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Lets Talk About Lrms.


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#41 Ace Selin

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Posted 11 November 2014 - 10:46 PM

When my ping is high, im sleepy, couldn't be arsed targeting myself, don't have my mind fully on game, want QQ and still want to get lots of kills and damage I play LRM boats.

#42 Karl Marlow

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Posted 11 November 2014 - 10:48 PM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:


I'm just looking to ask some of you fine(possibly good looking) people who have boated LRMs exactly what the appeal of such a play style is? Personally, I can count on one hand the amount times I've used LRMs.



You can ask that same question about any weapon system in the game.

AS for me. I like letting fly alot of missiles. It's fun to watch them go. Sometimes I do it with SRM's but to get the most visual effect you need LRM's because they are slow and have contrails.

#43 Ultimax

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Posted 11 November 2014 - 10:50 PM

View PostKiiyor, on 11 November 2014 - 04:45 PM, said:

There are others who only fire indirectly, and I frown on that a little, mainly because it gives you a false impression of your success when large damage numbers appear at the end of a match (larger because your missiles are spread more and are less effective), and because it in no way makes you a better player.


I frown because the brutal truth is that is the road of the lazy selfish player, who's entire pile of rewards basically belongs to everyone else since they are the ones that actually did any work.

The ones that work on their own LoS locks are at least playing the game.




View PostKiiyor, on 11 November 2014 - 04:45 PM, said:

What I don't enjoy about them is when they appear on the battlefield in large numbers. Those matches invariably turn into a tedious game of "who can battle frustration longest". The winner is whoever holds their ground and waits for the enemy to do something stupid.


This is why I dislike LRMs.

Win, Lose, my team with LRMs or the enemy team with LRMs or both - those LRM campfests where neither side's LRM boats want to move from their cubby hole is a cancer on fun.

GMAN's write up on it is worth a read.

#44 El Bandito

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Posted 11 November 2014 - 10:51 PM

Lurming is easy way to earn C-Bills? If I wanted to earn C-Bills, I'll just pop into my Piston the Cheater and farm puggers with my CUAC5s all day. It is easy with the Whale to cash in like this often, LRMs be damned. Matter of fact, I just did.

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#45 Vaderman

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Posted 11 November 2014 - 10:53 PM

View PostEl Bandito, on 11 November 2014 - 10:51 PM, said:

Lurming is easy way to earn C-Bills? If I wanted to earn C-Bills, I'll just pop into my Piston the Cheater and farm puggers with my CUAC5s all day. It is easy with the Whale to cash in like this often, LRMs be damned. Matter of fact, I just did.


That was probably just Bilbo carrying you while you stole his kills ;)

#46 Kiiyor

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Posted 11 November 2014 - 10:54 PM

View PostUltimatum X, on 11 November 2014 - 10:50 PM, said:


I frown because the brutal truth is that is the road of the lazy selfish player, who's entire pile of rewards basically belongs to everyone else since they are the ones that actually did any work.



I'm actually cool with it, as long as they NEVER complain about people not holding locks.

If someone is sitting at the rear tossing cheese, I tend to dismiss them from the battle anyways, like I would an AFK or someone who wanders off on their own.

I figure they'll learn the hard way.

#47 El Bandito

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Posted 11 November 2014 - 10:56 PM

View PostVaderman, on 11 November 2014 - 10:53 PM, said:


That was probably just Bilbo carrying you while you stole his kills ;)


I congratulated him because his D-DC carried an AMS on top of ECM, unlike most dolts infesting the pug queue, who prefer to QQ about LRMs on the forums instead.

Oh, and there were very little LRMs flying in that match. DF weapons decided the day.

Edited by El Bandito, 11 November 2014 - 11:50 PM.


#48 KuroNyra

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Posted 11 November 2014 - 11:02 PM

I use my Catapult and some other mech with LRM because I love to see rant thread on the forum with people telling it's easy to use LRM.

But strangely when you ask theses guys with there LRMS, they seems to never reach the 200 of damage done with them but ssshhhh, it's easy mode!


LRM's are a nice support to harass the ennemy and softening the target for your allies. Heck, what do you prefer, facing a full life Atlas with no support? Or sein the Atlas getting LRMed when you are engaging him?


