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What Would Mwo Be Like..


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#1 Quxudica

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Posted 14 November 2014 - 06:05 PM

If weapons and equipment had actual size requirements. I don't mean critical slots, but actual set dimensions. What if an SRM six was to big to fit in a Raven, an LRM20 to large to drop in a Stormcrow or a Gauss Rifle to big to fit in a K2? What if a PPC cannon, that is the size of a Spiders torso on a K2, couldn't just be dropped into a Spiders energy arm?

What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?

What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?

How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?

Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?

I enjoy the customization aspect of the game. But sometimes limitations are good things.

I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.

#2 R Razor

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Posted 14 November 2014 - 06:11 PM

I'd love to see it evolve to that level, don't think it ever will though, the whine would be legendary and PGI listens to that above all else.

#3 Quxudica

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Posted 14 November 2014 - 06:26 PM

View PostR Razor, on 14 November 2014 - 06:11 PM, said:

I'd love to see it evolve to that level, don't think it ever will though, the whine would be legendary and PGI listens to that above all else.


I don't think it's "Whine" really. That's a bit of a copout answer. I'm not entirely sure what their reasoning was for going the way they did, but I'd wager that the reason we won't see it "evolve" into that is simply because it'd probably be to big a depature from what they have. It would almost be reinventing the game, which is always dangerous to do once you have something established.

Still, I wonder if such restrictions might have helped prevent many of the issues that have been a constant for the game over the years. If nothing else it would likely serve to define mech roles much more clearly.

#4 R Razor

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Posted 14 November 2014 - 06:38 PM

Whine wasn't the reason they did what they did, incompetence covers that part............whine is the reason they will never make any changes to the game that will bring it even remotely close to what you're talking about.

#5 Turist0AT

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Posted 14 November 2014 - 06:40 PM

it would suck.

Edited by Turist0AT, 14 November 2014 - 06:42 PM.


#6 Quxudica

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Posted 14 November 2014 - 06:42 PM

View PostTurist0AT, on 14 November 2014 - 06:40 PM, said:

it would suck. imo.


Your argument is both detailed and compelling.

#7 El Bandito

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Posted 14 November 2014 - 06:44 PM

If weapons worked like that, we wouldn't have had Quad PPC Stalker, Triple PPC + Gauss Highlander, Dual Gauss Cat/Jager, and Dual AC20 Cat/Jager bullshit, and there would be no need for convoluted global nerf such as Ghost Heat in the first place.

I always advocated sized hardpoints and I still do now. As for the cheese mechs like Thunder Hawk, just slap in tons of negative quirks, IF it comes out. History had proven that even the cheesiest mech is no match for negative quirks.

Edited by El Bandito, 14 November 2014 - 06:48 PM.


#8 Lyoto Machida

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Posted 14 November 2014 - 06:45 PM

View PostTurist0AT, on 14 November 2014 - 06:40 PM, said:

it would suck.


Posted Image

#9 Daneiel

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Posted 14 November 2014 - 06:48 PM

View PostQuxudica, on 14 November 2014 - 06:05 PM, said:

If weapons and equipment had actual size requirements. I don't mean critical slots, but actual set dimensions. What if an SRM six was to big to fit in a Raven, an LRM20 to large to drop in a Stormcrow or a Gauss Rifle to big to fit in a K2? What if a PPC cannon, that is the size of a Spiders torso on a K2, couldn't just be dropped into a Spiders energy arm?

What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?

What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?

How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?

Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?

I enjoy the customization aspect of the game. But sometimes limitations are good things.

I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.


What would MWO be ? - Hmmm .... maybe a Battletech game not an abomination.

#10 CocoaJin

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Posted 14 November 2014 - 06:49 PM

I reckon the Awesome would be...well, awesome.

#11 Telmasa

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Posted 14 November 2014 - 11:19 PM

It would be Mechrisoft Simulator Online.


I do think the visual representations of the size of any given weapon ought to be the same across the board, though. If a Spider takes a PPC, it ought to stick out of its arm like a gigantic tumor. (PPCs could benefit by looking more like laser-sniper-rifles than super-sized cannons, even if it did look wicked cool on the K2 and Awesomes two years ago.)

AC/10s and AC/20s should have noticable size differences...LL and ML should have different-sized lenses...missile racks should always have the same size pods....

All of that would be great.

