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Erppc, Wth


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#1 Spectral Ceramite

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Posted 10 November 2014 - 01:46 AM

Just curious,

I have been playing my AWS-9M again cause of quirks going: 3xerppc, 2x ML, STD 320, 19 DHS and I think a bap or something like that.

After 30 or so games on this chassis since quirks am doing ok, still positive w/l and k/d.

However, is the hit registration off for erppc's?
I see alot of going through target?

I mean i am not the best shot with erppcs, but in one match I had a dc locust and sat at 100m hit him 6 times with erppc in torso no damage (went through) had to kill him with my meds.

Many times i think in a match i hit alot and see 300-400 dmg...

I actually calculated last match just for laughs: 75 shots on target, 15 miss shots (under 1k range), 15 ML hits. Should have been around 700+ dmg etc, Got 2 kills and 500dmg.

Just curious any1 else find the hit reg of erppcs off?

#2 Brody319

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Posted 10 November 2014 - 02:16 AM

What is your average ping?

#3 Bongo TauKat

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Posted 10 November 2014 - 02:28 AM

I would call ping as well. The ERPPC Jester I have gets solid hit detection on each strike for me though my ping is in the 60-70ms range.

#4 Sam Slade

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Posted 10 November 2014 - 02:38 AM

I play with an average ping of 250... Locusts and Commandos are particularly hard to hit with my ERPPCs(which I love and use all the time). I'd guess a combination of hit box and lag issues

#5 Haxburch

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Posted 10 November 2014 - 02:50 AM

Hit reg is mega **** for PPC , today is better then yesterday. Dont play PPC on weekends its the worst hit reg because so much player for PGI toasters. Ping has nearly nothing to do with this is the pgi toaster!

Edited by Haxburch, 10 November 2014 - 02:51 AM.


#6 Roadbuster

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Posted 10 November 2014 - 03:11 AM

View PostWulf1666, on 10 November 2014 - 01:46 AM, said:

Just curious any1 else find the hit reg of erppcs off?

Ya, I'm in the same boat.

Also tried running my 9M with ERPPC and got horrible results.
I'm used to lead with ballistics on short and long ranges but PPCs just don't seem to work for me.
My ping is in the 120-130ms range and very constant.

I've had of situations where I hit a stationary medium/heavy mech with 3 PPC shots and the armor only turned yellow.
I've killed more mechs with my backup lasers than with the PPCs.
And don't even try to shoot a light mech at high or low range.
Ballistic projectiles work, but with PPCs it's really random if a hit counts or not.
It would also help if the target reticle would only turn red if you really hit and dealt damage.

I went back to running my 9M as laserboat (3 ERLL+ 3 ML) and dmg jumped up 30-50% compared to dmg with PPCs.
As it is now, the high range of the ERPPC is kinda useless anyway because it's too slow for such distances.

#7 PhoenixFire55

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Posted 10 November 2014 - 03:13 AM

Guys, how would his ping matter if he stands still and shoots a disconnected Locust that also stands still? If you are having hit reg trouble try recording videos and posting them. It might not help much but the more proof of piss poor hit reg we got the better the chance PGI will do smth about it (or at least stop denying the hit reg issues).

#8 Shadow Magnet

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Posted 10 November 2014 - 03:15 AM

When the initial quirks for the Awesome came out I had several really great matches with the 9M, 3 normal PPCs, many kills and 700-900 damage often. Now these days, I barely break 200 damage with either PPC or ERPPC - hit reg is really a problem for me on that weapon.

I got a ping of about 110ish and for example with AC20 (Hunchie, Cent), I have absolutely no problem to hit (with leading the target). Do PPCs and ACs really use different hit detection methods?

#9 Ursh

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Posted 10 November 2014 - 03:25 AM

About a week and a half ago I took my summon out with 2xCERPPC and 2xCERML. I thought I was doing a good job of landing medium to long range hits on their firing line, because my target kept on flashing red, indicating a good hit. By long range I mean 800m. I wasn't really shooting at targets beyond that.