People need to quiet there b!tching about LRM, they are just getting mad because they are bad against them.
I'm a dedicated Assault pilot (mostly Dire Wolf) yet so far I had 0 problem with LRMS. Why?
Because I know how to use them, and thus, how to avoid them.


Knowing is half the Victory. Some people aren't getting that and never will.

Intelligence is not for everyone sadly.

#49 Cementi

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Posted 11 November 2014 - 11:06 PM

Lrms is more of a support role and pretty much like every other multiplayer game out there dps disregards support and gives it no credit.

Easy mode? I guess maybe it might be easier for a newer player to get some points but the fact is there is a right way and a wrong way to use Lrm's.

When I started using Lrm's I boated them and brought almost nothing else but some launchers and 2k+ ammo. Now that I have become better with them I put up just as good or better damage with half the ammo or less. I still have a couple that would be considered boats but for the most part my Lrm mechs have a solid loadout of back up weapons, usually some er larges to take advantage of any holes I have made.

Lrm's are great for softening up targets and while they are doing that they can severely limit where a team is able to move. That additional time that you can pin them down or force them to take certain routes can allow your brawlers to close range without having to deal with sniper fire (or opposing Lrm's for that matter). When they do get into range now they are dealing with banged up mechs making it easier for them to get kills.

Another nice thing about having even a little bit of Lrm capability is when you cannot get a clear firing lane it still allows you to chip in on the groups target. Not likely to get you the kill but some damage is better than no damage.

The biggest mistake new players make when bringing Lrm's is they rely far to much on indirect locks. Learning how and when to get your own bringing tag and bap (with the range increase gets you a little bit of space before even IS's minimum range), Narc is also good but getting in range to use it can be risky so I personally prefer tag on an actual missle boat and leave narc to those who are getting into the close fighting.

I prefer to play more of a harass style game where I poke at a team and try and pull them out of position so I favor more agile mechs. Any light, a few mediums and my favorite is the quickdraw. However there is a bit of tactics and teamwork with playing lrm support that I do enjoy.

Long story short though like many games with support roles it is easier to play though there is a big difference between playing it and playing it well.

#50 Kilo 40

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Posted 11 November 2014 - 11:11 PM

View PostKuroNyra, on 11 November 2014 - 11:02 PM, said:

Knowing is half the Victory.


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#51 Vaderman

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Posted 11 November 2014 - 11:13 PM

View PostKilo 40, on 11 November 2014 - 10:46 PM, said:


This is just so wrong, I don't even know where to begin.



hahahahaha!! no. I don't give a damn how much AMS ammo he has and it's not my job to burn it up. I'ts my job to punch through it and cause damage. If I'm chain firing lrm5s and see AMS is chewing them up, I fire all at the same to to get through AMS.

That right there is evidence that you don't know how to use LRMs.




all three examples were obviously exaggerated. and they use those obvious exaggerations thread after thread after thread. and they do that because reality doesn't support their conclusions.


Are you telling me that the fighting doesn't start in predictable locations based on adequate LRM cover and that your movement isn't based entirely on avoiding said LRM's?

If you worked as a team you would know it's very effective to have one or more chain firing (for multiple purposes actually) while others lob barn sized salvos? Are you saying it's not effective to use them in a way to eat up several mechs stores of AMS ammo?

It's truly strange then that PGI decided to recently double the AMS ammo you can carry. Strange indeed.

#52 Kilo 40

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Posted 11 November 2014 - 11:21 PM

View PostVaderman, on 11 November 2014 - 11:13 PM, said:


Are you telling me that the fighting doesn't start in predictable locations based on adequate LRM cover and that your movement isn't based entirely on avoiding said LRM's?


yes. I'm saying exactly that.

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If you worked as a team


who's assuming someone else's skill level now?


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you would know it's very effective to have one or more chain firing (for multiple purposes actually) while others lob barn sized salvos? Are you saying it's not effective to use them in a way to eat up several mechs stores of AMS ammo?


Yes. I am saying it is not effective to use them to eat up AMS ammo. as I already said.

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It's truly strange then that PGI decided to recently double the AMS ammo you can carry. Strange indeed.


Nothing strange about it at all. the idea has been thrown around for a long time now. Russ getting pounded by LRM fire after he gave TAG and NARC a C-bill buff was the straw that broke the camels back.

