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Game Unplayable With All The Lrm


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#241 Col Jaime Wolf

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Posted 17 November 2014 - 11:45 AM

View PostThisMachineKillsFascists, on 15 November 2014 - 04:48 AM, said:

Pretty much game is unplayble since a few months due to intense lrm rains. Not that the arc of those lrms are insane, narc adds a different quality to the lrm rain too.

"go behind cover" doesnt work due to the ridiculous arc

i dont mind some lrm mechs but when half of the enemy Team is Boating lrm 50 and more is then this gets just silly.

Dumb animals can play a lrm mech.

Pgi has to act fast.

When challenges are on some ppl usually try to do the challenge with min effort. That means boating lrms.

I dont blame those ppl but pgi because of the broken lrm mechanic.

Go ahead and suggest below how the lrm mechanic could be changed from the "ground" if needed


EDit: As a side note to everyone who says: Good player dont mind lrms anyways. You must be low elo player:
http://metamechs.com...08/******-lrms/


equip rader dep and watch as hundreds of lrms slam into the ground.

play with lrm boats, and get good with them then come back and tell me their "OP"

either put up or shut up honestly the amount of QQ about lrms is just #$#$ stupid.

#242 Andi Nagasia

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Posted 17 November 2014 - 11:47 AM

well how about this,

View PostAndi Nagasia, on 17 November 2014 - 07:25 AM, said:

question about LRMs,
are they really that bad?

Example
2LRM20(2Ammo), possible damage= 35-40*(9 shots), weight= 12, time to target= 500m:5secs,
is the path to the Enemy clear? Check, is the Sky above the Enemy clear? Check,
have i Prayed to LRM gods that Enemy doesn't go under cover or that i lose Lock? Check, OK Fire!
*not all your missiles will hit even on a stationary target, any LRM boater will tell you that,
vs
3ERLL, possible damage= 33, weight= 12, time to target= 500m:1.2-1.5secs(full beam),
is the path to the Enemy clear? Check, OK Fire!

Enemy, 5 seconds before LRM Impact, (B****ing Betty)= Incoming missile!
well its time to get on the Nope Train to get the F*** out of here Vill,
vs
Enemy, 1.6 seconds before ERLL Impact, (B****ing Betty)= ... right arm critical!
WHAT!? where why? looks around, sees blue and hides,

so are LRMs really that bad?
ya you dont need skill to use them, but,...

i was once in a LCT and i was Narked,....
LRM-AGADDON, o i was also under a bridge,...LOL,...

Me in another LRM Topic

#243 Joseph Mallan

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Posted 17 November 2014 - 11:48 AM

View PostKensaisama, on 17 November 2014 - 11:42 AM, said:


Exactly, to plentiful.

And that complaint switches with the wind. If its not LRMs its Streaks, If not that Its ACs if not that its PPCs. PGI is chasing its tail trying to make everyone happy and it just cannot be done.

#244 Kensaisama

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Posted 17 November 2014 - 11:49 AM

View PostJoseph Mallan, on 17 November 2014 - 11:48 AM, said:

And that complaint switches with the wind. If its not LRMs its Streaks, If not that Its ACs if not that its PPCs. PGI is chasing its tail trying to make everyone happy and it just cannot be done.


I see one solution, and a lot of people will not be happy, stock only :lol:

While I have seen complaints about other weapons, you have to admit, LRM's is the king of complaint threads.

Edited by Kensaisama, 17 November 2014 - 11:51 AM.


#245 Joseph Mallan

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Posted 17 November 2014 - 11:57 AM

View PostKensaisama, on 17 November 2014 - 11:49 AM, said:


I see one solution, and a lot of people will not be happy, stock only :lol:

While I have seen complaints about other weapons, you have to admit, LRM's is the king of complaint threads.

I have played for a very long time with MODs and a short time with Stock. PGI would need to fix Heat/Cyclic rates in a hurry for it to be popular/ Playable here.

#246 -Halcyon-

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Posted 17 November 2014 - 12:11 PM

View PostSheraf, on 17 November 2014 - 11:32 AM, said:


Try to use a LRM mech, and see for yourself, otherwise use a better position or cover.


I used one this weekend, and guess what happened? I went to the edge of the map, sat there and spammed missiles at targets from my team.
No TAG, NARC, or UAV. Just regular target locks and I scored 800+ dmg, 6 kills, 5 assists. Earned 250,000 cbills without premium time or a hero mech.

It is insanely easy to do this, and if just half of my team was doing it, it would steamroll the other team.
How are you supposed to cover yourself from LRMs 360 degrees at all times? It's impossible.

The problem is, and always will be, the universal shared targeting with no drawbacks.

