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Lets Talk About Lrms.


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#21 Abivard

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Posted 11 November 2014 - 05:44 PM

View Postnehebkau, on 11 November 2014 - 05:31 PM, said:

Yes, hiding a the back and firing it some people idea of a good time.... the "I like to shoot stuff without getting shot myself or being in any real danger" attitude. Usually it's about being unsure about your skills or having had some bad experiences with insta-death previously. The worst part is they often believe they are being an asset to the team but usually not. More often then not their in heavy or assault mechs whose armor could be sorely used at the front lines to soak up some damage. Likewise, their LRM spam is usually also hitting friendly targets who are brawling at the front lines making them a double-loser for the team.

IMHO, LRM lock times for targets where the LRM boat doesn't have LOS should be 3 times (at least) slower or gain no benefit from artemis or bap..

In pugs, the more LRM boats in heavy or higher mechs I have on my team, the more likely we are to lose badly.


(btw I don't think I've died to enemy LRMs recently -- but I have died to friendly LRMs)


If you die to friendly LRM's, well it means you are doing several very unwise things, the biggest one that leaps to mind is that you are facehugging your target, you either do not notice the target is the subject of incoming LRM's or it may even be that you DO NOT TARGET your enemy. All of these are FAILS!

please L2P

#22 nehebkau

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Posted 11 November 2014 - 05:49 PM

View PostEl Bandito, on 11 November 2014 - 05:34 PM, said:


Why do I boat LRMs? I can give you three reasons.

1. I love missiles. I love them to death--of my enemies. Nothing more enjoyable than filling the sky with missiles and 5 seconds later having the screen fill up with:

"Component Destroyed"
"Component Destroyed"
"Component Destroyed"
"Component Destroyed"
"Most Damage Kill"
"Killing Blow"


2. “The supreme art of war is to subdue the enemy without fighting.”--Sun Tzu The Art of War. That's why the class I enjoy playing the most in Team Fortress 2 is the Spy. If I can kill you without ever having to meet you face to face, then I would.

3. I love to attack the enemy from angles where he is unable to hit back. That's why the class I have the highest KDR in Team Fortress 2 is the Demoman. Go bawl like a baby all ye want, cause I'll be laughing, a lot.

So... ...T'all you fine dandies so proud, so ****-sure. Prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable....with an unhappy bloody end! Oh, and they're going to have to glue you back together....in hell!



First, you misunderstood Sun Tsu. Second, this is why you were so against ECM in your other posts... it interfered with your LRM boating... I get it -- "If my choice of playstyle is cheesy -- that's OK because it benefits me -- but burn you in hell if your play style is in the least bit cheesy or interferes with my play style or harms me in any way!"

Nice. Very nice. At least I know in what light to view your posts from now on.

Edited by nehebkau, 11 November 2014 - 05:50 PM.


#23 Funkadelic Mayhem

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Posted 11 November 2014 - 05:52 PM

Since its so easy to avoid LRMS and shotting them against the good players is usless. Because "noobs need to learn to play" I think LRMS need to be 20 Damage per missle. So even if you shoot off 20 and only hit with one you can get atleast 20 dmg instead of 1.

I mean after all if it really is so easy to avoid LRMS in "so many diffrent" ways. Why not up the damag by a lot....

#24 Mavairo

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Posted 11 November 2014 - 05:56 PM

View PostFunkadelic Mayhem, on 11 November 2014 - 05:52 PM, said:

Since its so easy to avoid LRMS and shotting them against the good players is usless. Because "noobs need to learn to play" I think LRMS need to be 20 Damage per missle. So even if you shoot off 20 and only hit with one you can get atleast 20 dmg instead of 1.

I mean after all if it really is so easy to avoid LRMS in "so many diffrent" ways. Why not up the damag by a lot....


