Playing mwo since end 2012 beginning 2013 with different accounts, I've always sucked with lights.
I mean: when I chose a trial light mech, I always had weird result.
Above all I'm a medium mech pilot, sometime heavy.
But with the Ice Ferret, maybe something is changed.
I really enjoyed its speed, I've made my own build and reading DONTOR tips, I was riding a giant commando.
I really had fun with it, I was playing as it were a commando without knowing

So, I'm here for asking advices/tips, and presenting my smurfed commandos, because I want to go with them.
Let's me know what you think about them, rate them.
First of all, I would like to know how their quirks work. For example I read this:
COM 1D: energy weapon range (generic) +20%, medium pulse laser range +20%
Does this mean that loading an MPL I have a 40% more range?
my COM 1D "pulsar"
http://mwo.smurfy-ne...c90538cd3843ff0
my COM 1D "ml"
http://mwo.smurfy-ne...402c2f79f9611b5
Same question about srm4-6 / generic missiles quirks for COM 2D and 3 A. Do they stack?
my COM 2D "srm launcher"
http://mwo.smurfy-ne...5eeef964f3e58d2
my COM 2D "annoying ppc sniper"
http://mwo.smurfy-ne...9c3b5791c96b7a6
my COM 1B "scratching at distance with LL"
http://mwo.smurfy-ne...dee109bdf6d6926
my COM 1B "no dumb arm here"
http://mwo.smurfy-ne...39e6a33d57e4d01
my COM 1B "no dumb arm pulsar"
http://mwo.smurfy-ne...57308ca8e2eb252
I don't know how to do with the 3A.
SMR6 is heavy and slow...
my COM 3A "simple"
http://mwo.smurfy-ne...758bb5b99d6cbc9
Any tips are welcome
Thanks for helping me!
Edit: all builds with 10dhs, now. Thank Sougard!
Edited by Stefka Kerensky, 10 November 2014 - 02:27 PM.