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#1 Captain Stiffy

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Posted 12 November 2014 - 09:45 PM

There should be a way to let the matchmaker pick a mech for you from your valid mechs and have an almost zero wait time.

#2 Mothykins

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Posted 12 November 2014 - 09:46 PM

10/10, would enjoy. Has to be any mode though.

#3 Escef

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Posted 12 November 2014 - 09:55 PM

Interesting. Not sure if it would would be feasable.

#4 Eboli

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Posted 12 November 2014 - 10:29 PM

Maybe have a deck of 4 mechs (1 for each weight class) all set to go and let Matchmaker work out the mech.

#5 MikeBend

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Posted 12 November 2014 - 11:07 PM

Yeah, 1 for each weight class.

#6 Mystere

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Posted 12 November 2014 - 11:24 PM

Your suggestion will just be another "queue", further diluting the player base.

Just remove Elo, 3/3/3/3, solo/group separation, and any other restrictions programmed into the matchmaker and just let everything be random in a single queue.

And when Community Warfare arrives, just dump everyone in it.

Much simpler. ;)

#7 Escef

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Posted 12 November 2014 - 11:31 PM

View PostMystere, on 12 November 2014 - 11:24 PM, said:

Just remove Elo, 3/3/3/3, solo/group separation, and any other restrictions programmed into the matchmaker and just let everything be random in a single queue.

I remember early open beta matchmaking... No thanks.

#8 Mystere

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Posted 12 November 2014 - 11:33 PM

View PostEscef, on 12 November 2014 - 11:31 PM, said:

I remember early open beta matchmaking... No thanks.


I actually enjoyed it, and I was playing solo (and still am 100%).

#9 Vezm

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Posted 12 November 2014 - 11:40 PM

View PostMystere, on 12 November 2014 - 11:24 PM, said:

Your suggestion will just be another "queue", further diluting the player base.

Just remove Elo, 3/3/3/3, solo/group separation, and any other restrictions programmed into the matchmaker and just let everything be random in a single queue.

And when Community Warfare arrives, just dump everyone in it.

Much simpler. ;)

I believe he's suggesting using the same queue but having the MM decide what weight mech it needs to fit you into an available match. This would not dilute the player base, and the more people who selected such an option, the faster MM would find matches for you.

#10 Escef

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Posted 12 November 2014 - 11:44 PM

View PostMystere, on 12 November 2014 - 11:33 PM, said:


I actually enjoyed it, and I was playing solo (and still am 100%).

I vividly recall in my new player days getting my hindquarters torn to shreds by experienced players. I can only see this idea of yours as a disservice to the community.

#11 Mystere

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Posted 12 November 2014 - 11:55 PM

View PostEscef, on 12 November 2014 - 11:44 PM, said:

I vividly recall in my new player days getting my hindquarters torn to shreds by experienced players. I can only see this idea of yours as a disservice to the community.


I got my behind handed to me too many times. But, that made winning against them even sweeter.

Besides, how many iterations of the matchmaker have we already had? And yet, after all of that, people are still complaining about it. It has become the ultimate bogeyman.

#12 Escef

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Posted 13 November 2014 - 01:09 AM

View PostMystere, on 12 November 2014 - 11:55 PM, said:


I got my behind handed to me too many times. But, that made winning against them even sweeter.

Besides, how many iterations of the matchmaker have we already had? And yet, after all of that, people are still complaining about it. It has become the ultimate bogeyman.

Current matchmaking is better than it was when match making was just, "Yup, that's enough guys for a game, go!" That people complain is not cause to rip up the work done to date and revert to matches without the making.

#13 Equalizer

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Posted 13 November 2014 - 06:34 AM

View PostEscef, on 13 November 2014 - 01:09 AM, said:

Current matchmaking is better than it was when match making was just, "Yup, that's enough guys for a game, go!" That people complain is not cause to rip up the work done to date and revert to matches without the making.


Totally agree with this, matchmaking was so much worse with the mixed queues and no tonnage limitations that one-sided stomps like the ones below were quite common. It was so bad that a lot of matches would end up with at least considerable tonnage advantage for one side or 4-man lances facing pugs with and 2-man groups.

Posted Image
Posted Image

#14 Mechteric

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Posted 13 November 2014 - 06:40 AM

Rather than choosing from all my active mechs, why not a "dropship" of 4 mechs and it can just pick the first one that happens to find the quickest match?

This is mostly because I can't afford to put modules on more than 4 mechs (or 1 really)

Edited by CapperDeluxe, 13 November 2014 - 06:45 AM.


