MeiSooHaityu, on 10 November 2014 - 08:22 AM, said:
And I disagree with you disagreeing with me

.
If an Ultra jammed 5 shots out of every 100 taken, why would you run with an A/C5?
In closed beta the Ultra had no jamming affect, and EVERYONE took an Ultra over a standard A/C5. Why wouldn't you? It was a reliable double tap for very little extra tonnage. If the mech has a 5% jamming rate, it might as well not jam. We are back to the same problem. even 10% is too infrequent.
It should be a gamble to take the weapon. If I want to double tap, 1 out of 3 or 4 shots should cause a jam. It makes it a risk for double firing and trying to squeak in that extra shot to take down an opponent.
Ultras are questionably modified weapons that were never intendid to be double fired. They can jam because of that. That is why they are an Ultra. It needs a risk/reward system for double firing.
Anycase, you have made up your mind already so I really am waisting my time typing.
MeiSooHaityu, on 10 November 2014 - 08:22 AM, said:
And I disagree with you disagreeing with me

.
If an Ultra jammed 5 shots out of every 100 taken, why would you run with an A/C5?
In closed beta the Ultra had no jamming affect, and EVERYONE took an Ultra over a standard A/C5. Why wouldn't you? It was a reliable double tap for very little extra tonnage. If the mech has a 5% jamming rate, it might as well not jam. We are back to the same problem. even 10% is too infrequent.
It should be a gamble to take the weapon. If I want to double tap, 1 out of 3 or 4 shots should cause a jam. It makes it a risk for double firing and trying to squeak in that extra shot to take down an opponent.
Ultras are questionably modified weapons that were never intendid to be double fired. They can jam because of that. That is why they are an Ultra. It needs a risk/reward system for double firing.
Anycase, you have made up your mind already so I really am waisting my time typing.
And now no one who knows any better takes them unless they can take at least 2, a single one is utterly useless, and even with 2 or more the ac5 is now always superior, guess what? We just reversed the closed beta position, with an ostensibly top of the line advanced weapon system that weighs 1 more ton than the AC5 being inferior in almost every single way.
No one is advocating for no jams at all, it literally didn't jam in closed beta, then they added stupid jamming ddr and no one took it, then the Elmo came out coincieding with auto-unjam, and it was literally only possibly op on the Ilya Muromets, then it got nerfed hard back into uselessness, then it got buffed back abit, and now it's back to being useless again.
It just isn't competitive against the regular old AC5 at all anymore, and that needs to change.
Other guns are godawful and need major buffs too, AC2s, SSRM2s, flamers, MGs, and AC10s.
Moonlander, on 10 November 2014 - 09:33 AM, said:
I think the best solution is to just make every weapon in the game do exactly the same damage, have exactly the same firing mechanics and take out any sort of variety possible. I also feel all mechs should have to go the same speed and have the same amount of armor/health. Also, give everyone jumpjets. While we're at it, lets just take out any ability to customize your mech and give everyone the same loadout, regardless of tonnage.
That sounds like an awesomely fun game, right?
Yes because that's what everyone is saying.
Stop being ignorant.