Jump to content

Game Unplayable With All The Lrm


262 replies to this topic

#121 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 15 November 2014 - 03:34 PM

View PostAbivard, on 15 November 2014 - 02:51 PM, said:


No you can not!

these are the bare minimum steps needed.

Target mech

Aim at targeted mech to obtain lock, (anywhere from 1.5 seconds to 6 seconds if moved off target for even a microsecond must start locking timer over)

Fire Missiles

Locked target must be maintained for entire flight time(LRM speed is 150 M a second, means from 1.2 seconds to 8 seconds at maximum)

These steps never change, doesn't matter whether it is direct or indirect fire.

You don't even understand the very basics of LRM's, yet here you are trying to post against them.
Using irrational arguments, false hoods, myths denial and good old fashioned hyperbole.


Actually lock can be broken and regained plus the missiles often hit, the target or his mates, after lock breaks. That being said I do agree that getting high dmg/kills with LRMs isn't as easy as some folks pretend and that many don't seem to understand how they work.

#122 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 15 November 2014 - 03:38 PM

View PostThisMachineKillsFascists, on 15 November 2014 - 04:48 AM, said:

Dumb animals can play a lrm mech.


Please show a video. I am sure the scientific community will be interested on such documentation.

#123 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 03:50 PM

View PostAbivard, on 15 November 2014 - 02:51 PM, said:


No you can not!

these are the bare minimum steps needed.

Target mech

Aim at targeted mech to obtain lock, (anywhere from 1.5 seconds to 6 seconds if moved off target for even a microsecond must start locking timer over)

Fire Missiles

Locked target must be maintained for entire flight time(LRM speed is 150 M a second, means from 1.2 seconds to 8 seconds at maximum)

These steps never change, doesn't matter whether it is direct or indirect fire.

You don't even understand the very basics of LRM's, yet here you are trying to post against them.
Using irrational arguments, false hoods, myths denial and good old fashioned hyperbole.


As I said; ppl who are against them either never used them or dont know how they work

View Postmogs01gt, on 15 November 2014 - 03:16 PM, said:

2 years wow....You do realize that this game is designed to increase your KD over time due to the structure of the matches? You've played that long and only have a 1.88kd...


Noone has played longer being thast the game has only been playable two years

View PostSorbic, on 15 November 2014 - 03:34 PM, said:

Actually lock can be broken and regained plus the missiles often hit, the target or his mates, after lock breaks. That being said I do agree that getting high dmg/kills with LRMs isn't as easy as some folks pretend and that many don't seem to understand how they work.


The only time they hit after the lock breaks is when the ******* stands still after breaking the lock. I love guys like that

#124 James DeGriz

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 374 posts
  • LocationRainham, Kent UK

Posted 15 November 2014 - 03:56 PM

View PostDazzer, on 15 November 2014 - 02:35 PM, said:

people keep saying Use cover , so your idea of a fun game is cowering behind a building ?

mehcwarrior is a game about big stompy robots fighting it out , not hiding behind building from the easy mode LRM rain.

LRM's are broken and make this game enjoyable.

I for one have stopped playing almost completely.


There is enough warning, and the missiles travel slowly enough where you don't need to STAY behind cover. As I've said in other threads. I almost exclusively pilot Highlanders. When I get that incoming missile warning I have enough time to turn 90 degrees so that I'm perpendicular to the missile trajectory and walk behind cover for the amount of time any missiles are heading my way crash in to it. By that time anything that had LOS on me has lost it, and I can walk back out again send a couple of AC5 rounds or large laser fire back at anything I have LOS on and probably duck behind cover again before said LRM boats have even regained their lock once more, let alone sent another volley of LRMs my way.

I can even advance my position between points of cover to where I know said LRM boat is likely sitting using this method to storm in, rip off its face and spit down its neck.

Now I'm not saying this works for me every time. I make mistakes. I'm not a terribly good player, and I mess it up a lot. Point is, I know it's possible, and I know that with practise I can make smarter decisions about how I move and when. THAT is the key point here. It's far more rewarding to improve yourself to make the game more fun, than it is to expect the game to dumb itself down to cater to your inexperience.

