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will this be awsome like MW3 or mw4 vengance?


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#21 Bryan Kerensky

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Posted 31 August 2012 - 09:27 AM

View PostFresh Meat, on 30 August 2012 - 07:37 PM, said:

MWO is overly arcadey kinda like MW4... If you want something like MW3 try MWLL

MWO is more akin to MW2 Mercs and MW3 is NOTHING like MWLL.

#22 River Walker

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Posted 31 August 2012 - 09:45 AM

View PostBluten, on 30 August 2012 - 07:46 PM, said:

People don't seem to realize that MW3 and MW4 weren't accurate with Battletech source material and are in very different time periods than this game. This game reminds me more of MW 2 Mercs, which has a much more similar Mechlab, same era technology, and no things like Combat third person view or coolant flushing. It's more or less a sequel/remake to MW 2 Mercs, not those other games. Age aside, that was the best game in the series and that is the one they are mirroring here, with the Mechlab, view mode, time period, etc.


I have some bad news for you MWO has the same prob with the Battletech source material as MW3 MW4.
All I can say is thier are working on it and Beta user are talking about such thinks a lot. Thier are 2 camps on this One are the hard core battletech Fans the other are the PVP get it out as a Arcade game.
I cant say any thing more on this.

#23 Fresh Meat

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Posted 31 August 2012 - 09:47 AM

View PostBryan Kerensky, on 31 August 2012 - 09:27 AM, said:

MWO is more akin to MW2 Mercs and MW3 is NOTHING like MWLL.


OK mr kerensky, but that just makes MWO even more arcadey and regressive.

To say MW3 is Nothing like MWLL is absurd, there are many parallels because both are more SIM oriented. (aiming that is not purposely made sloppy by goofy mechanics, effective long range combat, mechs actually feel heavy, better armor standards that don't always give the opponent plenty of liberty to close in, etc)

Edited by Fresh Meat, 31 August 2012 - 09:50 AM.


#24 Joanna Conners

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Posted 31 August 2012 - 09:47 AM

This is definitely the best MechWarrior title since the mid 90s. MechWarrior 3 was an excellent game, but it went forward at the cost of greatness.

#25 Justin Xang Allard

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Posted 31 August 2012 - 09:47 AM

View PostBluten, on 30 August 2012 - 07:46 PM, said:

People don't seem to realize that MW3 and MW4 weren't accurate with Battletech source material and are in very different time periods than this game. This game reminds me more of MW 2 Mercs, which has a much more similar Mechlab, same era technology, and no things like Combat third person view or coolant flushing. It's more or less a sequel/remake to MW 2 Mercs, not those other games. Age aside, that was the best game in the series and that is the one they are mirroring here, with the Mechlab, view mode, time period, etc.


It reminds me of the 3025 beta, except packed full of win. You are right on mw3 and 4 were nearly different games.

#26 Mechwarrior Buddah

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Posted 31 August 2012 - 10:01 AM

View PostFresh Meat, on 30 August 2012 - 07:37 PM, said:

MWO is overly arcadey kinda like MW4... If you want something like MW3 try MWLL


Likie that without the mechlab... Ill pass

#27 MiG77

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Posted 31 August 2012 - 10:38 AM

View PostFresh Meat, on 31 August 2012 - 09:47 AM, said:


OK mr kerensky, but that just makes MWO even more arcadey and regressive.

To say MW3 is Nothing like MWLL is absurd, there are many parallels because both are more SIM oriented. (aiming that is not purposely made sloppy by goofy mechanics, effective long range combat, mechs actually feel heavy, better armor standards that don't always give the opponent plenty of liberty to close in, etc)


I dont understand how MWLL's powerarmors inside mechs, 20s field repairs or hand held weapons (micro PPC) being better than mech mounted makes it more SIM oriented. All those are very arcade like features...

Edited by MiG77, 31 August 2012 - 10:39 AM.


#28 Bryan Kerensky

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Posted 31 August 2012 - 10:57 AM

View PostFresh Meat, on 31 August 2012 - 09:47 AM, said:


OK mr kerensky, but that just makes MWO even more arcadey and regressive.

To say MW3 is Nothing like MWLL is absurd, there are many parallels because both are more SIM oriented. (aiming that is not purposely made sloppy by goofy mechanics, effective long range combat, mechs actually feel heavy, better armor standards that don't always give the opponent plenty of liberty to close in, etc)

MWLL was far from SIM oriented. Aiming is a joke since MWLL players spend more time cowering over the hill with their LRMs than actually doing anything.

To each his own.

Edited by Bryan Kerensky, 31 August 2012 - 10:57 AM.


#29 verybad

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Posted 31 August 2012 - 10:58 AM

View PostKraven Kor, on 31 August 2012 - 09:10 AM, said:

MW:4 was... not awesome.

This game... will be awesome.

MW4 brought electronics into the field- made them matter tactically, and it made mechs not gunbags; a different mech the same tonnage as an other would operate differently. MW4 was not a perfect game, and it wasn't perfectly executed, but it had a lot of very good ideas. Give credit where credit was due.

