Quxudica, on 14 November 2014 - 06:05 PM, said:
What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?
What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?
How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?
Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?
I enjoy the customization aspect of the game. But sometimes limitations are good things.
I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.
It's entirely within canon for ammo feed belts to span from one side of a Mech to the other. It's even caused problems, lore wise, in some Mech redesigns/modernizing.
Most of the Mechs, according to canon factory specs, can carry the weapons we're seeing on them in the game.
As Satan has already stated, it would arbitrarily nerf some of them. Small guns arent just for small Mechs and big guns arent just for big Mechs.