Full Mechs List Has Been Fixed
#1
Posted 14 November 2014 - 12:27 PM
Cause was an iceferret file that had been checked in with the I capitalized.
#2
Posted 28 November 2014 - 11:23 AM
Jon Cunningham, on 14 November 2014 - 12:27 PM, said:
Cause was an iceferret file that had been checked in with the I capitalized.
Hey Jon,
Thank you! Would it be possible to get a fix on the OmniParts export, as well? It's currently returning a 500 error.
http://static.mwomer.../list/full.json
Thank you!
#3
Posted 28 November 2014 - 06:33 PM
All mechs show class "light" though this is determinable quite readily from the tonnage.
Could do with module slots breakdown (i.e. number of each type).
#4
Posted 01 December 2014 - 02:55 PM
SI The Joker, on 28 November 2014 - 11:23 AM, said:
Hey Jon,
Thank you! Would it be possible to get a fix on the OmniParts export, as well? It's currently returning a 500 error.
http://static.mwomer.../list/full.json
Thank you!
Yeah, I'll take a look at omniparts.
Noesis, on 28 November 2014 - 06:33 PM, said:
All mechs show class "light" though this is determinable quite readily from the tonnage.
Could do with module slots breakdown (i.e. number of each type).
Thought that one had been fixed, will take a look again.
#5
Posted 13 February 2015 - 11:18 AM
#6
Posted 23 March 2015 - 05:14 AM
Also why is the QuirkList item populated on the root mech chassis when there are no Quirks? (e.g. TBR PRIME) Empty arrays are not legal in JSON as far as NewtonSoft's .NET libraries are concerned...
Edited by Toadflakz, 23 March 2015 - 05:15 AM.
#7
Posted 23 March 2015 - 05:26 AM
Quote
There was a problem reading the stream from the Primary HyperPulse generator.
COMSTAR//3829004//OPS // support@mwomercs.com // OPS//4009283//COMSTAR
#8
Posted 23 March 2015 - 01:27 PM
JOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
#9
Posted 25 March 2015 - 01:18 AM
#11
Posted 02 April 2015 - 09:38 AM
#12
Posted 03 April 2015 - 01:48 AM
#13
Posted 23 April 2015 - 09:30 AM
#14
Posted 20 May 2015 - 06:51 AM
#15
Posted 30 July 2015 - 07:11 AM
#16
#17
Posted 31 July 2015 - 08:10 AM
Rushin Roulette, on 31 July 2015 - 03:37 AM, said:
Can we now get a fix for the fix, so that the fixed page is fixed?
I wouldn't hold your breath :|
I put my MWO app's development (see sig) on hold waiting for this to be fixed, but I'm thinking that I'll be better off taking the Smurfy approach and parsing the data from game files (or just using Smurfy's site for data). Either way, it represents a non-trivial amount of time, effort, and cost (maintaining a moderately-high availability proxy site to serve data to the app is cheap, but it's not nothing).
#18
Posted 31 July 2015 - 08:54 PM
Muzakman, on 31 July 2015 - 08:10 AM, said:
I put my MWO app's development (see sig) on hold waiting for this to be fixed, but I'm thinking that I'll be better off taking the Smurfy approach and parsing the data from game files (or just using Smurfy's site for data). Either way, it represents a non-trivial amount of time, effort, and cost (maintaining a moderately-high availability proxy site to serve data to the app is cheap, but it's not nothing).
Mate smurfy runs an API so you can pull all the mech data from him. And as access time goes Smurfies is 100 times faster too
#19
Posted 03 August 2015 - 06:41 PM
#20
Posted 03 August 2015 - 06:55 PM
Motivation...rising...
Edited by Muzakman, 03 August 2015 - 06:56 PM.
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