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Devs, please limit the in-game unit names somewhat...


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#21 Nik Van Rhijn

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Posted 22 November 2011 - 07:31 AM

I go for the hard coded House/Clan names - there should be more than enough to go round, there is also a year before the Clan's become available so any system would have bedded in by then. I would like to see some restriction on Merc company naming just to avoin the proliferation of variations on the famous. As Wolf's Dragoons and Snord's Irregulars are effectively Clan and have such different tech to the rest of the IS I don't think they should be included. House unit's should be subject to some sort of discipline etc and will probably be favourite with a number of longtime players who want to role play Merc units may well be better suited for the casual/lonewolf player. Trouble is, as with so much else, we've got very little to go on at the moment. Given what we do know it seems likely that established groups used to playing/gaming together in other areas may well have an advantage in setting up for specific missions.

#22 Nik Van Rhijn

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Posted 22 November 2011 - 07:42 AM

Another thought, would existing groups have a right of veto, or some groups be closed - invite only or kick rights for those that didn't want to play in character etc?

#23 CoffiNail

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Posted 22 November 2011 - 07:51 AM

Aethon Actually we are just the 304th Assault cluster now, but that is due to the anticipation of MWO members coming in to our ranks, which have been swelling nicely with new members due to mwo and people learning about the joy that is MWLL

My reasoning for starting a Trinary was you always see 'clans' with 25th Cluster with a star worth, 323rd Cluster with 7 members, Beta Galaxy with a dozen members and I always thought that looked silly. So I figured the ease of 15 members should be little problem (only became a problems with ToPs and people getting more than 1 kill XD ) We have a lot more room as a Cluster, I think if units were condensed down to represent a Cluster/Battalion you could easily have canon units grouped up to make a more full Clan/House/Merc Corp but are also individual units, that maybe could group up when it comes to some major engagement.

#24 metro

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Posted 22 November 2011 - 08:14 AM

Mechanics of MWO= unknown.

Topic=speculative

#25 Riptor

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Posted 22 November 2011 - 08:48 AM

I think this is something you cant simply control.

Even monthly fee MMOs couldnt stop the flood of silly names on dedicated RP servers... you cant really expect piranha to spellcheck every last possible player/merc unit in the game. Just not realistically.

#26 Havoc2

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Posted 22 November 2011 - 09:22 AM

View PostAethon, on 22 November 2011 - 06:31 AM, said:


Your point would be a little more clear to me if you did not contradict yourself; what I got out of that post is, "The devs should not limit names, but anyone with stupid names should be banned." ^_^

Anyway, I never said anything about usernames; only unit names.


Then you didn't pay attention.

Unit or user names should not be subjected to canon specific names, people should be free to call their unit/themselves whatever they wish ASSUMING that the name they choose is not racist/offensive.

#27 Dlardrageth

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Posted 22 November 2011 - 09:30 AM

View Post}{avoc, on 22 November 2011 - 09:22 AM, said:


Then you didn't pay attention.

Unit or user names should not be subjected to canon specific names, people should be free to call their unit/themselves whatever they wish ASSUMING that the name they choose is not racist/offensive.


"Offensive" is a very vague definition though. We're talking about modern society on an international level here. Remember a certain author named Salman Rushdie and a certain book of his? I think PGI will need some more precise guidelines here.

#28 eXecute

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Posted 22 November 2011 - 09:35 AM

This isn't an RPG game, It is an Online game, SO why be so picky on what teams call them self's? I mean I can understand if you are in a RPG PL league.....

#29 KingCobra

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Posted 22 November 2011 - 09:41 AM

Man i cant say enough to the devs on a racial or sexual filter on guild names after playing WOW and seeing all there outrageous stuff the last thing i want to see is MWO filled with units with names like Pirateunit=BigButtHolePirates or a all female clan unit name=Clams of Ghostbear. ^_^

Edited by KingCobra, 22 November 2011 - 09:46 AM.


#30 Kudzu

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Posted 22 November 2011 - 09:47 AM

View PostAethon, on 21 November 2011 - 08:35 PM, said:

Devs, please put a filter on the allowable in-game unit names unless they are going for some unknown merc unit. We do not need "Clan Rainbow" and "Federated Suns First Armored Ponies" here.

If someone wants to make a custom merc unit with such a name, whatever...there are hordes of small, virtually unknown merc units in Battletech with which this would work, but there are no unknown Clans, and there are no unknown House units.

Here's a small selection of some of the more goofy names that are already in the lore:

Ace Darwin's WhipIts
Black Angus Boys
Broadstreet Bullies
Canned Heat
Fighting Intellectuals
Fighting Shamrocks
Fighting Urukhai
Fist of Mokal
Hannibal's Hermits
Hat-In-The-Ring Battalion
Helmut's Hermits
One-Eyed Jacks
Reed's Brew
Smithson's Chinese Bandits
Stone Ponies

#31 DocBach

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Posted 22 November 2011 - 09:50 AM

I think I'm going to name my merc unit Murphy's Law and we'll be based off of a Wilson's Hussars sort of down and out loser motif.