It's not even so much the damage dealt by LRMs that make them so useless from the upper middle onward, as the simple fact that their damage is not controlled in where it lands at all. And as a long cycle dot weapon, with a long DOT effect to deal the full damage potential, it gives you even more time to avoid the full salvo's damage effect. This is actually one of the big reasons IS>>>>Clan for LRMs.

The Clan LRMs take longer to do their damage, where as the IS LRMs can at least blob up if the mech has big enough tube counts.

Throw in radar derp, prodigious use of ECM (because it's useful for far far more than breaking missile locks with or avoiding them), AMS, the simple fact that every map save caustic has multiple approach axises to evade LRM fire and close in on an enemy team and well...there you go.

LRMs take ALOT of work and effort to make work on a moving battlefield. Once you get above the Static Gunline style play, LRMs lose out everytime, their travel time is atrocious, the DOT nature of the weapon, and innaccurate landing of missiles in general. Controlled aggressive play will destroy an LRM team every time which is why they always fall right back off the battlefield in serious numbers above the absolute lowest tiers of play in terms of dedicated teams.

Edited by Mavairo, 11 November 2014 - 05:59 PM.


#25 nehebkau

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Posted 11 November 2014 - 05:56 PM

View PostFunkadelic Mayhem, on 11 November 2014 - 05:52 PM, said:

Since its so easy to avoid LRMS and shotting them against the good players is usless. Because "noobs need to learn to play" I think LRMS need to be 20 Damage per missle. So even if you shoot off 20 and only hit with one you can get atleast 20 dmg instead of 1.

I mean after all if it really is so easy to avoid LRMS in "so many diffrent" ways. Why not up the damag by a lot....


Because MM puts noobs on your team who die in 2 seconds and leave you down bodies when the real fighting starts. That is what the LRM crap is really about -- the affect it has on PUGs, and in particular, the new people or lest experienced people in pugs.

Edited by nehebkau, 11 November 2014 - 05:57 PM.


#26 Heffey

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Posted 11 November 2014 - 06:00 PM

View Postterrycloth, on 11 November 2014 - 04:26 PM, said:

If you can fit it in, put a narc on your LRM boat.


Negative.

#27 kf envy

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Posted 11 November 2014 - 06:05 PM

why do i use LRM? because i get way more damage an live longer in my hunchback-4sp then trying to use SRM. an im still able to use my mech in CQB an blow the lags off an light mech. alone with still having AMS an BAP to help my team out. an even at an loss now im getting way more cbill then what i was getting with the SRMs for an win.... so i think ill stay with LRMs until the shadowcat comes out

#28 Johnny Slam

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Posted 11 November 2014 - 06:14 PM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:

Now, I'm got going to go on a long winded rant about "OMFG, PGI! LRMS ARE SOOOOOOOO [enter curse word(s) here] OP!!!!!111!!!11!!1111!". Though, I COULD if I wanted too but, I'm not sure is the character limit would allow me to post everything I wanted to say.


I'm just looking to ask some of you fine(possibly good looking) people who have boated LRMs exactly what the appeal of such a play style is? Personally, I can count on one hand the amount times I've used LRMs.

I assume it's because it's a safe and easy way to make C-bills.



Well clearly you are "assuming" that because you have admitted that you haven't played one more then ten times.

That said, LRMs are fun/sucky just like every other type of weapon system, they take time to master and you will either have a play style they work with or you will develop a play style they work with if you continue to use them. I have elite cats, ravens, griffens. The Raven is ERLL ecm cover play, the Griffen is energy and SSRMs ambusher, the K2 is a sniper and the C4 is a LRM boat.

I feel very comfortable saying about LRMs; It's not safer, and it's no easier than any other style, it's just different.

I would suggest that you and others that want to bash LRMs try it out for real, play it for a week solid before telling everyone how easy and safe it is, just a thought. A few occasions of getting rolled, or jumped by lights, or crushed in snowtown, or picked apart by snipers in alpine, or cooked in the caldera when you launch, or Hammered in river city while trying to find a good lock might broaden your perspective.

