I noticed in the most recent video clip, they commented on the community organising to fight over which faction wins worlds. That left me wondering, how do Mercs fit in that? Do we get to assign who our contract is with or do we just show up to fill out games and fight randomly for either side?
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Succession Wars
Started by Reoh, Jun 25 2012 02:21 PM
3 replies to this topic
#1
Posted 25 June 2012 - 02:21 PM
#2
Posted 25 June 2012 - 02:27 PM
I think merc groops have the ability to read an accept contracts, I even think there may be multiple contracts for the same world so mercs can make a choice as to which contract they will bid on
I THINK
I THINK
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#3
Posted 25 June 2012 - 02:40 PM
Yeah looks like you're right, just found this on the Blog 1 (got bored, start rereading over stuff)
SOURCE
Quote
Faction Warfare
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
- Pledging Allegiance to a Faction
- Joining a Mercenary Corporation
- Remaining Neutral
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
SOURCE
#4
Posted 26 February 2013 - 07:07 AM
Reoh... great find.
I came to mwo when it was 'going' to be mechwarrior 5, fresh from playing mektek's mw4 'succession wars' - which was a GREAT idea in concept, but... never fully realized and never anything like enough players to utilize it.
I'd always hoped this wouild be something like a fully realized version of that - this is the most succint answer I've found as yet ( forums are easier when you know what to look for )
Thanks.
And - this renews my interest in MWO. Which is fun and addicting, but could certainly use a larger context/campaign to hold interest.
I came to mwo when it was 'going' to be mechwarrior 5, fresh from playing mektek's mw4 'succession wars' - which was a GREAT idea in concept, but... never fully realized and never anything like enough players to utilize it.
I'd always hoped this wouild be something like a fully realized version of that - this is the most succint answer I've found as yet ( forums are easier when you know what to look for )
Thanks.
And - this renews my interest in MWO. Which is fun and addicting, but could certainly use a larger context/campaign to hold interest.
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