get 364m!
I keep running out of ammo but I keep ending up with rounds in the 800+ range and 2+ kills among lots of other stuff.
Edited by Bigbacon, 04 December 2014 - 08:01 AM.
#19
Posted 03 January 2015 - 06:24 PM
nehebkau, on 09 November 2014 - 07:44 AM, said:
I got it just because I had the MC left and it was half off right before quirks. I love it now but, I've had no where near those games. I generally do have "fairly" high dmg but, low kills. Like 2 kills and 700dmg. I have basically the exact same build lol. My average dmg is 308 but, my stats are all so messed up from before the quirks and trying to level that thing.
#20
Posted 03 January 2015 - 06:31 PM
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