Maybe.

#29 Kilo 40

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Posted 11 November 2014 - 06:16 PM

Because I enjoy being called homophobic slurs by dead players who think they have skills.

#30 El Bandito

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Posted 11 November 2014 - 06:21 PM

View Postnehebkau, on 11 November 2014 - 05:49 PM, said:



First, you misunderstood Sun Tsu. Second, this is why you were so against ECM in your other posts... it interfered with your LRM boating... I get it -- "If my choice of playstyle is cheesy -- that's OK because it benefits me -- but burn you in hell if your play style is in the least bit cheesy or interferes with my play style or harms me in any way!"

Nice. Very nice. At least I know in what light to view your posts from now on.


Yet my most successful mech in any serious plays is the Dragon Slayer. Even if LRMs are nerfed to the ground, I'd still be killing you, from even longer distance away.

My Lurm boats are just there to kick pug puppies.

Edited by El Bandito, 11 November 2014 - 06:24 PM.


#31 Mainhunter

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Posted 11 November 2014 - 06:45 PM

View PostEl Bandito, on 11 November 2014 - 05:34 PM, said:


Why do I boat LRMs? I can give you three reasons.



In many cases it`s the ability to have one hand free... fap fap fap....

#32 TwentyOne

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Posted 11 November 2014 - 06:47 PM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:

Now, I'm got going to go on a long winded rant about "OMFG, PGI! LRMS ARE SOOOOOOOO [enter curse word(s) here] OP!!!!!111!!!11!!1111!". Though, I COULD if I wanted too but, I'm not sure is the character limit would allow me to post everything I wanted to say.


I'm just looking to ask some of you fine(possibly good looking) people who have boated LRMs exactly what the appeal of such a play style is? Personally, I can count on one hand the amount times I've used LRMs.

I assume it's because it's a safe and easy way to make C-bills.


I run lrms when I am mad because I got lrmed to oblivion behind decent cover, to get revenge on in a way, but other than that, brawling is a better way to play mechwarrior.

#33 Warglbargl

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Posted 11 November 2014 - 09:22 PM

Why do all these people think Artemis + BAP work to reduce missile lock time on targets without direct LOS?

Seriously

Artemis only works when YOU can see your target, and BAP doesn't speed missile lock time at all, ever.

#34 Lyoto Machida

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Posted 11 November 2014 - 09:30 PM

I run LRMs because I like pissing off lower skilled players. In unit play, I rarely run them because people who actually group up usually know what they are doing and will avoid them fairly easily.

I also like seeing anti-LRM threads grow exponentially each day, so there's that as well.

Basically, LRMs are probably the easiest way to piss other people off, and if they're mad, it makes me happy...not that their anger is the sole source of my happiness or anything. Seeing people come on the forums and cry about a "noob" weapon is always good for a laugh.

They're also a decent source of c-bills if you know how to run them...which is to say, NOT firing them from 990m in the back indirectly off another person's lock.

#35 Vaderman

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Posted 11 November 2014 - 10:16 PM

See here's the thing a lot of LRM advocates refuse to acknowledge.

Just because we think LRM's, and in conjunction ECM, need changes does not mean we don't know how to use them ourselves, or don't know how to avoid them or counter them. One of my favorite things is to use LRMs on other LRM boats, or to sneak up and rip their backs off while they burn a lot of gouges in the dirt with their lasers trying to hit me.

I don't have anything against those who disagree, in fact I encourage it, that's one of the purposes of the forums: discussion of opinion.

If the best you can come up with is LTP, or name calling, or making wild guesses about their skill levels just because you don't like what they're saying, you're really not helping your cause.

#36 Kilo 40

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Posted 11 November 2014 - 10:22 PM

View PostVaderman, on 11 November 2014 - 10:16 PM, said:

See here's the thing a lot of LRM advocates refuse to acknowledge.