#53 Tarogato

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Posted 11 November 2014 - 11:29 PM

I thought the obvious answer was rig/connection limitation. If you want to play MWO, but you only own a toaster that can pull 12fps or a connection with 600+ping, LRM's are your solution. And I bet a lot of people are running MWO on toasters.

(which also explains why lights are statistically unpopular, yet most people agree that they are actually very strong and rewarding to play ... but only if you have the fps and ping to manage it)

#54 Lykaon

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Posted 11 November 2014 - 11:29 PM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:

Now, I'm got going to go on a long winded rant about "OMFG, PGI! LRMS ARE SOOOOOOOO [enter curse word(s) here] OP!!!!!111!!!11!!1111!". Though, I COULD if I wanted too but, I'm not sure is the character limit would allow me to post everything I wanted to say.


I'm just looking to ask some of you fine(possibly good looking) people who have boated LRMs exactly what the appeal of such a play style is? Personally, I can count on one hand the amount times I've used LRMs.

I assume it's because it's a safe and easy way to make C-bills.



I have said this before and here it is again....

If you have difficulty playing against LRM boats you NEED to play AS an LRM boat.

Know your enemy learn the ins and outs of how LRMs work and you will be more capable when faced with enemy LRMs.

Some pilots identify as Assault mech pilots or heavy mech pilots or whatever weight class they stick to.Still others identify with a playstyle like brawler or sniper or support.There are even some pilots who settle into the use of a single chassis.

I am a generalist.I pilot any weight class within any role and do most equally well. I think my snipe game needs work but my close support game is strong.

And that leads me to how I learned how to "LURM". I am not a sitting way waaay back stationary spaming missile vommit kind of lurmer.

My prefered range bracket is in the 300m-600m area preferably with my own TAG laser lighting my target up.I am mobile and I am keeping pace with the battle line although I'm not in the front I am also not 800m back parked behind something very tall and very impenetrable.

Having play experience in many roles allows me to adapt to attack my enemy under the most favorable conditions for MY TEAM. This is how I developed a close support LRM technique.If the target is getting hit a second after the missile warning chimes they don't get into cover quick enough.If my missile volley is only traversing 400m it will be exposed to lower volumes of AMS fire thus more damage gets through,If I can see my target my TAG can hit them so ECM is less of a problem.

Possition and target selection become critical to close support success.You will not have the conveinence of sitting behind a rock all game vomiting missiles with a sub 40% hit ratio and think you have talent.The advantages are you will see the battle unfold because you are in it the disadvantage is after you have shredded a few enemy mechs they tend to pay attention to you and can see you.

And since I know this play style is very successful (even with minimal support when pugging) I also know LRMs could use some changes and will be adaptable enough to play an important role.

The problem with LRMs now as I see it is with enough people on a team dug in behind cover vomiting missiles with sub 40% hit ratios you still do enough to contribute.All the tonnage saved on secondary weapons,heatsinks and engine is dumped into excessive ammo counts to compensate for spamming wave after wave of inaccurate ordnance and/or larger launchers.

Part of the problem is passive data transmition that allows missile locks without the need for specialized equipment like TAG or NARC and the other is LRMs having recieved buffs to compensate for the over featured ECM resulting in very effective LRMs with little effort when no ECM cover is present and utterly useless LRM tonnage when ECM is in effect.

Fix the ECM and information warfare and we will have a better picture on where and how LRMs fit into the bigger picture.

#55 Vaderman

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Posted 11 November 2014 - 11:36 PM

View PostKilo 40, on 11 November 2014 - 11:21 PM, said:


yes. I'm saying exactly that.



who's assuming someone else's skill level now?




Yes. I am saying it is not effective to use them to eat up AMS ammo. as I already said.



Nothing strange about it at all. the idea has been thrown around for a long time now. Russ getting pounded by LRM fire after he gave TAG and NARC a C-bill buff was the straw that broke the camels back.


Then you have a vastly different experience than I do on a continual basis, as I always know where the fighting will start. The only random element seems to be conquest, I guess due to it's nature.

I didn't assume anything about your skill, I said if you worked as a team. Depleting the enemy AMS has obvious advantages.

Since other LRM advocates have said similar things I know I'm not the only one doing it.

Actually what Russ said was he'd like to see 10% less LRMs. Doubling the ammo simply allows AMS to be used longer, with the implied problem that AMS was running out of ammo too soon, hence my earlier comments.

