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Should The Ppc Minimum Range Be Reduced A Bit?

Balance Weapons

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#1 El Bandito

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Posted 13 November 2014 - 08:24 PM

The 100 speed addition was much needed and I can reliably hit people with PPCs for 500-600 meter range. It's just that there are many speedy brawlers nowadays that manage to get within 90 meters of my mech and render the weapon useless. That's fine counter-balance to a weapon that does PPFLD and has good range and is not as hot as the ERPPC, but do you think 90 meters is bit too much? Perhaps 75 meters instead?

Edited by El Bandito, 13 November 2014 - 08:24 PM.


#2 FupDup

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Posted 13 November 2014 - 08:25 PM

I'd rather have them just do reduced damage within 90m (based on distance) instead of instantly slashing down to zero damage.

#3 Corbon Zackery

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Posted 13 November 2014 - 08:26 PM

You should be able to remove the capacitor on the PPC so it has no minimal range but damages both mechs. exactly how much damage at min range you would both take is up to the developers.

#4 El Bandito

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Posted 13 November 2014 - 08:26 PM

View PostFupDup, on 13 November 2014 - 08:25 PM, said:

I'd rather have them just do reduced damage within 90m (based on distance) instead of instantly slashing down to zero damage.



Kinda like Clan LRMs? That sounds good.

#5 Brody319

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Posted 13 November 2014 - 08:27 PM

I think 90M is a good number. It forces people to either bring back up weapons or stay with the team. You should keep them at a distance anyway, and Only rarely do I see a mech get within the 90M range that isn't a light, and if its a heavy or assault you are probably dead anyway if you don't have teammates or backup weapons.

#6 UrsusMorologus

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Posted 13 November 2014 - 08:28 PM

Get rid of it. Cant use it on anything since its no good for close defense and cant reach out for sniping

#7 bluepiglet

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Posted 13 November 2014 - 08:28 PM

There should be an override function to remove the minimum range, at certain cost, like a 30% chance to backlash which does no damage but give heat nevertheless.

#8 Aresye

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Posted 13 November 2014 - 08:28 PM

90m is like nearly on top of the mech. Really not that big of a price to pay for how much less heat it generates than the ERPPC.

#9 TheCaptainJZ

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Posted 13 November 2014 - 08:30 PM

View PostFupDup, on 13 November 2014 - 08:25 PM, said:

I'd rather have them just do reduced damage within 90m (based on distance) instead of instantly slashing down to zero damage.

They used to work that way, remember?

#10 FupDup

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Posted 13 November 2014 - 08:31 PM

View PostTheCaptainJZ, on 13 November 2014 - 08:30 PM, said:

They used to work that way, remember?

Exactly...

#11 El Bandito

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Posted 13 November 2014 - 08:32 PM

View PostAresye, on 13 November 2014 - 08:28 PM, said:

90m is like nearly on top of the mech. Really not that big of a price to pay for how much less heat it generates than the ERPPC.

From my experience on eliting those Awesomes, 90 meters is still quite the distance. I really do not know if regular PPC is worth mounting on a mech that is not quirked for it, especially Heavy/Assault chassis.

Edited by El Bandito, 13 November 2014 - 08:34 PM.


#12 Mathium

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Posted 13 November 2014 - 08:36 PM

I've always expected PGI to introduce weapon modules to reduce minimum range on PPC's and LRM's. Surprised that it hasn't happened yet.

#13 Lightfoot

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Posted 13 November 2014 - 08:37 PM

They should restore PPCs to 1500 mps. They have the minimum range to balance this. Right now MWO has no long range weapon for the Inner Sphere. Clan tech does have lots of longer range weapons now and they win with range mostly.

No one uses the Gauss Rifle unless it is 2xGauss which is too boring.... unless you are in a Dire-Wolf with other weapons. Who wants a Gauss Rifle that can only be used as a macro-fired exploit anyway?

So, restore the PPC to long range fuctionality and make it so only one Gauss Rifle fires like any other weapon. The joke is that Lasers are actually much more damaging than PPCs, but at mid to close range. I switched to Lasers from PPCs and I blow up light mechs with ease now. Much more efficient than PPCs. Lasers are just point and click, no timing involved at all.

#14 LT. HARDCASE

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Posted 13 November 2014 - 08:43 PM

View PostTheCaptainJZ, on 13 November 2014 - 08:30 PM, said:

They used to work that way, remember?

What was the damage fall off like?

#15 FupDup

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Posted 13 November 2014 - 08:45 PM

View PostKevjack, on 13 November 2014 - 08:43 PM, said:

What was the damage fall off like?

Linear from 10 damage at 90m to 0 damage at 0m.

#16 TheCaptainJZ

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Posted 13 November 2014 - 10:35 PM

If I remember correctly, it was bugged or inconsistent and they just decided to yank it all together as a nerf as well

#17 Thorqemada

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Posted 13 November 2014 - 10:37 PM

PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!

#18 LordKnightFandragon

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Posted 14 November 2014 - 12:26 AM

View PostThorqemada, on 13 November 2014 - 10:37 PM, said:

PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!



GRs in TT have a min range of 2 already, PPC is 3, idk what the min range is to represent, but yeah, why dont we have one in game? lol.

#19 Blood Rose

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Posted 14 November 2014 - 03:40 AM

View PostLordKnightFandragon, on 14 November 2014 - 12:26 AM, said:



GRs in TT have a min range of 2 already, PPC is 3, idk what the min range is to represent, but yeah, why dont we have one in game? lol.


Its meant to represent the weapons targeters and adjusters, which are built for long range shooting, having a hard time adjusting to shooting a close in target with a precision shot. Minimal range gave a 2 point penalty to hit per hex of minimal range.

#20 Hades Trooper

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Posted 14 November 2014 - 04:34 AM

Omg, quirks aren't enough you got firetstarters doing 32 alphas non stop and now more whinging,

when would be enough?

IF you friggin don't like min range or the long range of a ppc,

USE a FLUCKIN ER Version instead of FLUCKING whinging





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