We'll be a purely roleplaying unit, and we'll use pretty much the bottom rung 'Mechs and won't repair in between missions - it'll be awesome.

Edited by DocBach, 22 November 2011 - 09:51 AM.


#32 Riptor

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Posted 22 November 2011 - 09:56 AM

Quote

Stone Ponies


I swear to god.. those things are everywhere XD

Ponys? In MY Mechwarrior?

#33 Kudzu

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Posted 22 November 2011 - 09:56 AM

View PostDocBach, on 22 November 2011 - 09:50 AM, said:

I think I'm going to name my merc unit Murphy's Law and we'll be based off of a Wilson's Hussars sort of down and out loser motif.

We'll be a purely roleplaying unit, and we'll use pretty much the bottom rung 'Mechs and won't repair in between missions - it'll be awesome.

See, I was going to make Murphy's Lawyers: with the intention that we applied Murphy's Law to the rest of you guys.

#34 DocBach

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Posted 22 November 2011 - 10:00 AM

View PostKudzu, on 22 November 2011 - 09:56 AM, said:

See, I was going to make Murphy's Lawyers: with the intention that we applied Murphy's Law to the rest of you guys.


I think I'm seriously going to play with this concept, when I get back from school today I'm going to scour my garage for my BattleTech books, pull out the Mercenary Field Manual from like 1997 and put together a unit. Already got some kind of a back story; the unit was originally named Murphy's Marauders, but after the CO Mike Murphy was killed in their first contract and the units luck has been on a steep decline every contract since then the name was changed to Murphy's Law. ^_^

#35 Threat Doc

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Posted 22 November 2011 - 03:14 PM

That's all great, but I think I'm going to bug out of this thread. Have a good one, all.

#36 Aethon

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Posted 22 November 2011 - 07:18 PM

View PostKudzu, on 22 November 2011 - 09:47 AM, said:

Here's a small selection of some of the more goofy names that are already in the lore: Ace Darwin's WhipIts Black Angus Boys Broadstreet Bullies Canned Heat Fighting Intellectuals Fighting Shamrocks Fighting Urukhai Fist of Mokal Hannibal's Hermits Hat-In-The-Ring Battalion Helmut's Hermits One-Eyed Jacks Reed's Brew Smithson's Chinese Bandits Stone Ponies


This is exactly what I meant when I said that there exists 'wiggle room' for creating oddly-named merc units in Battletech; I would not even be the slightest bit disappointed if people started giving silly names to merc units. Open season there, IMHO.

#37 Aethon

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Posted 22 November 2011 - 07:20 PM

View PostCoffiNail, on 22 November 2011 - 07:51 AM, said:

Aethon Actually we are just the 304th Assault cluster now, but that is due to the anticipation of MWO members coming in to our ranks, which have been swelling nicely with new members due to mwo and people learning about the joy that is MWLL My reasoning for starting a Trinary was you always see 'clans' with 25th Cluster with a star worth, 323rd Cluster with 7 members, Beta Galaxy with a dozen members and I always thought that looked silly. So I figured the ease of 15 members should be little problem (only became a problems with ToPs and people getting more than 1 kill XD ) We have a lot more room as a Cluster, I think if units were condensed down to represent a Cluster/Battalion you could easily have canon units grouped up to make a more full Clan/House/Merc Corp but are also individual units, that maybe could group up when it comes to some major engagement.


Good idea, and thanks for correcting me. ^_^ Always thought you guys had a cool idea going there.

#38 Rhinehart

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Posted 22 November 2011 - 07:44 PM

If I were ever to create a merc unit I'd think of one that suited my Avatar's Background, Since I am usually a hard core Rper in any sort of Multiplayer game.

That being said however one of the best tongue in cheek guild references was a guild with the identifier

FRICK

Guildname: Sharks with Frick'in Laser Beams (Technically it should have been Ships since this was a spased based game.)

I don't think I could help myself, I'd have to join a MWO guild if it was named

Mechs with Frick'in Laser Beams.

#39 AcesHigh

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Posted 22 November 2011 - 07:48 PM

I I want my PMC to be named "Veterans of the USS (malechicken) Waddle" are you really going to hold it against me?

Edited by AcesHigh, 22 November 2011 - 07:48 PM.


#40 Aethon

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Posted 22 November 2011 - 07:56 PM

View PostAcesHigh, on 22 November 2011 - 07:48 PM, said:

I I want my PMC to be named "Veterans of the USS (malechicken) Waddle" are you really going to hold it against me?


If by PMC you mean merc unit, I would not care what you named it.

Edited by Aethon, 22 November 2011 - 07:56 PM.






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