#56 Kilo 40

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Posted 11 November 2014 - 11:47 PM

View PostVaderman, on 11 November 2014 - 11:36 PM, said:


Then you have a vastly different experience than I do on a continual basis, as I always know where the fighting will start. The only random element seems to be conquest, I guess due to it's nature.


I never said I didn't know where the fighting would start. You're the one who made the assumption on why it starts where it starts.

Quote

I didn't assume anything about your skill, I said if you worked as a team. Depleting the enemy AMS has obvious advantages.

Since other LRM advocates have said similar things I know I'm not the only one doing it.


why waste tons of LRMs to burn off AMS, and do zero damage, when you can fire through AMS and do damage? that makes absolutely no sense.

and I'm sure you've seen it said before. There are lots of very unskilled players out there.

Quote

Actually what Russ said was he'd like to see 10% less LRMs. Doubling the ammo simply allows AMS to be used longer, with the implied problem that AMS was running out of ammo too soon, hence my earlier comments.


again, you're assuming it's running out to soon because of people purposefully spamming LRM5s to make it run out soon, and forgetting about AMS shooting through mountains/floors/etc..

#57 Vaderman

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Posted 12 November 2014 - 12:08 AM

View PostKilo 40, on 11 November 2014 - 11:47 PM, said:


I never said I didn't know where the fighting would start. You're the one who made the assumption on why it starts where it starts.



why waste tons of LRMs to burn off AMS, and do zero damage, when you can fire through AMS and do damage? that makes absolutely no sense.

and I'm sure you've seen it said before. There are lots of very unskilled players out there.



again, you're assuming it's running out to soon because of people purposefully spamming LRM5s to make it run out soon, and forgetting about AMS shooting through mountains/floors/etc..


It's not an assumption, since I move the same way to avoid LRMs.

Because you use up fewer missiles to soak up the maximum amount of AMS, allowing larger numbers of your teammates LRMs to get through.

I placed in the top 15 of one of the leaderboads recently, so I wouldn't call me unskilled if that's the implication. I'm not really sure how much of an accomplishment it was but I do well enough. You're welcome to test your theory if we meet.

If on the other hand you're saying your fellow LRM advocates are unskilled I can't comment one way or another.

Adding more AMS ammo does nothing to fix the problem of shooting through geo, though toggle comes to mind.

#58 Hades Trooper

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Posted 12 November 2014 - 12:16 AM

View PostKiiyor, on 11 November 2014 - 04:45 PM, said:


Targeting MetaWolves and watching them slowly die under a barrage of missiles is a special kind of joy.


Sheer bliss when you find a metawolf in the open asking for love. Obviously they haven't gotten any replies on there dating websites so i like to send them some love in lots of small packets.

#59 Revorn

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Posted 12 November 2014 - 12:41 AM

Well, the reasons why i am playing LRM-Boats changed during Time.

At the Beginning, it was because i was unsafe, never played an FPS before, and wanted to stay back and get some breath and see how this Game is working.
Later it was because i was always cofortable with the Supporter Role, always played a Healer or Buffer in other MMO´s. (Iam realy not the Hero Type in front of the Dragon.)

And today, i like the Challange, because today, you have to work yur A** off to get aceptable Scores. And even if you are doing all the Stuff needed, Sucess depends strongly on your Enemys abbility to handle LRM´s.

Edited by Revorn, 12 November 2014 - 12:42 AM.


#60 Col Jaime Wolf

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Posted 12 November 2014 - 01:43 AM

View PostZelthar the mecha wizard, on 11 November 2014 - 03:47 PM, said:

Now, I'm got going to go on a long winded rant about "OMFG, PGI! LRMS ARE SOOOOOOOO [enter curse word(s) here] OP!!!!!111!!!11!!1111!". Though, I COULD if I wanted too but, I'm not sure is the character limit would allow me to post everything I wanted to say.


I'm just looking to ask some of you fine(possibly good looking) people who have boated LRMs exactly what the appeal of such a play style is? Personally, I can count on one hand the amount times I've used LRMs.

I assume it's because it's a safe and easy way to make C-bills.



go play lrms for a week straight then tell me what you think.

honestly go use them then come back and claim they are even a good weapon.





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