Quxudica, on 14 November 2014 - 06:05 PM, said:
If weapons and equipment had actual size requirements. I don't mean critical slots, but actual set dimensions. What if an SRM six was to big to fit in a Raven, an LRM20 to large to drop in a Stormcrow or a Gauss Rifle to big to fit in a K2? What if a PPC cannon, that is the size of a Spiders torso on a K2, couldn't just be dropped into a Spiders energy arm?
What if you weren't able to jam any weapon into any chassis that had enough vaguely defined "critical slots"? How would the game play If the heaviest weapons could only be carried by the heaviest chassis, or special lighter chassis designed specifically to hoist and support a vastly over sized gun?
What would the game be like if weapons didn't exist in a vacuum? If slotting a large laser into a chassis only worked if that chassis had the power infrastructure to support such weapon? Or slotting an AC20 only worked if the ballistic slot had the mechanics to accommodate it?
How would the game play if ammunition had to be placed in logical locations, and you couldn't magically pull AC20 shells from your left foot to a gun mounted in your right arm? or siphon high explosive missiles from under your pilots seat?
Scifi isn't reality and video games don't need to be realistic, but would the game be improved if it swayed further toward the sim side of things?
I enjoy the customization aspect of the game. But sometimes limitations are good things.
I don't know if it's lore accurate, I don't know if it would actually be better. But part of me would be rather interested in playing the game this way.
So limit the larger more powerful weapons to the larger mechs, as they would be the only ones with the ability to carry them? How does that help variety, as it would simply increase the amount of assaults already seen on the field as people love their firepower. All the weapons have a set weight and slots (which represents how much 'space' it requires), those are its real dimensions. Constructing a mech has always been a balancing act of various stats of speed, armor, and weapons, only limited by how much weight and space you had. As it stands, the 'heaviest' weapons can normally only be mounted by the heaviest mechs, like the AC20 or gauss, due to weight. Any light trying to carry one has to sacrifice a lot, which is why the AC20 Raven is more of a joke build people run just for fun.
And for all the people upset by dual gauss cats, blame PGI for giving it ballistic quirks instead of PPC quirks. Maybe some good PPC quirks would have seen more K2's running with a stock build instead of the ballistic centric ones.