Zeece, on 13 November 2014 - 08:35 PM, said:
# What are the planned limitation on Group Creation in CW?
- None.. this is suppose to be hardcore mode
- Large Groups and Competitive teams are not going to be stopped by groups of Solo Players. The Counter for these are more of the same.
- Big groups want to see big rewards.
- Solo player support needs to be watched, as its going to be very hostile for these players, but there will be trade offs that will need to be evaluated.
- Probably very tough for Solo players
Sigh...there goes more of my enthusiasm then. I understand that the big groups of players need something to really satisfy them but I'm very likely not going to be interested in a large amount of group play so I hope solo player frustrations will be addressed sooner rather than later.
I just don't want to see such a huge feature completely dominated by competitive teams I guess.
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- Battle Wheels and VOIP additions on the board to get into the game.
Well that should help somewhat.
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# Set of Module of cost more mech with upgrades. Makes Dropship mode VERY expensive to outfit mechs. Will this change
- Maybe change modules system to that modules are cheap but are permanent additions to mech.
I like this, please do something like this.
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- Perhaps MC to remove them like WoT
I can't stress enough how thoroughly I dislike
this idea though, please
DO NOT limit basic features like that behind a paywall, that's a fantastic way to piss people off a great deal.
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- likes the expensive but interchangeable
Assuming that this means Russ likes the way it is now, there are advantages to it but the modules are too expensive now.
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# What were your takeaways from the Weekend Challenge with Weight Limits to help Group Queue MM
- Keep 3/3/3/3 in UI make it more restrictive 2 - 1/1, 4 1/1/1/1, 8 2/2/2/2, 9 3/2/2/2
Not the answer I was hoping for at all, limiting groups by weight class is lame.
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- Provide Small Handicap to Small groups... with tonnage restrictions 2 man 60 - 175 3man 120 -230tons 12man 480 - 720
Well that's...better, I guess.
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- Match up group sizes on each side
- Layer in Average ELO for groups
This wasn't already done?
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- Reintroduce Game Mode voting with ability to veto ONE and Only One Mode
So can you still set a game mode that you prefer? For example, prefer conquest, assault not preferred but would still play, and veto skirmish, is that something that could happen?
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# When will these changes be made?
- After Christmas
Hopefully that doesn't mean like 3 months after Christmas.
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# Any plans to fix JJ animation on certain mechs that allows them avoid/spread damage?
- Aware of issue but not near future fix.. 2015
This is really the sort of thing that should have been fixed sooner rather than later if you ask me.
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# TTK Triple HP on all mechs to make everyone will more survivable?
- Match Length since Quirks has dropped only 15 seconds.
- Trying to find a good way track this better.
- Based on Match length the TTK probably has only drop a small amount.
- Might consider increasing Armor and HP in short term.
- Current Meta from their stand point is all MPL and SRMS now.
- Looking for balance... always going on
I really don't want to see another armor/structure increase, especially considering light mechs will likely get screwed as a result. There are many other ways to address this sort of thing properly, like fixing heat or toning down some builds with quirks if necessary; maybe even add more consumable stuff aside from strikes to address this sort of thing.
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# What was the result of the community outreach on ECM?
- Still committed to attacking the ECM problem with directed Town-halls
- Probably post Christmas
- wants to talk ECM, Ghost Heat
Fair enough, I wish it was more thoroughly addressed sooner though.
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# Do you have plans to review mechs that have fallen short of the mark on Quirks?
- already have a list building
- probably no changes until Dec 16th build at the earliest and even then will be small to start
I would just like to comment that something like +10% range on SRM4 launchers (only +5% with SRM2 or SRM6) is really pitiful, if you want to add range quirks like this then at least make the range boost actually worth something.
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# Any plans for global help and chat tabs?
- Huge revamp of UI underway
- Smurfy Mechlab + Collapse Smurfy view
- Potential to drag weapons directly onto the mech
- Alot of work.. most after the New Year
- If going to go Steam 1st 1/2 of next years need a FTUE overhaul including help and new tutorials
- No ETA
# UI 3.0 when?
- You can call the above 3.0 if you want
- 1st 1/2 of 2015
- He will call it 2.5
- it will be wicked
Again, this should have been addressed sooner. From what I understand the UI 2.0 was still helpful on your end to be able to do stuff you couldn't before (e.g achievements and easy redeeming of rewards) but the UI is such a mess that in a number of ways even 1.0 was better.
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# Plans to take smaller maps out of rotation, enlarge or revamp them?
- Been talking about reworking them
- Using them for FTUE to ease new players into the game in 4v4 games
Sounds neat.
Edited by Pjwned, 14 November 2014 - 04:56 AM.