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Atlas Ac Hitpoints


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#1 ZuxXes Marsh

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Posted 11 November 2014 - 06:05 AM

It looks like it just needs 2 shoots to bring a AC on a Atlas down. Why shall i put a AC on my Atlas when it goes down way to fast.
Even light-mid Mechs can hold the AC longer than a Atlas does.
Assault mech? .... wont assault with that weak build.
I know its not easy to get a balance between pen and paper and a shooter but maybe a new quirk for the AC would be helpfull.
Also its pritty messed up that people clustering/blocking and also move true friendly fire.
Think about that mostly 3 lances chases 1 mech*chaotic and not clever @all*...
MWO is not a shooter like counter strike or such.. u are sitting inside a mech and not move like a agile soldier...
There should be a bigger feeling of a "arcade/simulator"...
Bigger maps with more choices to move or 1 lance less would fix that...
Think about Mechwarrior living legends?*A older Mod for Crysis* It worked nicer... and u shall know why *sigh*
I am a Mechwarrior since it came out on paper and i love it to much to see things go down so badly.

Sorry for my bad english grama *i am german^^* btw its also worst on german but i hope u know what i mean ;)

#2 Christof Romulus

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Posted 11 November 2014 - 06:49 AM

Greetings,

I would suggest that you attempt to use torso twisting to save your AC 20. Don't just move your upper body - the Atlas, being so slow in nearly everything it does, doesn't actually twist fast enough to stop most fire from slamming into the designated spot. So, to assist the defense of your right torso, you need to twist your whole mech, in addition to the upper torso, to the right - and look DOWN - pulling your left torso potentially into the way of the incoming fire.

Do this and your AC 20 can last for at least 3 tons of ammo. - Good luck!

#3 The Boz

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Posted 11 November 2014 - 07:09 AM

Weapon HP is a problem with most weapons, especially the AC20 (which "tries" to compensate for it with +80% health) because of how HUGE it is. 1-slot and 2-slot weapons are OK in this regard, but weapons that take up more slots really need more HP (while keeping reduced HP for Gauss).
Personal experience: My AC20 goes out as soon as the RT of my Atlas is breached. This is exactly why I spent time with 2xAC5, 2xLBX and 2xAC2 previously.

#4 Bacl

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Posted 11 November 2014 - 07:46 AM

Ahhh the joy of torso rotation, you have 2 ways to play an Atlas:

1: You stack different cd weapons ( 1 AC10 and 1 AC5, srm6's and few lasers) and keep pressing the trigger for a overlaying weapons barrage that will pressure your target, this method however will keep you flat in front of your foe so your AC's are always exposed.

2: on this one you will focus on Alphas ( AC20, SRM6, lasers or even pulse lasers). The trick here is to alpha his mustache, stretch those oblique muscles by rotating your upper torso left and right. When all your weapons are ready to go then take aim and SCADOOOOSH!
If you did it properly the other guy is trying to escape the burning wreck of his mech while you sir are still standing with a new mix of yellow, orange and bright red on your Atlas's armor.

Hope this help!

P.S. You can also play with a D-DC using your ECM to rain down LRM on the other team but be ready to assume a torrent of non positive things from your team...

#5 The Boz

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Posted 11 November 2014 - 07:54 AM

What if the enemy is also twist'n'alpha?

#6 KamikazeRat

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Posted 11 November 2014 - 07:56 AM

View PostBacl, on 11 November 2014 - 07:46 AM, said:


P.S. You can also play with a D-DC using your ECM to rain down LRM on the other team but be ready to assume a torrent of non positive things from your team...


Those who would turn an atlas into a LRM boat are the worst kind of people...

i saw THIS running around the other day

(im half-joking of course, play whatever make you happy, but... don't expect it to make anyone else happy)

Edited by KamikazeRat, 11 November 2014 - 07:57 AM.


#7 Joe Mallad

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Posted 11 November 2014 - 07:59 AM

View PostThe Boz, on 11 November 2014 - 07:09 AM, said:

Weapon HP is a problem with most weapons, especially the AC20 (which "tries" to compensate for it with +80% health) because of how HUGE it is. 1-slot and 2-slot weapons are OK in this regard, but weapons that take up more slots really need more HP (while keeping reduced HP for Gauss).
Personal experience: My AC20 goes out as soon as the RT of my Atlas is breached. This is exactly why I spent time with 2xAC5, 2xLBX and 2xAC2 previously.
um as soon as any torso is breached, you lose all weapons on that side lol. But to be specific, your weapons act as extra armor for your mechs. An AC-20 has 18 Heath which means it gives that torso an added 18 health that needs to be taken out before the torso is breached and internals are then hit.