Also, the K2 dual-gauss thing needs to seriously be killed. Put the ballistics in the center torso - *problems solved*.


If people want to play ballistics, they should have to switch to a Jager, not just cheese out a catapult.

Edited by Telmasa, 14 November 2014 - 11:21 PM.


#12 Kiiyor

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Posted 14 November 2014 - 11:39 PM

View PostQuxudica, on 14 November 2014 - 06:05 PM, said:

If weapons and equipment had actual size requirements. I don't mean critical slots, but actual set dimensions. What if an SRM six was to big to fit in a Raven, an LRM20 to large to drop in a Stormcrow or a Gauss Rifle to big to fit in a K2? What if a PPC cannon, that is the size of a Spiders torso on a K2, couldn't just be dropped into a Spiders energy arm?

What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?

What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?

How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?

Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?

I enjoy the customization aspect of the game. But sometimes limitations are good things.

I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.


Why would anyone, ever, want to drive a light or medium?

#13 El Bandito

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Posted 14 November 2014 - 11:45 PM

View PostKiiyor, on 14 November 2014 - 11:39 PM, said:

Why would anyone, ever, want to drive a light or medium?


Cause Small Laser Firestarters are still kicking ass? Same deal with SRM Griffins and AC20 Hunchies. Doomcrow is still gonna doom everyone. Besides, the new rewards are making Light and Medium mechs just as rich, if not richer than Assaults, by purely scouting, TAG/NARCing, hit-n-run, and brawling.

Edited by El Bandito, 14 November 2014 - 11:52 PM.


#14 Bongo TauKat

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Posted 15 November 2014 - 02:21 AM

I have no problems with "Gauss Kats" but I would love it if mine had two HUGE barrels jutting out from my torsos. Realistic...yes. Proper targets...yes. 100% bad ass...definitely.

#15 Krivvan

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Posted 15 November 2014 - 02:28 AM

Sized hardpoints would ruin some of the depth with mech builds at the moment I'd say. At least, it wouldn't be a good idea without adding in a ton of new weapons beyond what Battletech even has.

This was all brought up years ago in closed beta and non-sized hardpoints thankfully won out.

#16 Turist0AT

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Posted 15 November 2014 - 04:23 AM

Because some are 30+ yo babies over here and feel the need to take a sh!t on ppl.

As op said it limits customization. But for me its a big thing. Thus it would suck. Because op brought up that point i didnt feel the need to clarify as it wouldnt add anything to the conversation.

Edited by Turist0AT, 15 November 2014 - 04:27 AM.


#17 Senor Cataclysmo

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Posted 15 November 2014 - 04:27 AM

I would like that, but not because of any potential gameplay benefits, just because Im really obsessive-compulsive about weapons changing size & ammo being stored in weird places.

The balance & realism would just be the icing on the cake!

#18 Satan n stuff

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Posted 15 November 2014 - 04:33 AM

OP might want to looks at the stock loadout of a Raven 4X.
Aside from that, there are light mechs with Gauss rifles, all kinds of ACs, PPCs, lasers of all sizes or just about every type of missile launcher in their stock configuration, so limiting mech loadouts based on their stock weapon types would just arbitrarily nerf some of them, not unlike ghost heat.

Posted Image
Boo!

Edited by Satan n stuff, 15 November 2014 - 04:33 AM.


#19 Vassago Rain

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Posted 15 November 2014 - 04:36 AM

View PostBongo TauKat Talasko, on 15 November 2014 - 02:21 AM, said:

I have no problems with "Gauss Kats" but I would love it if mine had two HUGE barrels jutting out from my torsos. Realistic...yes. Proper targets...yes. 100% bad ass...definitely.


But you do get two huge barrels now.

In fact, it's been like that for over a year.

#20 El Bandito

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Posted 15 November 2014 - 04:55 AM

View PostSatan n stuff, on 15 November 2014 - 04:33 AM, said:

OP might want to looks at the stock loadout of a Raven 4X.
Aside from that, there are light mechs with Gauss rifles, all kinds of ACs, PPCs, lasers of all sizes or just about every type of missile launcher in their stock configuration, so limiting mech loadouts based on their stock weapon types would just arbitrarily nerf some of them, not unlike ghost heat.


That's what quirks are for. Just look at how improved the 4G and 8Q are now.

Edited by El Bandito, 15 November 2014 - 04:55 AM.






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