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Do Ssrms Need A Change?


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#1 Lily from animove

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Posted 09 November 2014 - 03:52 PM

So today I went into the mechshop and wanted to see what I can get for my Adder.
And a greasy little salesman came around telling me how awesome ssrms now are and that with bap I get a cool combination to be able to shoot even with ecm mechs around.

I happily bought 2x6ssrm and 2x4ssrm for my adder.

After assembling them I went to the shooting stand and tested them

JUST WOW; 60 srms for a single commando LAWL. Lets not even speak about how that worked on the curcada or other mechs. Ssrms home automatically into any section they randomly choose. so basically they the perfect TT random dice weapon. And as usefull as bag of rice on the moon.

After I wanted my money back from the trader, who told me, no money back guarantee, the flamer in the adder became quite handy.

End of story.


and now seriously, whats the point of these missiles? they feel hardly usefull in that state. I wish they had some mechanics like the targeting computer in mw3. That one did highlighted a where to shoot to hit aplayerchosen area. If we similary could choose an specific area and at least 50% of the ssrms would home into that area that would make them kinda useful. But right now, the extra tonnage they weight compared to srms isn't worth it when they can't even hit some real vital and chosen locations. They are high tonnage wasted on gambling.

#2 Brody319

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Posted 09 November 2014 - 03:54 PM

chain fire improves hit reg for srms and ssrms

#3 Lily from animove

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Posted 09 November 2014 - 03:55 PM

View PostBrody319, on 09 November 2014 - 03:54 PM, said:

chain fire improves hit reg for srms and ssrms



hitreg is fine, its just random what and where they hit, so have an opponent with a open left leg, chances to leg him are extremely low. Who needs such a weapon?

#4 Brody319

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Posted 09 November 2014 - 03:57 PM

View PostLily from animove, on 09 November 2014 - 03:55 PM, said:



hitreg is fine, its just random what and where they hit, so have an opponent with a open left leg, chances to leg him are extremely low. Who needs such a weapon?


I think Artemis makes them almost always hit the CT. thats why the Stormcrow can be scary because a **** ton of SSRMs with Artemis flying directly into your chest. .

#5 Lily from animove

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Posted 09 November 2014 - 04:00 PM

View PostBrody319, on 09 November 2014 - 03:57 PM, said:


I think Artemis makes them almost always hit the CT. thats why the Stormcrow can be scary because a **** ton of SSRMs with Artemis flying directly into your chest. .


I have artemis on that adder. compared to srms they are just plain bad, i may record somethign tomorrow from the testing ground , or just go ther stand yourself behind any mehc there and see how long you need to kill one. a joke. a sad joke.

I guess the SCR you speak of is a srm one, not a ssrm one.

Edited by Lily from animove, 09 November 2014 - 04:01 PM.


#6 KamikazeRat

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Posted 09 November 2014 - 04:01 PM

SSRM and SRM for that matter, are great softeners, not good finishers.

#7 Telmasa

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Posted 09 November 2014 - 04:02 PM

As far as I know SSRMs are coded to target the limbs more often, making streak-boats particularly devastating to light mechs.

My Raven 3L works wonders with just a pair of SSRM2s and 3 ML hunting down light mechs; it does take a while to wear them down, though, I'll admit.

Artemis does not affect how Streaks work, at all. I don't think it even increases the lock speed.

#8 Lily from animove

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Posted 09 November 2014 - 04:06 PM

View PostTelmasa, on 09 November 2014 - 04:02 PM, said:

My Raven 3L works wonders with just a pair of SSRM2s and 3 ML hunting down light mechs; it does take a while to wear them down, though, I'll admit.



honestly, you don't have a while in battles. Thats why I consider them as rather useless.

Edited by Lily from animove, 09 November 2014 - 04:07 PM.


#9 Roland

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Posted 09 November 2014 - 04:07 PM

View PostBrody319, on 09 November 2014 - 03:57 PM, said:


I think Artemis makes them almost always hit the CT. thats why the Stormcrow can be scary because a **** ton of SSRMs with Artemis flying directly into your chest. .

This is totally false.

To the op, the point of ssrms is that they are low skill weapons that are easier to land on target than other weapons. If they were as powerful as weapons which required actual aiming, then no one would use those other weapons.

#10 Redshift2k5

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Posted 09 November 2014 - 04:09 PM

SSRMs are still fine for smaller targets, if you want to shoot a big target get SRMs, which have had great improvements in hitreg and are a viable weapon for hit & runs. The larger Clan SSRMs have unfavourable cooldowns, because if they didn't they would be a complete nightmare vs smaller mechs, but this makes them relatively poor versus big targets.

#11 Burktross

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Posted 09 November 2014 - 04:09 PM

View PostLily from animove, on 09 November 2014 - 03:55 PM, said:



hitreg is fine,

You're silly! :)

#12 Lily from animove

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Posted 09 November 2014 - 04:09 PM

View PostRoland, on 09 November 2014 - 04:07 PM, said:

This is totally false.

To the op, the point of ssrms is that they are low skill weapons that are easier to land on target than other weapons. If they were as powerful as weapons which required actual aiming, then no one would use those other weapons.


if they would have 50% homing into a chosen section, they would still not be as powerful as srms but currently they are so uselss that even a low skilled player may be better with srms and a lucky hit than those things..


View PostBurktross, on 09 November 2014 - 04:09 PM, said:

You're silly! :)



nope there are no hitreg issues on testing grounds, and weapons that are alrady poop in thesting grouds are hardly better on live in movement environment.

Edited by Lily from animove, 09 November 2014 - 04:11 PM.