#8 The Boz

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Posted 11 November 2014 - 08:07 AM

View PostKamikazeRat, on 11 November 2014 - 07:56 AM, said:


Those who would turn an atlas into a LRM boat are the worst kind of people...

i saw THIS running around the other day

(im half-joking of course, play whatever make you happy, but... don't expect it to make anyone else happy)

I just died in a match not 10 minutes ago, spectated into that exact thing, but with a TAG instead of ML in the right arm.

View PostYoseful Mallad, on 11 November 2014 - 07:59 AM, said:

um as soon as any torso is breached, you lose all weapons on that side lol. But to be specific, your weapons act as extra armor for your mechs. An AC-20 has 18 Heath which means it gives that torso an added 18 health that needs to be taken out before the torso is breached and internals are then hit.

Wow... you really have no idea how this game works, do you?
I mean, it's OK to not know things, but it's not OK to claim that you do, and correct others...

#9 Mcgral18

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Posted 11 November 2014 - 08:07 AM

View PostYoseful Mallad, on 11 November 2014 - 07:59 AM, said:

um as soon as any torso is breached, you lose all weapons on that side lol. But to be specific, your weapons act as extra armor for your mechs. An AC-20 has 18 Heath which means it gives that torso an added 18 health that needs to be taken out before the torso is breached and internals are then hit.


Not how crits work.

Damage is dealt as normal, then there is a 42% chance for most weapons to crit. Lasers crit per tick, projectiles per projectile.

As such, FLD weapons are more efficient for instantly destroying items, since a PPC can deal 10, 20 or 30 crit damage in one hit.

15% of crit damage is then transferred back to the IS. So, an AC20 can deal 29 damage if it deals 3 crits (1% chance).


So, in effect, having items in your components makes you have less armour; but it's fairly insignificant.

#10 KamikazeRat

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Posted 11 November 2014 - 08:10 AM

http://mwomercs.com/...-a-brief-guide/

:ph34r:

#11 Garonis Buhallin

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Posted 11 November 2014 - 08:11 AM

View PostYoseful Mallad, on 11 November 2014 - 07:59 AM, said:

um as soon as any torso is breached, you lose all weapons on that side lol. But to be specific, your weapons act as extra armor for your mechs. An AC-20 has 18 Heath which means it gives that torso an added 18 health that needs to be taken out before the torso is breached and internals are then hit.

Not quite. When your armor is breached, your weapons and equipment become available to be hit by incoming damage. They are, with the structure of the location itself, the "internals" that get hit. RNG comes into play here assigning damage to the different components.

#12 Triordinant

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Posted 11 November 2014 - 08:28 AM

View PostKamikazeRat, on 11 November 2014 - 07:56 AM, said:


Those who would turn an atlas into a LRM boat are the worst kind of people...

i saw THIS running around the other day

(im half-joking of course, play whatever make you happy, but... don't expect it to make anyone else happy)

LOL, there must be a way to shame people who hide in the back and spam LRMs without having to aim while their lesser-armored teammates take the enemy's damage for them.

#13 KamikazeRat

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Posted 11 November 2014 - 09:49 AM

View PostTriordinant, on 11 November 2014 - 08:28 AM, said:

LOL, there must be a way to shame people who hide in the back and spam LRMs without having to aim while their lesser-armored teammates take the enemy's damage for them.

oh he got his, that torso with the ammo in it is the gun-side torso where everyone aims....im sure ALL of his ammo wasn't there, because he lived when it blew, but he spent the next 30 seconds trying to fend off attackers with 3mlas. unsuccessfully...

#14 Joe Mallad

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Posted 11 November 2014 - 10:16 AM

View PostThe Boz, on 11 November 2014 - 08:07 AM, said:

I just died in a match not 10 minutes ago, spectated into that exact thing, but with a TAG instead of ML in the right arm.


