SinnerX, on 25 June 2012 - 02:45 PM, said:
I'll be honest, this is common sense to anyone who hasn't played WoT. I know I haven't, and hearing people talk about how low level(aka new player starting tanks) can't even damage high level tanks begs a big "***?" from me. That sounds like just plain horrible game design, imo, and I don't know why everyone assumes MWO will copy it. None of the past MW games used this broken mechanic, as far as I can remember.
To be fair the likelihood of people asking those kinds of questions after a ten year gap in the franchise are understandable when the biggest and most similar game (which is a stretch in and of itself) most people have at least heard of has a fairly realistic mechanic where smaller cannons from earlier tiers won't be able to penetrate thicker armor on larger tanks from later tiers. Still, the fact that a 3rd tier tank can find itself fighting tanks 5 tiers above it is kind of broken when they have little to no chance of penetrating the enemy's armor.
Thank Kerensky that BattleTech/MechWarrior does not cater to the ultra realistic gamers out there.
Calisrue, on 25 June 2012 - 06:44 PM, said:
anyone know if they confirmed ability to shutdown active radar in this game like in others?
And no, there's been no confirmation on separate active/passive radar modes that I remember anyway. Though if you power your mech down clearly it's going to be more difficult to find using radar, however since there were no active/passive radar modes on the TT I very much doubt they'll include it even if it's been present in past games. In fact the entire Radar concept is a fabrication of the Video Games as opposed to the TT.
Edited by KageRyuu, 25 June 2012 - 07:01 PM.