Just because we think LRM's, and in conjunction ECM, need changes does not mean we don't know how to use them ourselves, or don't know how to avoid them or counter them. One of my favorite things is to use LRMs on other LRM boats, or to sneak up and rip their backs off while they burn a lot of gouges in the dirt with their lasers trying to hit me.

I don't have anything against those who disagree, in fact I encourage it, that's one of the purposes of the forums: discussion of opinion.

If the best you can come up with is LTP, or name calling, or making wild guesses about their skill levels just because you don't like what they're saying, you're really not helping your cause.



You don't have to make wild guesses about their skill level. They flat out tell you with comments like "I shouldn't have to hug the tallest building the entire game" or "unless I use 4 toms of AMS ammo, it runs out in 2 minutes or less" and "if i peek around a corner I'm instantly killed by LRMs".

#37 Xetelian

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Posted 11 November 2014 - 10:32 PM

Personally when I die or lose parts to LRMs it is usually after a skirmish with something else bringing my components to yellow then a couple volleys and splat but this game is about PP FLD,.

#38 Vaderman

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Posted 11 November 2014 - 10:35 PM

View PostKilo 40, on 11 November 2014 - 10:22 PM, said:



You don't have to make wild guesses about their skill level. They flat out tell you with comments like "I shouldn't have to hug the tallest building the entire game" or "unless I use 4 toms of AMS ammo, it runs out in 2 minutes or less" and "if i peek around a corner I'm instantly killed by LRMs".


LRM's severely restrict your movement options. This is a fact. This does not enhance gameplay where most matches have predictable avenues of approach. There is one category of LRM cover, and another category of cover for every other weapon in the game.

I haven't had enough time playing lately to test out the doubled AMS rates, but running 2 or 3 AMS (kfx luv) can easily deplete your ammo very fast under sustained LRM fire. As an LRM user yourself I'm sure you understand it's a common tactic to burn through enemy AMS with chain fired LRM5's.

The last statement is obviously exaggerated but they're probably just frustrated.

#39 Galenit

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Posted 11 November 2014 - 10:43 PM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:

I assume it's because it's a safe and easy way to make C-bills.

No, its the challenge.

You know, trying to get a lock and hold the lock, needing to look at the enemy, ecm mechs that can come under 200m, the challenge to do damage, but try to hold the range, but thats with a c1 try using all the weapons and try to stay around 300-400m.

Just click at something moving and dive back to the trench is boring, no challenge in holding the enemy, no challenge in watching the ranges, no challenge in watching for ecm, no need to adjust for mass ams.

Pointandclick is as boring as lobbing missiles over a hill, two things a trained ape can do.

Edited by Galenit, 11 November 2014 - 10:44 PM.


#40 Kilo 40

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Posted 11 November 2014 - 10:46 PM

View PostVaderman, on 11 November 2014 - 10:35 PM, said:


LRM's severely restrict your movement options. This is a fact. This does not enhance gameplay where most matches have predictable avenues of approach. There is one category of LRM cover, and another category of cover for every other weapon in the game.


This is just so wrong, I don't even know where to begin.

Quote

I haven't had enough time playing lately to test out the doubled AMS rates, but running 2 or 3 AMS (kfx luv) can easily deplete your ammo very fast under sustained LRM fire. As an LRM user yourself I'm sure you understand it's a common tactic to burn through enemy AMS with chain fired LRM5's.


hahahahaha!! no. I don't give a damn how much AMS ammo he has and it's not my job to burn it up. I'ts my job to punch through it and cause damage. If I'm chain firing lrm5s and see AMS is chewing them up, I fire all at the same to to get through AMS.

That right there is evidence that you don't know how to use LRMs.

Quote

The last statement is obviously exaggerated but they're probably just frustrated.



all three examples were obviously exaggerated. and they use those obvious exaggerations thread after thread after thread. and they do that because reality doesn't support their conclusions.





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