Wow... you really have no idea how this game works, do you?
I mean, it's OK to not know things, but it's not OK to claim that you do, and correct others...
i know what I was trying to say, I just didn't word it right at all lol. If I have a Side torso that has 40 armor for example, I should have 20 base internals. Now if I stick an AC 20 on that same side torso, if "i" understand it right, I should now have a total of 38 internals as the AC 20 has 18 health itself. The head is the only body part that does not follow the rule of half as much base internals as armor you have there. Regardless if I have max 18 armor or 2 armor on the head, I still always have 15 base internals in a head. Now, if I have a small laser or command conceal in that one slot in the head, that would give me an extra 10 internals on the head right?

This is how I understood how armor to internal structure worked. If I'm wrong, I apologize.


#15 Mcgral18

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Posted 11 November 2014 - 11:03 AM

View PostYoseful Mallad, on 11 November 2014 - 10:16 AM, said:

This is how I understood how armor to internal structure worked. If I'm wrong, I apologize.


Not at all how it works.

Equipment HP is completely separate, but if a crit rolls it will take the weapons damage worth. 15% of that damage is then transferred to the structure, again.

#16 Joe Mallad

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Posted 11 November 2014 - 11:16 AM

View PostMcgral18, on 11 November 2014 - 11:03 AM, said:


Not at all how it works.

Equipment HP is completely separate, but if a crit rolls it will take the weapons damage worth. 15% of that damage is then transferred to the structure, again.
ok... So then after all armor is gone, all damage will just go to the internals "unless" a crit is rolled that cause the damage to transfer to the (weapon or other items in that section)? But if no crit is rolled, then the damage bypasses the (weapon/item) and goes right to base internals?

Edited by Yoseful Mallad, 11 November 2014 - 11:17 AM.


#17 Sarlic

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Posted 11 November 2014 - 11:25 AM

View PostKamikazeRat, on 11 November 2014 - 07:56 AM, said:


Those who would turn an atlas into a LRM boat are the worst kind of people...

i saw THIS running around the other day

(im half-joking of course, play whatever make you happy, but... don't expect it to make anyone else happy)



Aye...But dont judge people on their builds how unusal it may be. Some pilots are good with it.

Edited by Sarlic, 11 November 2014 - 11:25 AM.


#18 Mcgral18

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Posted 11 November 2014 - 11:28 AM

View PostYoseful Mallad, on 11 November 2014 - 11:16 AM, said:

ok... So then after all armor is gone, all damage will just go to the internals "unless" a crit is rolled that cause the damage to transfer to the (weapon or other items in that section)? But if no crit is rolled, then the damage bypasses the (weapon/item) and goes right to base internals?


Damage is done to internal regardless. A crit will deal damage to internal structure, and also to the equipment, then again to the IS at a 15% ratio.


So, example, AC20. Hits a LT that has 15 armour left. The LT IS takes 5 damage. It rolls two crits, and that LT has a AC20 equipped. The AC20 is destroyed, since it takes a full 40 damage, out of 18 HP. Then 15% of that 40 is transferred to the IS.

So, that AC20 shot actually dealt 11 damage.

#19 The Boz

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Posted 11 November 2014 - 11:37 AM

View PostMcgral18, on 11 November 2014 - 11:28 AM, said:

So, that AC20 shot actually dealt 11 damage.

44, because the mechanism is convoluted beyond compare, senseless, and each additional component effectively lowers internal structure by almost 20% (multiplicative).

Edited by The Boz, 11 November 2014 - 11:37 AM.


#20 Joe Mallad

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Posted 11 November 2014 - 11:41 AM

View PostMcgral18, on 11 November 2014 - 11:28 AM, said:


Damage is done to internal regardless. A crit will deal damage to internal structure, and also to the equipment, then again to the IS at a 15% ratio.


So, example, AC20. Hits a LT that has 15 armour left. The LT IS takes 5 damage. It rolls two crits, and that LT has a AC20 equipped. The AC20 is destroyed, since it takes a full 40 damage, out of 18 HP. Then 15% of that 40 is transferred to the IS.

So, that AC20 shot actually dealt 11 damage.
ok, I got you. Them I apologize for my comment earlier. I didn't intend to come off as "I knew what I was talking about" but more or less how I understood it. Which now I understand to be wrong. I did not know that anything besides MGs and flamers did or could do crits.

On a side note, I hit a wolverine with 2 AC-20 rounds to his LT a few days ago and I guess I must have did some kind of Crit. Or he was already extremely weak on that side and I had a lot of that 40 damage transfer over to the center torso for a crit or something?

The Wolverine was actually knocked off his feet and I killed it. That's the first time I have even see a mech get knocked off its feet. Have you seen anything like that happen? Maybe a glitch?





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