Edited by James DeGriz, 15 November 2014 - 03:57 PM.


#125 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 03:57 PM

View PostAbivard, on 15 November 2014 - 02:51 PM, said:


No you can not!

these are the bare minimum steps needed.

Target mech

Aim at targeted mech to obtain lock, (anywhere from 1.5 seconds to 6 seconds if moved off target for even a microsecond must start locking timer over)

Fire Missiles

Locked target must be maintained for entire flight time(LRM speed is 150 M a second, means from 1.2 seconds to 8 seconds at maximum)

These steps never change, doesn't matter whether it is direct or indirect fire.

You don't even understand the very basics of LRM's, yet here you are trying to post against them.
Using irrational arguments, false hoods, myths denial and good old fashioned hyperbole.


He's just pissed that I killed him with lrm 5s cause he doesnt know how to break lock

#126 TwentyOne

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 477 posts
  • LocationI pay more to use less water. Cali.

Posted 15 November 2014 - 04:06 PM

It is too bad 99.9% of players would leave MWO if they removed lrms....oh wait!




This genre of game is taylor made for brawling and skirmishing, NOT HIDING BEHIND A HILL WITH MAGIC MISSILES!

#127 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 15 November 2014 - 04:17 PM

View PostTwentyOne, on 15 November 2014 - 04:06 PM, said:

It is too bad 99.9% of players would leave MWO if they removed lrms....oh wait!

This genre of game is taylor made for brawling and skirmishing, NOT HIDING BEHIND A HILL WITH MAGIC MISSILES!


Edit: Speak of the devil, just faced you on HPG with your cent. Though I killed you with my griffin (you were already weakened), you killed 6 of my comrades. Good stomp sir.

I like LRMs. I am not sure they needed a damage reduction but they are easier to use with the recent BAP adjustments to curtail ECM reliance. You are correct, there are indeed magic missiles. But LRMs are not the missiles you are looking for.....(hint they are like SRMs but slower and made of magic). Please don't shoot me with magic missiles. They hurt lights bad, especially you doomcrow go away agggrgagrgrrggg (dies shortly there after).

*SSRMs are perfectly fine but only when I am not in a kitfox that goes the same speed of said doomcrow.

Edited by Chagatay, 15 November 2014 - 04:31 PM.


#128 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 04:51 PM

View PostChagatay, on 15 November 2014 - 04:17 PM, said:


Edit: Speak of the devil, just faced you on HPG with your cent. Though I killed you with my griffin (you were already weakened), you killed 6 of my comrades. Good stomp sir.

I like LRMs. I am not sure they needed a damage reduction but they are easier to use with the recent BAP adjustments to curtail ECM reliance. You are correct, there are indeed magic missiles. But LRMs are not the missiles you are looking for.....(hint they are like SRMs but slower and made of magic). Please don't shoot me with magic missiles. They hurt lights bad, especially you doomcrow go away agggrgagrgrrggg (dies shortly there after).

*SSRMs are perfectly fine but only when I am not in a kitfox that goes the same speed of said doomcrow.


Twenty doesnt like the way scouting works. Then again if they removed that the light pilots would totally give up playing

#129 Trooper60709

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 74 posts
  • LocationNext To Yours

Posted 15 November 2014 - 05:27 PM

Once again, if you guys don't realize the simple answer to beating troll boats, then YOU SHOULDN'T be on the forums. Simply hide behind the rock. The rocks and buildings are your friends. That's how you play when they LRM spam. Missiles take time to fly, and you know when to hide when you here "Incoming Missle". It's so simple! Yet still I see people spamming the forum about how LRM is OP. Crying won't stop the missles. ECM and lack of exposed targets will.

#130 Prussian Havoc

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 1,066 posts
  • LocationShenandoah, PA

Posted 15 November 2014 - 05:35 PM

View PostThisMachineKillsFascists, on 15 November 2014 - 05:05 AM, said:

...I hope russ does something soon to fix this game breaking issue because right now most matches are disgusting with the lrm rain.