Edited by Halcyon201, 17 November 2014 - 12:12 PM.


#247 Fut

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Posted 17 November 2014 - 12:51 PM

View PostHalcyon201, on 17 November 2014 - 12:11 PM, said:

It is insanely easy to do this, and if just half of my team was doing it, it would steamroll the other team.
How are you supposed to cover yourself from LRMs 360 degrees at all times? It's impossible.


Can we get some people together to test this out in a Private Match?
One team at least 50% LRM Boats - the other team brings whatever they want.

#248 Revorn

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Posted 17 November 2014 - 01:04 PM

View PostHalcyon201, on 17 November 2014 - 12:11 PM, said:


I used one this weekend, and guess what happened? I went to the edge of the map, sat there and spammed missiles at targets from my team.
No TAG, NARC, or UAV. Just regular target locks and I scored 800+ dmg, 6 kills, 5 assists. Earned 250,000 cbills without premium time or a hero mech.

It is insanely easy to do this, and if just half of my team was doing it, it would steamroll the other team.
How are you supposed to cover yourself from LRMs 360 degrees at all times? It's impossible.

The problem is, and always will be, the universal shared targeting with no drawbacks.



Nice Story Broo. Problem, ..... only Noobs will belive, this happens more then once outside of Farytales. And if its not an Farytale and you can countiniue this Scoring, Gratulations you found your exeptional special Talent for LRMing.

Peace

Edited by Revorn, 17 November 2014 - 01:05 PM.


#249 ThisMachineKillsFascists

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Posted 17 November 2014 - 01:10 PM

View PostJoseph Mallan, on 17 November 2014 - 11:22 AM, said:

Played against every boogieman build and came to a way to beat them. LRMs were much worse in Closed beta than they are now cause we had mor Damage per missile and Splash damage that was giving us a huge overdose of damage. Missiles are not to powerful only to plentiful, and that is not a problem unless you die to them a lot.

You didnt have back in Cb the Maijor Lrm Platforms. Just a Catapult and perhaps The Atlas.

And back then Brawling was more of a thing while srm´s did great dmg. Lrms werent a problem at all back then

Edited by ThisMachineKillsFascists, 17 November 2014 - 01:11 PM.


#250 pwnface

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Posted 17 November 2014 - 01:10 PM

View PostHalcyon201, on 17 November 2014 - 12:11 PM, said:


I used one this weekend, and guess what happened? I went to the edge of the map, sat there and spammed missiles at targets from my team.
No TAG, NARC, or UAV. Just regular target locks and I scored 800+ dmg, 6 kills, 5 assists. Earned 250,000 cbills without premium time or a hero mech.

It is insanely easy to do this, and if just half of my team was doing it, it would steamroll the other team.
How are you supposed to cover yourself from LRMs 360 degrees at all times? It's impossible.

The problem is, and always will be, the universal shared targeting with no drawbacks.



LRMs are bad, just because you had one decent match doesn't mean LRMs aren't still garbage low ELO spam weapons. Talking about LRM balance seems to be pointless, the noobs all think its OP and the experienced players all know they aren't really good at all.

#251 ThisMachineKillsFascists

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Posted 17 November 2014 - 01:19 PM

View Postpwnface, on 17 November 2014 - 01:10 PM, said:



LRMs are bad, just because you had one decent match doesn't mean LRMs aren't still garbage low ELO spam weapons. Talking about LRM balance seems to be pointless, the noobs all think its OP and the experienced players all know they aren't really good at all.

According to you lrm´s are garbage. Why not make a "garbage " weapon usefull by tweaking or changing the whole lrm mechaninc?

See this is where i have problems to understand ppl like you. And would so many ppl use it seriously especially for a challenge where a good match score count if they are that garbage?

Lrm are counterable and you can defeat them theres no doubt about that but the gameplay turns into a no fun match where you have to try to flank the enemies by the risk of getting detected and lurmed to death or be patient and hide behind cover.

Most ppl will tell you that the game play in those matches is just annoying.

Edited by ThisMachineKillsFascists, 17 November 2014 - 01:21 PM.


#252 pwnface

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Posted 17 November 2014 - 01:23 PM

View PostThisMachineKillsFascists, on 17 November 2014 - 01:19 PM, said:

According to you lrm´s are garbage. Why not make a "garbage " weapon usefull by tweaking or changing the whole lrm mechaninc?

See this is where i have problems to understand ppl like you. And do so many ppl use it seriously especially for a tournament where a good match score count if they are that garbage?

Lrm are counterable and you can defeat them theres no doubt about that but the gameplay turns into a no fun match where you have to try to flank the enemies by the risk of getting detected and lurmed to death or be patient and hide behind cover.

