

Devs, please limit the in-game unit names somewhat...
#21
Posted 22 November 2011 - 07:31 AM
#22
Posted 22 November 2011 - 07:42 AM
#23
Posted 22 November 2011 - 07:51 AM
My reasoning for starting a Trinary was you always see 'clans' with 25th Cluster with a star worth, 323rd Cluster with 7 members, Beta Galaxy with a dozen members and I always thought that looked silly. So I figured the ease of 15 members should be little problem (only became a problems with ToPs and people getting more than 1 kill XD ) We have a lot more room as a Cluster, I think if units were condensed down to represent a Cluster/Battalion you could easily have canon units grouped up to make a more full Clan/House/Merc Corp but are also individual units, that maybe could group up when it comes to some major engagement.
#24
Posted 22 November 2011 - 08:14 AM
Topic=speculative
#25
Posted 22 November 2011 - 08:48 AM
Even monthly fee MMOs couldnt stop the flood of silly names on dedicated RP servers... you cant really expect piranha to spellcheck every last possible player/merc unit in the game. Just not realistically.
#26
Posted 22 November 2011 - 09:22 AM
Aethon, on 22 November 2011 - 06:31 AM, said:
Your point would be a little more clear to me if you did not contradict yourself; what I got out of that post is, "The devs should not limit names, but anyone with stupid names should be banned."

Anyway, I never said anything about usernames; only unit names.
Then you didn't pay attention.
Unit or user names should not be subjected to canon specific names, people should be free to call their unit/themselves whatever they wish ASSUMING that the name they choose is not racist/offensive.
#27
Posted 22 November 2011 - 09:30 AM
}{avoc, on 22 November 2011 - 09:22 AM, said:
Then you didn't pay attention.
Unit or user names should not be subjected to canon specific names, people should be free to call their unit/themselves whatever they wish ASSUMING that the name they choose is not racist/offensive.
"Offensive" is a very vague definition though. We're talking about modern society on an international level here. Remember a certain author named Salman Rushdie and a certain book of his? I think PGI will need some more precise guidelines here.
#28
Posted 22 November 2011 - 09:35 AM
#29
Posted 22 November 2011 - 09:41 AM

Edited by KingCobra, 22 November 2011 - 09:46 AM.
#30
Posted 22 November 2011 - 09:47 AM
Aethon, on 21 November 2011 - 08:35 PM, said:
If someone wants to make a custom merc unit with such a name, whatever...there are hordes of small, virtually unknown merc units in Battletech with which this would work, but there are no unknown Clans, and there are no unknown House units.
Here's a small selection of some of the more goofy names that are already in the lore:
Ace Darwin's WhipIts
Black Angus Boys
Broadstreet Bullies
Canned Heat
Fighting Intellectuals
Fighting Shamrocks
Fighting Urukhai
Fist of Mokal
Hannibal's Hermits
Hat-In-The-Ring Battalion
Helmut's Hermits
One-Eyed Jacks
Reed's Brew
Smithson's Chinese Bandits
Stone Ponies
#31
Posted 22 November 2011 - 09:50 AM
We'll be a purely roleplaying unit, and we'll use pretty much the bottom rung 'Mechs and won't repair in between missions - it'll be awesome.
Edited by DocBach, 22 November 2011 - 09:51 AM.
#32
Posted 22 November 2011 - 09:56 AM
Quote
I swear to god.. those things are everywhere XD
Ponys? In MY Mechwarrior?
#33
Posted 22 November 2011 - 09:56 AM
DocBach, on 22 November 2011 - 09:50 AM, said:
We'll be a purely roleplaying unit, and we'll use pretty much the bottom rung 'Mechs and won't repair in between missions - it'll be awesome.
See, I was going to make Murphy's Lawyers: with the intention that we applied Murphy's Law to the rest of you guys.
#34
Posted 22 November 2011 - 10:00 AM
Kudzu, on 22 November 2011 - 09:56 AM, said:
I think I'm seriously going to play with this concept, when I get back from school today I'm going to scour my garage for my BattleTech books, pull out the Mercenary Field Manual from like 1997 and put together a unit. Already got some kind of a back story; the unit was originally named Murphy's Marauders, but after the CO Mike Murphy was killed in their first contract and the units luck has been on a steep decline every contract since then the name was changed to Murphy's Law.

#35
Posted 22 November 2011 - 03:14 PM
#36
Posted 22 November 2011 - 07:18 PM
Kudzu, on 22 November 2011 - 09:47 AM, said:
This is exactly what I meant when I said that there exists 'wiggle room' for creating oddly-named merc units in Battletech; I would not even be the slightest bit disappointed if people started giving silly names to merc units. Open season there, IMHO.
#37
Posted 22 November 2011 - 07:20 PM
CoffiNail, on 22 November 2011 - 07:51 AM, said:
Good idea, and thanks for correcting me.

#38
Posted 22 November 2011 - 07:44 PM
That being said however one of the best tongue in cheek guild references was a guild with the identifier
FRICK
Guildname: Sharks with Frick'in Laser Beams (Technically it should have been Ships since this was a spased based game.)
I don't think I could help myself, I'd have to join a MWO guild if it was named
Mechs with Frick'in Laser Beams.
#39
Posted 22 November 2011 - 07:48 PM
Edited by AcesHigh, 22 November 2011 - 07:48 PM.
#40
Posted 22 November 2011 - 07:56 PM
AcesHigh, on 22 November 2011 - 07:48 PM, said:
If by PMC you mean merc unit, I would not care what you named it.
Edited by Aethon, 22 November 2011 - 07:56 PM.
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