Most of us are tired of the cheap lrm spamm.


So LRMs are killing you and your non-LRM Team... leading to the other team winning match after match.. sounds like you should step away from the forums, go load some LRMs and re-attack.

Then you'll at least have an even chance of winning.

Adapt.

Adapt and win, or remain unchanged and receive the same results.

Edited by Prussian Havoc, 15 November 2014 - 05:48 PM.


#131 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 15 November 2014 - 05:49 PM

View PostPrussian Havoc, on 15 November 2014 - 05:35 PM, said:

So LRMs are killing you and your non-LRM Team... leading to the other team winning match after match.. sounds like you should step away from the forums, go load some LRMs and re-attack.

Then you'll at least have an even chance of winning.



Or simply prepare for them by equipping and acting accordingly. That's assuming you even know how, of course. ;)

Edited by Mystere, 15 November 2014 - 05:50 PM.


#132 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 15 November 2014 - 05:54 PM

View PostSorbic, on 15 November 2014 - 03:34 PM, said:

Actually lock can be broken and regained plus the missiles often hit, the target or his mates, after lock breaks. That being said I do agree that getting high dmg/kills with LRMs isn't as easy as some folks pretend and that many don't seem to understand how they work.


Once lock has been obtained and the missiles have been launched your statement holds true, HOWEVER ;>

To Obtain lock your aim MUST remain on target for the whole lock acquisition cycle, if your aim goes off the target the cycle resets. If you have launched missiles before lock they are dumbfire and can NOT be made to acquire a target at any point after launch.

#133 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 15 November 2014 - 06:17 PM

View PostThisMachineKillsFascists, on 15 November 2014 - 04:48 AM, said:

Pretty much game is unplayble since a few months due to intense lrm rains. Not that the arc of those lrms are insane, narc adds a different quality to the lrm rain too.

"go behind cover" doesnt work due to the ridiculous arc

i dont mind some lrm mechs but when half of the enemy Team is Boating lrm 50 and more is then this gets just silly.

Dumb animals can play a lrm mech.

Pgi has to act fast.

When challenges are on some ppl usually try to do the challenge with min effort. That means boating lrms.

I dont blame those ppl but pgi because of the broken lrm mechanic.

Go ahead and suggest below how the lrm mechanic could be changed from the "ground" if needed



These tournaments usually bring out a lot of LRM-boats, but that also brings out a lot of Light spotters.


Take a medium, load bap, load several streaks. Eat their lights, that is usually crippling for LRM-pugs.


Edited for stupid auto-correct.

Edited by Ultimatum X, 15 November 2014 - 07:20 PM.


#134 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 15 November 2014 - 06:32 PM

View PostThisMachineKillsFascists, on 15 November 2014 - 11:33 AM, said:

dual ams with overlord and the ams range Module do kill how many missiles out of a volley of 60? 20-30? Still not effective enuff imo


That's because you, and all the other whiners, don't want counters to LRMs. You want complete invulnerability to them.

#135 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 15 November 2014 - 06:51 PM

View PostKilo 40, on 15 November 2014 - 06:32 PM, said:

That's because you, and all the other whiners, don't want counters to LRMs. You want complete invulnerability to them.


The QQ train tracks lead to thus:

After PGI removes LRM, next QQ is "these dual gauss+ppc+macro are to OP, they kill me way to often and there is no counter. Plz remove.

After Gauss is removed, "PGI plz chain fire only on lazers, specially pulse ones. All that damage to one spot is unfair and i cant counter. Plz remove them".

After Lazers are on a 10 sec cooldown between each lazer(Nova can fire for 2 minutes straight, OP!!!!)," PGi deez SRMs are way too powerfull, plz remove".

Then, finally, "PGI these other robots keep killing me and there is no counter, plz remove them or make them AI that i can adjust difficulty on, THX"

MWO becomes a one person time-trial rail shooter against adjustable AI bots. 'Arty' is used to make graffiti on the battlefield to get extra points between shooting pop-up bots with a Wiimote.
You can spend MC on a Blue Shell LRM that kills the hardest enemy with one hit! But dont use all 12 of your shells! Comp players only need to use 1 per match!