#30 Fresh Meat

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Posted 31 August 2012 - 11:41 AM

View PostMiG77, on 31 August 2012 - 10:38 AM, said:


I dont understand how MWLL's powerarmors inside mechs, 20s field repairs or hand held weapons (micro PPC) being better than mech mounted makes it more SIM oriented. All those are very arcade like features...


your right about the battle armor, they are dumb and i hate them. BA are actually why I stopped playing MWLL.

#31 Fresh Meat

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Posted 31 August 2012 - 11:51 AM

View PostBryan Kerensky, on 31 August 2012 - 10:57 AM, said:

MWLL was far from SIM oriented. Aiming is a joke since MWLL players spend more time cowering over the hill with their LRMs than actually doing anything.

To each his own.


I said far more sim oriented.

At least they have to poke their head over the hill to get a lock :), and the "cowering" is because long range weapons are actually long range and effective at 1000m+.

I don't see how that makes aiming a joke though? Wouldn't you say a multi-million cbill war machine with sloppy aiming mechanics and no effective long rang potential is a joke? If not it just means the game is woefully arcadey.

#32 Shai tan

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Posted 31 August 2012 - 11:59 AM

MW 4 could have been cool. But the Devs took away the incockpit views, and gave us what? HUDs. It felt too close to Quake for me. You cannot have a Mechwarrior without incockpit views. At least, not if you want MY bucks.

#33 Fresh Meat

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Posted 31 August 2012 - 12:30 PM

View PostShai tan, on 31 August 2012 - 11:59 AM, said:

MW 4 could have been cool. But the Devs took away the incockpit views, and gave us what? HUDs. It felt too close to Quake for me. You cannot have a Mechwarrior without incockpit views. At least, not if you want MY bucks.


not just that but they actually made aiming smoother in 3rd person, i had a ton of fun playing it though. Its like MWO if you take it too seriously your gunna have a bad time :) great mech lab though :) oh and CTF all arcade games need CTF hint hiint...

#34 Kraven Kor

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Posted 31 August 2012 - 01:07 PM

View PostFresh Meat, on 31 August 2012 - 12:30 PM, said:


not just that but they actually made aiming smoother in 3rd person, i had a ton of fun playing it though. Its like MWO if you take it too seriously your gunna have a bad time :( great mech lab though :) oh and CTF all arcade games need CTF hint hiint...


I actually liked the MW:4 Mechlab, to an extent. It was at least polished, but it had the same issue as MW:3 - not the fault of the mechlab, but again, "Medium Lasers for the Win" comes to mind :(

I quit the game in disgust after about six or seven attempts at doing PVP and seeing everyone in the same damn mechs / builds.

#35 h00n

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Posted 31 August 2012 - 03:34 PM

View PostMaDReIIiK, on 25 June 2012 - 02:53 PM, said:

mechwarrior 3 i loved how lag shooting was a measure of skill and in mw4 tactics and group play was a measure of skill. or will i just be able to 1vs 10 a team?
any old zone players out there need a wingman or captian?

c1 dropship 4life holla

PS. just found my old sidewinder in the closet look out nubs ima be hunting!


It makes me laugh that you thought MW4 vengeance was good.

#36 Grendel408

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Posted 31 August 2012 - 04:29 PM

I love lag shooting with autocannons... at a moving target :) Oh wait... that's like firing a rifle at a moving target too...

Let's all pray to the 'Mech-Gods that it's not like MW2 lag shooting (aiming 5 lengths ahead of target) :(

#37 Joanna Conners

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Posted 31 August 2012 - 04:33 PM

View PostGrendel408, on 31 August 2012 - 04:29 PM, said:

I love lag shooting with autocannons... at a moving target :) Oh wait... that's like firing a rifle at a moving target too...

Let's all pray to the 'Mech-Gods that it's not like MW2 lag shooting (aiming 5 lengths ahead of target) :(


I think most of us have high speed internet now and not dial-up. I don't think lag shooting will be on the table. :(

#38 Grendel408

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Posted 31 August 2012 - 05:49 PM

View PostDemona, on 31 August 2012 - 04:33 PM, said:


I think most of us have high speed internet now and not dial-up. I don't think lag shooting will be on the table. B)

sarcasm... learn it... use it... love it... :D

#39 verybad

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Posted 31 August 2012 - 08:04 PM

View PostShai tan, on 31 August 2012 - 11:59 AM, said:

MW 4 could have been cool. But the Devs took away the incockpit views, and gave us what? HUDs. It felt too close to Quake for me. You cannot have a Mechwarrior without incockpit views. At least, not if you want MY bucks.


Umm, there are incockpit views. Not exactly high res, but definately there.

#40 SouthernRex

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Posted 01 September 2012 - 05:36 AM

Still would like to know why Joystick "won't be needed" (what a silly statement.) Your PM box is full, so I couldn't PM you.





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