What Would Mwo Be Like..
#1
Posted 14 November 2014 - 06:05 PM
What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?
What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?
How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?
Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?
I enjoy the customization aspect of the game. But sometimes limitations are good things.
I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.
#2
Posted 14 November 2014 - 06:11 PM
#3
Posted 14 November 2014 - 06:26 PM
R Razor, on 14 November 2014 - 06:11 PM, said:
I don't think it's "Whine" really. That's a bit of a copout answer. I'm not entirely sure what their reasoning was for going the way they did, but I'd wager that the reason we won't see it "evolve" into that is simply because it'd probably be to big a depature from what they have. It would almost be reinventing the game, which is always dangerous to do once you have something established.
Still, I wonder if such restrictions might have helped prevent many of the issues that have been a constant for the game over the years. If nothing else it would likely serve to define mech roles much more clearly.
#4
Posted 14 November 2014 - 06:38 PM
#5
Posted 14 November 2014 - 06:40 PM
Edited by Turist0AT, 14 November 2014 - 06:42 PM.
#7
Posted 14 November 2014 - 06:44 PM
I always advocated sized hardpoints and I still do now. As for the cheese mechs like Thunder Hawk, just slap in tons of negative quirks, IF it comes out. History had proven that even the cheesiest mech is no match for negative quirks.
Edited by El Bandito, 14 November 2014 - 06:48 PM.
#9
Posted 14 November 2014 - 06:48 PM
Quxudica, on 14 November 2014 - 06:05 PM, said:
What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?
What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?
How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?
Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?
I enjoy the customization aspect of the game. But sometimes limitations are good things.
I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.
What would MWO be ? - Hmmm .... maybe a Battletech game not an abomination.
#10
Posted 14 November 2014 - 06:49 PM
#11
Posted 14 November 2014 - 11:19 PM
I do think the visual representations of the size of any given weapon ought to be the same across the board, though. If a Spider takes a PPC, it ought to stick out of its arm like a gigantic tumor. (PPCs could benefit by looking more like laser-sniper-rifles than super-sized cannons, even if it did look wicked cool on the K2 and Awesomes two years ago.)
AC/10s and AC/20s should have noticable size differences...LL and ML should have different-sized lenses...missile racks should always have the same size pods....
All of that would be great.
Also, the K2 dual-gauss thing needs to seriously be killed. Put the ballistics in the center torso - *problems solved*.
If people want to play ballistics, they should have to switch to a Jager, not just cheese out a catapult.
Edited by Telmasa, 14 November 2014 - 11:21 PM.
#12
Posted 14 November 2014 - 11:39 PM
Quxudica, on 14 November 2014 - 06:05 PM, said:
What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?
What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?
How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?
Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?
I enjoy the customization aspect of the game. But sometimes limitations are good things.
I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.
Why would anyone, ever, want to drive a light or medium?
#13
Posted 14 November 2014 - 11:45 PM
Kiiyor, on 14 November 2014 - 11:39 PM, said:
Cause Small Laser Firestarters are still kicking ass? Same deal with SRM Griffins and AC20 Hunchies. Doomcrow is still gonna doom everyone. Besides, the new rewards are making Light and Medium mechs just as rich, if not richer than Assaults, by purely scouting, TAG/NARCing, hit-n-run, and brawling.
Edited by El Bandito, 14 November 2014 - 11:52 PM.
#14
Posted 15 November 2014 - 02:21 AM
#15
Posted 15 November 2014 - 02:28 AM
This was all brought up years ago in closed beta and non-sized hardpoints thankfully won out.
#16
Posted 15 November 2014 - 04:23 AM
As op said it limits customization. But for me its a big thing. Thus it would suck. Because op brought up that point i didnt feel the need to clarify as it wouldnt add anything to the conversation.
Edited by Turist0AT, 15 November 2014 - 04:27 AM.
#17
Posted 15 November 2014 - 04:27 AM
The balance & realism would just be the icing on the cake!
#18
Posted 15 November 2014 - 04:33 AM
Aside from that, there are light mechs with Gauss rifles, all kinds of ACs, PPCs, lasers of all sizes or just about every type of missile launcher in their stock configuration, so limiting mech loadouts based on their stock weapon types would just arbitrarily nerf some of them, not unlike ghost heat.
Boo!
Edited by Satan n stuff, 15 November 2014 - 04:33 AM.
#19
Posted 15 November 2014 - 04:36 AM
Bongo TauKat Talasko, on 15 November 2014 - 02:21 AM, said:
But you do get two huge barrels now.
In fact, it's been like that for over a year.
#20
Posted 15 November 2014 - 04:55 AM
Satan n stuff, on 15 November 2014 - 04:33 AM, said:
Aside from that, there are light mechs with Gauss rifles, all kinds of ACs, PPCs, lasers of all sizes or just about every type of missile launcher in their stock configuration, so limiting mech loadouts based on their stock weapon types would just arbitrarily nerf some of them, not unlike ghost heat.
That's what quirks are for. Just look at how improved the 4G and 8Q are now.
Edited by El Bandito, 15 November 2014 - 04:55 AM.
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