#136 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 07:20 PM

View PostKilo 40, on 15 November 2014 - 06:32 PM, said:

That's because you, and all the other whiners, don't want counters to LRMs. You want complete invulnerability to them.


They also dont want to have to learn to counter them themselves. The counters exist in game but theyre too ******* lazy to learn to get them thenselves

#137 girl on fire

    Member

  • PipPipPipPipPip
  • 168 posts
  • LocationWinnipeg

Posted 15 November 2014 - 07:48 PM

Make the game unplayable? no.

makes the game less enjoyable? yes.

The problem with LRMs isn't the LRM's themselves but the fact that the boaters don't really have to do anything, since sensor information is shared. It hinders movement, prevents effective flanking and causes huddled masses around buildings and hills. This can be boring... Though I can't help but feel if the maps were bigger a lot of these issues would be mitigated. The real issue is that there is nowhere you can go on the maps without being seen and thus marked by the other team for LRM boats to rain **** upon.

I would probably make direct and indirect locks operate differently. Indirect locks gained from teammates should not track the target. They should work more like artillery and strike the spot where the enemy mech was detected. If the mech is still there, it gets hit, if not, it doesn't.

If the boater has direct LoS personally, then the missiles should track as they currently do.

I just feel like there needs to be incentive for the LRM boaters to MOVE; maybe even actually make themselves vulnerable to enemy fire from time to time. But like I said a lot of the current problems could be mitigated by larger maps with better flanking possibilities.

as to what the "pro teams" (lol) do? That's 100% irrelevant to the vast majority of players.

Edited by girl on fire, 15 November 2014 - 07:51 PM.


#138 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 09:39 PM

View PostAbivard, on 15 November 2014 - 05:54 PM, said:


Once lock has been obtained and the missiles have been launched your statement holds true, HOWEVER ;>

To Obtain lock your aim MUST remain on target for the whole lock acquisition cycle, if your aim goes off the target the cycle resets. If you have launched missiles before lock they are dumbfire and can NOT be made to acquire a target at any point after launch.


AND you will lose a flight or two. You wont get your full damage out of it. If the lock takes too long you wont get any

#139 Thunder Child

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,460 posts
  • LocationOn the other side of the rock now.

Posted 16 November 2014 - 02:28 AM

When an LRM Boat can Strip my side torso of my Hunchie during the one and a half seconds it took me to step between buildings in a city fight, or shred the front armor off my CT because someone pogo-ed over a hill to fire, I'll believe they need to be fixed. When an LRM boat can vaporise 30% of my HP WITHOUT WARNING, I'll believe they need to be fixed. When I have to hide behind a rock, and what for a teammate to draw fire before I'll risk running forward, I'll believe they need to be fixed.

But right now? LRMs are the most balanced they have ever been. Could they be better balanced? Sure, once ECM is no longer an OFF switch to an entire weapon system. But right now, PPFLD, and to a lesser extent, PP Laser Vomit, is far scarier. A Dual Gauss/Dual PPC, or Supa-Dakka Whale is FAR more effective at pinning down players than LRMs. The problem with LRMs is that they are psychological. They play on the fear of "Oh Noes, I can't fight back, so I'll just hug this rock. It's a nice rock".

Hell, if you think they are bad now, you should have seen them when they did 1.8 Damage per missile, and had the Splash propagation bug. Do I wish LRMs had more "Skill" to use at their most basic level? Yes, I do. But the same can be said for all the point and click "Skill" Alphas out there. Imagine if, heaven forbid, players had to account for the movement of their mech, instead of having a perfectly steady crosshair. The QQ would break the internetz as all the CoD players actually needed to learn to time their shots.

#140 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 16 November 2014 - 02:33 AM

View Postgirl on fire, on 15 November 2014 - 07:48 PM, said:

I just feel like there needs to be incentive for the LRM boaters to MOVE


They do. If they don't they die.

try running LRMs sometime and you'll find that out quickly.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users