#13 Malcolm Vordermark

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Posted 09 November 2014 - 04:10 PM

There was a time when they went for the CT. Now, they're only useful if you can't aim.

#14 Monkey Lover

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Posted 09 November 2014 - 04:12 PM

They can't only target the CT or one section without tons of ghostheat. Right now when there was a bug on maddogs i would core them out in 2 hits from a summoner full of ssrm. What they need it to put back the damage before they nerfed it around the time of the clans.

#15 Mystere

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Posted 09 November 2014 - 04:25 PM

The top change I want for SSRMs, and missiles in general, is the removal of that "magic force field" that protects cockpits from missiles. Let mechs die from head shots and have the players deal with the psychological consequences.

The second change I want for SSRMs is the removal of the random nature of what parts they hit. Make them hit the area around the body part I am aiming for.

View PostRoland, on 09 November 2014 - 04:07 PM, said:

To the op, the point of ssrms is that they are low skill weapons that are easier to land on target than other weapons. If they were as powerful as weapons which required actual aiming, then no one would use those other weapons.


Then reduce their damage accordingly.

#16 mr bear

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Posted 09 November 2014 - 04:25 PM

Right tools for the right job.
I still run SSRM2s for some of my IS mechs. Those are used specifically as light hunters. Why? Cause trying to do pin point on a fast moving light is a PITA. SSRMs means lock, fire and just keep chasing. Eventually the SSRMs will blow off a leg, arm etc and than *bam* you can close in and kill it. Against Heavies and assaults? I won't bother... SRMs work better IMHO for that..

#17 Sjorpha

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Posted 09 November 2014 - 04:26 PM

Huh?

I'm having amazing games in my streakcrows, lights just evaporate. Clan streaks have amazing range, can be fired immediately before or after twisting in brawls, or just before ducking into cover. (because they only require lock at the moment of firing, not until hit like LRMs)

They are niche weapons and very much for combatting against lights, mediums and already harmed mechs, but as long as you don't waste them against fresh heavies and assaults they are good weapons IMO. It's fine for weapons to be niche as long as that niche exists.

IS streaks could use a slight buff though, either in grouping, damage or range.

#18 Monkey Lover

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Posted 09 November 2014 - 04:28 PM

View Postmr bear, on 09 November 2014 - 04:25 PM, said:

Right tools for the right job.
I still run SSRM2s for some of my IS mechs. Those are used specifically as light hunters. Why? Cause trying to do pin point on a fast moving light is a PITA. SSRMs means lock, fire and just keep chasing. Eventually the SSRMs will blow off a leg, arm etc and than *bam* you can close in and kill it. Against Heavies and assaults? I won't bother... SRMs work better IMHO for that..


It takes around 90 streaks to leg or somtimes kill a light . Streak IS light hunters died 6 months ago with dmg nerf. I can't remember the last time i saw a kt18 loaded with streaks :P

Edited by Monkey Lover, 09 November 2014 - 04:29 PM.


#19 El Bandito

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Posted 09 November 2014 - 04:34 PM

View PostLily from animove, on 09 November 2014 - 03:52 PM, said:

and now seriously, whats the point of these missiles? they feel hardly usefull in that state. I wish they had some mechanics like the targeting computer in mw3. That one did highlighted a where to shoot to hit aplayerchosen area. If we similary could choose an specific area and at least 50% of the ssrms would home into that area that would make them kinda useful. But right now, the extra tonnage they weight compared to srms isn't worth it when they can't even hit some real vital and chosen locations. They are high tonnage wasted on gambling.


From my Stormcrow experience, I prefer using CLRMs to deal with Lights, rather than SSRMs. Clan LRMs are just that potent even at close range, plus it is also a long range weapon.


View Postmr bear, on 09 November 2014 - 04:25 PM, said:

Right tools for the right job.
I still run SSRM2s for some of my IS mechs. Those are used specifically as light hunters. Why? Cause trying to do pin point on a fast moving light is a PITA. SSRMs means lock, fire and just keep chasing. Eventually the SSRMs will blow off a leg, arm etc and than *bam* you can close in and kill it. Against Heavies and assaults? I won't bother... SRMs work better IMHO for that..


My Victor-9S carries AC20 instead of SSRMs to ward off Lights. I love one-shotting limbs off of a Light, and unlike SSRMs, the AC20 is great against heavier mechs too. ;)


IMO SSRMs, and especially IS SSRMs, are crap weapon system. Thanks, SSRM whiners!

Edited by El Bandito, 09 November 2014 - 04:39 PM.


#20 Ultimax

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Posted 09 November 2014 - 04:54 PM

View PostRoland, on 09 November 2014 - 04:07 PM, said:

This is totally false.

To the op, the point of ssrms is that they are low skill weapons that are easier to land on target than other weapons. If they were as powerful as weapons which required actual aiming, then no one would use those other weapons.



I'm fine with that as the concept, but SSRM 4s and 6s have other balancing mechanisms.
  • They tend to weigh more
  • They have slower RoF (5s for SSRM 4, 6s for SSRM 6)
  • They have a lock on time
  • They are affected by ECM


On top of all of that, the damage is spread all over.


So there is a middle ground between all of those negative drawbacks and being a "lower skill" weapon*.


Either the damage spread needs to be tightened or some of those drawbacks should be scaled down (particularly lock on time and RoF).


*I also find this a bit of a misnomer, SRMs aren't exactly high skill weapons.

They are just short ranged, shotguns. Unless your target is really fast, it's pretty difficult to miss with SRMs.

We're not comparing PPC shots at 600m vs. LRMs here in terms of "skill".





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