Let me make it clear that I AM NOT ASKING FOR THIS back in the game.
I'm asking for a balanced knock down mechanic to be added back into the game.
If mechs run into each other, speed and tonnage should be taken into account.
If a 25 ton mech doing 120+ KPH smashes into a 100 ton mech doing 46 KPH, then apply damage accordingly. If two lights smash into one another at roughly the same speed, the outcome should be more balanced and besides damage, both mechs should fall over/get thrown. If a medium mech is standing there and an assault rushes him at any speed and hit him, that medium should not only fall over but take some nice damage.
I want to see heavies and Assaults with JJs actually be able to really mess someone up by way of DFA (death from above).
Mechs like Chargers and Dragons were known in lore for charging other mechs.
No light mech at any speed should be able to run into an Assault and always knock it down but if a fully armored 25 to 35 ton light hits an Atlas' leg at the speeds most lights can get to, there should be a relitivly good chance that while the light may not get back up from the collision, that Atlas could very well lose a leg lol.
If we can't get true hand to hand combat, we should at least get this back.
This would help to bring the brawling game back into its own and stop most games from being ranged shoot fests where everyone hides behind cover till the last few minutes.
Edited by Yoseful Mallad, 10 November 2014 - 10:37 AM.