Vassago Rain, on 11 November 2014 - 07:46 AM, said:
Yes, that's what I call fanfiction. I do the same with 'official' 40k novels and 'books,' too. If it's not listed in one of the source books, it's poorly written fanfiction by someone who can't write well enough to get an actual sci-fi book published.
No, CBT machineguns aren't anti-infantry. They have a damage bonus against infantry. I think this is what happens when you accept poorly written sci-fi novels as some kind of source material for your setting. You get confused.
So...what you're saying, is that if the book series that says "BattleTech" and "Fafsa" doesn't agree with you, then it's fan-fiction?
I mean really, they basically took what was just a board game and spun it into a complex and intriguing universe. Since a board game is really just a game, it is hard to put a continuity to it like you can with books. Though I recognize that the original BT TT premiered before the novels, it makes more sense to accept the novels as canon because of their continuity.
Granted, some of the authors are side-story fan-fiction writers like Blaine Lee Pardoe. However, others, like Stackpole, provide a continuation and canonical interpretation of the series that could (and I think should) be accepted as the canonical backbone for the video games. They would translate better anyways since the TT rules are for static, turn-base play instead of dynamic, real-time play. There is also significantly more skill and less chance in MWO than in TT, since players directly control their machines rather than a dice.
As far as MGs go, it makes more sense for them to be anti-infantry; in this the books did well. To equate MGs to AC/2s is rather silly, even for TT.
Joseph Mallan, on 11 November 2014 - 07:50 AM, said:
And this is also now Labled a BattleTech game. And BattleTech games have a single point of impact for ACs. The Board Game uses single roles for up to 20 L-BX pellets, Single rolls for SRM missiles to hit. Adding a Cluster roll for ACs would not have been out of line if ACs were meant to be burst damage instead of solid slug damage.
Remind me of that the next time I'm searching my cockpit for that pesky dice that keeps falling under my seat whenever I roll it during combat.
For the umpteenth time, this IS NOT TT! This is a dynamic, real-time game that can afford to innovate and break the shackles of TT dice-play. Let's get some real systems here and quit chaining ourselves to something that does not translate well into an online mecha shooter.
I love board games, but I am a realist. They do not make a good basis for an online video game, period.