The Huggins srm4 build is incredibly OP. Expensive to pull off with having to invest in srm modules but dang it literally continuously fires srm4.
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Huginn~Holy Rocketvomit, Batman!
Started by Sethliopod, Nov 07 2014 12:11 PM
29 replies to this topic
#21
Posted 03 January 2015 - 09:44 PM
#22
Posted 03 January 2015 - 09:50 PM
Zultor, on 03 January 2015 - 09:44 PM, said:
The Huggins srm4 build is incredibly OP. Expensive to pull off with having to invest in srm modules but dang it literally continuously fires srm4.
I think the limiting factor is ammo. If you have enough you are way to slow. I'm not sure that these High dmg games aren't arty assisted. I got spammed 5 times by arty in one game so yes it's still a thing.
#24
Posted 09 January 2015 - 01:08 AM
I would never sacrifice the jumpjets. They add a lot. The 280XL reactor i find sufficient, though and 1.5 tons of MG ammo usually run out for me just before the match ends, so it suffices. The remaining mass goes into SRM ammo and usually is enough.
#25
Posted 09 January 2015 - 02:57 PM
I agree, you should keep the JJs if for nothing else but a quick escape over something and out of line of sight. The Hugh is too sluggish of a bird to truly air-dance like the spiders and lynx, but its enough to get you over that hill and away from fire.
#26
Posted 21 January 2015 - 05:51 AM
The huggin is mental. but i find those autocannon missiles attract too much attention at times.
But damn is good for punishing assualts. Always liked the SRM/Machinegun combo.
But damn is good for punishing assualts. Always liked the SRM/Machinegun combo.
#27
Posted 22 January 2015 - 05:00 AM
I attached the SRM4 Cooldown module to my Huginn, I did not notice an immediate difference. IIRC it only cools it down an additional 2.4% for 27.4% total. Not worth the three million.
#28
Posted 23 January 2015 - 04:17 PM
NUJRSYDEVIL, on 22 January 2015 - 05:00 AM, said:
I attached the SRM4 Cooldown module to my Huginn, I did not notice an immediate difference. IIRC it only cools it down an additional 2.4% for 27.4% total. Not worth the three million.
Level up your cooldown to lv 5. 12% cooldown from the module + chainfire = NEVERENDING ROCKETS.
#29
Posted 23 January 2015 - 04:45 PM
I notice a huge difference if I take the SRM4 cooldown level 5 off. Enough of one that I just always leave it on the Huggin now.
It goes from 50% cooldown reduction to 55% w/ fast fire to 67% with the module. That's 3 times as fast instead of twice as fast. Very noticeable.
It goes from 50% cooldown reduction to 55% w/ fast fire to 67% with the module. That's 3 times as fast instead of twice as fast. Very noticeable.
#30
Posted 23 January 2015 - 04:54 PM
Quirks need to have a max benefit of like 15% or they just need removed and then add weapon manufacturers like they were supposed to.
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