#15 Joseph Mallan

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Posted 13 November 2014 - 06:42 AM

View PostCaptain Stiffy, on 12 November 2014 - 09:45 PM, said:

There should be a way to let the matchmaker pick a mech for you from your valid mechs and have an almost zero wait time.

This would be cool for those who want to pilot whatever mech. Just make it a checkbox option and I will continue to drop in what I want to drop in. :D

#16 NextGame

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Posted 13 November 2014 - 06:49 AM

would be nice to be able to have a number of mechs readed up and just let the MM pick which one you use. As long as it wasnt a straight pick from all your mechs, otherwise I would end up having to run a bunch of crap frequently, and would end up selling about 150 mechs.

#17 DaniBot

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Posted 13 November 2014 - 06:57 AM

When comes MwO for PlayStation btw ?

#18 Joe Mallad

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Posted 13 November 2014 - 07:20 AM

View PostMystere, on 12 November 2014 - 11:24 PM, said:

Your suggestion will just be another "queue", further diluting the player base.

Just remove Elo, 3/3/3/3, solo/group separation, and any other restrictions programmed into the matchmaker and just let everything be random in a single queue.

And when Community Warfare arrives, just dump everyone in it.

Much simpler. ;)
that will never happen. We still new some kind of guidelines to follow. Lift them all and we will go back to full 12 man Assault teams and full 12 man light ECM teams... No thank you.

All other shooter games let you jump into a que and you then have a time limit to pick your pre set up load out for your soldier or mech or whatever. And If you don't, it picks one for you and off you go.

We need ques where we drop in, and all lances are based in tonnage of up to a max of 240.

You drop into the que and "then" pic your mech within the lance under the 240 tonnage limit and go.

If 4 guys drop in together... They are pre-signed a lance and those 4 guys have to pick their 4 mechs to hit or stay under the tonnage cap of 240. If a 2 man and 2 solo players drop in, they could be thrown together as the next lance and again, they pick their mechs to get that 240 tonnage limit or stay under the limit, whatever.

If we have to wait 5 to 10 minutes for the ****** match maker to pick somewhat balanced teams, why not just let us all drop into ques and from that point, spend the 5 or 10 minutes to talk with our lance mates and pick our mechs that will hit or stay under the tonnage limit, while also getting to see what map and game mode we are playing in? This way guys can pick mechs that would better fit the environment of play.

Edited by Yoseful Mallad, 13 November 2014 - 07:20 AM.


#19 Mystere

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Posted 13 November 2014 - 08:34 AM

View PostYoseful Mallad, on 13 November 2014 - 07:20 AM, said:

that will never happen. We still new some kind of guidelines to follow. Lift them all and we will go back to full 12 man Assault teams and full 12 man light ECM teams... No thank you.

All other shooter games let you jump into a que and you then have a time limit to pick your pre set up load out for your soldier or mech or whatever. And If you don't, it picks one for you and off you go.

We need ques where we drop in, and all lances are based in tonnage of up to a max of 240.

You drop into the que and "then" pic your mech within the lance under the 240 tonnage limit and go.

If 4 guys drop in together... They are pre-signed a lance and those 4 guys have to pick their 4 mechs to hit or stay under the tonnage cap of 240. If a 2 man and 2 solo players drop in, they could be thrown together as the next lance and again, they pick their mechs to get that 240 tonnage limit or stay under the limit, whatever.

If we have to wait 5 to 10 minutes for the ****** match maker to pick somewhat balanced teams, why not just let us all drop into ques and from that point, spend the 5 or 10 minutes to talk with our lance mates and pick our mechs that will hit or stay under the tonnage limit, while also getting to see what map and game mode we are playing in? This way guys can pick mechs that would better fit the environment of play.


Community Warfare is to dispense with Elo, 3/3/3/3, and solo/group separation. Instead, each player will be given a 240-ton limit to select 4 Mechs for a drop deck. In addition, any player and group is allowed to que for any planetary attack or defense within their faction alignment.

As such, to keep CW well populated, I am proposing to either:
  • drop the other queues
  • consolidate them into a single queue
Considering that CW is supposed to be the "meat" of MWO, it is best to keep it well fed. :D

Edited by Mystere, 13 November 2014 - 08:35 AM.


#20 Pjwned

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Posted 13 November 2014 - 08:38 AM

View PostCapperDeluxe, on 13 November 2014 - 06:40 AM, said:

Rather than choosing from all my active mechs, why not a "dropship" of 4 mechs and it can just pick the first one that happens to find the quickest match?

This is mostly because I can't afford to put modules on more than 4 mechs (or 1 really)


The fact that modules would prevent people from having an optimal play experience with a feature like this just further highlights why modules are bad and how bad they are.





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