Jump to content

- - - - -

Can Someone Please Explain To Me...


27 replies to this topic

#21 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 November 2014 - 01:25 PM

View PostTim East, on 14 November 2014 - 01:19 PM, said:

/edit: had to get rid of a bunch of [/color][color=#000000] that randomly inserted itself into my post for no reason I have been able to discern.


Sarna quoting can do that without "paste as plain text."

Triple Gauss IS mech.
Spoiler


#22 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 14 November 2014 - 01:27 PM

To expand on what others have said, it is generally best practice to store as much of a guass rifle's ammo with the rifle as possible. This has to do with the nature of the crit system. The ammo is inert and won't explode, so if a crit hits the ammo, you lost those ten shots but it beats having the weapon itself explode.

Gauss rifles pair up nicely with other long range weapons, including another gauss rifle. They do poorly on mechs that fight closer range.

#23 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 November 2014 - 01:27 PM

Two Gauss in this game deal the same kind of damage that one Gauss does in Battletech. Just to mention it.

...but it's loads easier to carry 1 Gauss Rifle and a standard engine. >.> Than it is to do all the upgrades, get a super XL engine and upgraded top of the Star League days (or Marik-quality) battlemech and field it with two Gauss Rifles just to do the exact same thing...but less, due to how every crit slot has health and can't be critted through armor.

#24 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 November 2014 - 01:51 PM

View PostKoniving, on 14 November 2014 - 01:27 PM, said:

Two Gauss in this game deal the same kind of damage that one Gauss does in Battletech. Just to mention it.


In all fairness, that's because we had to double armor and internals on the mechs here, because people forgot that a 4 hour long battle on TT was only 2-3 minutes in real time combat.

#25 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 14 November 2014 - 02:04 PM

View PostIraqiWalker, on 14 November 2014 - 01:51 PM, said:


In all fairness, that's because we had to double armor and internals on the mechs here, because people forgot that a 4 hour long battle on TT was only 2-3 minutes in real time combat.

I agree.

To mention it I've had some TT battles last longer, and some last shorter. The main thing was the boatload of front-loaded damage weapons combined with easy convergence. Can't have both, or we have the roller coaster that has been beta.

The major thing is while TT punishes for firing all your weapons in a cycle of usually one at a time across 10 seconds, MWO does nothing at all for firing them ALL 3 times in 10 seconds except "ghost heat", and it only does that because of threshold. In addition to a rising one, we also have an ability to increase it by yet another 20% in addition to increasing our cooling rate by 15%, which even with the DHS nerfs, still come out to more than 2.0 efficiency for up to 16 DHS.

#26 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 14 November 2014 - 02:42 PM

Gauss is hardly nerfed... As for the explosion part, that has always been in since the start.. I don't think the % of explosion chance has changed at all, maybe it has from early beta, not sure.. the only change i have noticed is the CHarge time being added about a year ago..


outside of all that.. Some popular thoughts on the Gauss, is, don't stick it in a torso, Arm mounted mechs are much better for it. But if you have to play a mech that you do stick it in your torso, Twist, and keep that side away from fire. It is really no different than what HBK users have been doing for a long time.. Protect your vital parts, to keep your vital weapons. It is a major part of MWO.

#27 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,684 posts
  • LocationUnited States

Posted 14 November 2014 - 03:06 PM

Originally, the gauss did not explode. It was added Jan of closed beta I think. Around the same time as Alpine. Before that time, gauss kitties reigned supreme. Well, there were other factors that made them reign supreme, but having no drawbacks certainly helped.

Edited by TheCaptainJZ, 14 November 2014 - 03:06 PM.


#28 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 November 2014 - 03:45 PM

View PostTheCaptainJZ, on 14 November 2014 - 03:06 PM, said:

Originally, the gauss did not explode. It was added Jan of closed beta I think. Around the same time as Alpine. Before that time, gauss kitties reigned supreme. Well, there were other factors that made them reign supreme, but having no drawbacks certainly helped.


The Gauss was meant to always explode. They just didn't know how to do it right until then.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users