Finished the match with around 81 damage I think, most of which I suppose came from the medium lasers I was using when we were finishing off their last few mechs.

#10 STEF_

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Posted 10 November 2014 - 03:29 AM

I like very much ppcs, but yes, hit reg is very bad.
The same with lasers.

The only weapons that work fine for me is ballistic ones, now.

#11 STEF_

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Posted 10 November 2014 - 03:33 AM

View PostHaxburch, on 10 November 2014 - 02:50 AM, said:

Hit reg is mega **** for PPC , today is better then yesterday. Dont play PPC on weekends its the worst hit reg because so much player for PGI toasters. Ping has nearly nothing to do with this is the pgi toaster!

True that, I noticed this too.
Many players and server starts to pant maybe

#12 JohnnyWayne

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Posted 10 November 2014 - 03:35 AM

I think the same goes for LBX20. Ran a warhawk with 2LBX20 and the damage it put out was a joke, way less than it should have.....

#13 Spectral Ceramite

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Posted 10 November 2014 - 04:14 AM

Ty all for responses,

Glad to here not the only one.

Inregards to ping, I sit at 330 on avg (on other side of world) which, yes for moving shots I gather, but stand still and hit them? Maybe lagged out but seems a bit much, got sick of it and went on one of my lights:P

#14 Karl Streiger

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Posted 10 November 2014 - 04:18 AM

I have seen hit reg issues - with almost all weapons, funny thing is never with the PPCs...quite the oposite - i'm even able to hit targets that shouldn't be possible to hit (ECM Spider in mid-air while jumping, ECM Spider moving with max 1000m away)

That means I'm a very very lucky guy - or the ping hsr issues are in sync with my reaction time while firing Peps.

#15 GreyNovember

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Posted 10 November 2014 - 04:22 AM

Chiming in.

My usual bad ping is around 800. Realistically it's in the 300-500 range.

I run a twin PPC Raven and more often than not rack up more damage than I should in it given my ping. Granted I'm normally targeting Assaults.

#16 Alex Warden

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Posted 10 November 2014 - 04:29 AM

ppc/er ppc was always a little "strange", especially when you fire several in short sequences... for example i have often seen the second of 2 quickly following shots not register, or at least not displaying the hit... if i leave more time between the shots, it seems to be better...*shrug*

plus they tend to shoot "through" a target on some locations (between arm and side torso hitboxes mostly) when they normally should hit...could be the ping, dunno...(i´m between 110 and 120 ms)

Edited by Alex Warden, 10 November 2014 - 04:31 AM.


#17 GreyNovember

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Posted 10 November 2014 - 04:31 AM

View PostAlex Warden, on 10 November 2014 - 04:29 AM, said:

they tend to shoot "through" a target on some locations (between arm and side torso hitboxes mostly) when they normally should hit...could be the ping, dunno...


This. I've noticed this especially on mechs like the Kintaro or the Treb. almost as if they actually do have a little gap between hitboxes that I manage to shoot through just as they stop.

#18 Reitrix

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Posted 10 November 2014 - 04:44 AM

Funny how the PPC hit reg 'stories' always involve stopped/shutdown/dc Lights.

Just an observation.

#19 RustyBolts

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Posted 10 November 2014 - 04:44 AM

I have on average a 40-45 ping and I get really crappy hit registration with ERPPC at times also.

#20 Roadbuster

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Posted 10 November 2014 - 06:27 AM

View PostReitrix, on 10 November 2014 - 04:44 AM, said:

Funny how the PPC hit reg 'stories' always involve stopped/shutdown/dc Lights.

Just an observation.

That's just when these things become really obvious.
Shooting a moving target while moving yourself, yes, shots can miss.
But shooting at a stationary target while not moving and hits don't register? Now, that means there's something fishy.

And because someone mentioned laser hit reg.
Yes sometimes it surprises me...in a bad way.
When you alpha that deep red CT and nothing happens, or when you can fire at a light mech for minutes without dealing any significant damage...





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