Most ppl will tell you that the game play in those matches is just annoying.


"Fun" is subjective. I think it is fun to shoot and kill LRM boats using cover effectively, maybe you don't think so but I'm sure many people agree with me. Sure I find LRMs as annoying as the next person, I regularly curse having to take cover from LRMs but they are more an annoyance than anything.

I've no issue against changing the LRM mechanic, in fact I think it is long overdue for a change. This doesn't change my opinion that, as they are currently implemented, LRMs are not a good weapon.

Edited by pwnface, 17 November 2014 - 01:24 PM.


#253 ThisMachineKillsFascists

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Posted 17 November 2014 - 01:27 PM

View Postpwnface, on 17 November 2014 - 01:23 PM, said:


"Fun" is subjective. I think it is fun to shoot and kill LRM boats using cover effectively, maybe you don't think so but I'm sure many people agree with me. Sure I find LRMs as annoying as the next person, I regularly curse having to take cover from LRMs but they are more an annoyance than anything.

As you stated they are pretty annoying . And your satisfaction when killing them already shows that you dislike them.

Actually nothing more to say other than:


When you have to fight a lrm Team, the match gets pretty annoying and unfun., Agreed

Edited by ThisMachineKillsFascists, 17 November 2014 - 01:36 PM.


#254 CDLord HHGD

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Posted 17 November 2014 - 01:27 PM

I think you actually killed me in a match Sunday.... Didn't do it with LRMs though......

#255 -Halcyon-

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Posted 17 November 2014 - 02:22 PM

View PostFut, on 17 November 2014 - 12:51 PM, said:


Can we get some people together to test this out in a Private Match?
One team at least 50% LRM Boats - the other team brings whatever they want.


This issue exists because of the nature of low level pug matches.
No communication, no teamwork, no tactics.

A private match negates all of that, and the test is useless.

View Postpwnface, on 17 November 2014 - 01:10 PM, said:



LRMs are bad, just because you had one decent match doesn't mean LRMs aren't still garbage low ELO spam weapons. Talking about LRM balance seems to be pointless, the noobs all think its OP and the experienced players all know they aren't really good at all.


Except they aren't garbage at low level play, as explained in your other "whining about whiners" thread.

#256 pwnface

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Posted 17 November 2014 - 02:36 PM

View PostHalcyon201, on 17 November 2014 - 02:22 PM, said:


This issue exists because of the nature of low level pug matches.
No communication, no teamwork, no tactics.

A private match negates all of that, and the test is useless.



Except they aren't garbage at low level play, as explained in your other "whining about whiners" thread.



So what are you saying, we should balance MWO around low ELO players?

#257 RandomData

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Posted 17 November 2014 - 08:25 PM

I'd like to thow my 2 cents from a new player perspective here. I've just read the entire thread and I think I haven't seen the issue that bugs me about this, which is coverless maps. I wasn't suffering from lrm at all except losing my overeager teammates until I tried my newly bought Dire Wolf B on the Alpine map. I was in the middle of my team, but a scout came and NARCed me. Then my fully armored 100% fresh biggest mech in the game died in like 30 seconds without seeing the enemy because nearby hills were just not able to block those missiles. I don't think I had any options in those useless hills with 46 kph. Now i've returned to my Jenners and Cicadas with deprivation and forgot about lrms whatsoever. Never tried to launch those missiles myself, but I don't see any use of them on close maps with many vertical walls.

So my questions are:
1) Did my 100% fresh huge mech really had ANY chance of surviving after having one second of line of sight with a clan light and his huge range NARC?
2) Does anybody else also thinks that such a popular NARC+LRM weapon system shouldn't be so heavily affected by map design? In my newbie opinion it flips back and forth from almost useless to oneshot nobrainer death sentence states.

#258 Iskareot

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Posted 17 November 2014 - 08:49 PM

Be careful OP.... people here like to assume they know how things are in YOUR drops. If there is 8 LRM toting mechs we know how it goes.. they all assume there is cover where you are standing and your AMS and speed will save you.

They just assume that since you can stand behind a mountain and lock a target that makes it hard for them so they are mad at the possible change to their weapon of easy mode.

Get used to it around here sadly. Almost 2 years and it is still the same... everyone assumes yet nobody seems to know.

#259 RiggsIron

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Posted 17 November 2014 - 10:07 PM

View PostRandomData, on 17 November 2014 - 08:25 PM, said:


I'd like to thow my 2 cents from a new player perspective here. I've just read the entire thread and I think I haven't seen the issue that bugs me about this, which is coverless maps. I wasn't suffering from lrm at all except losing my overeager teammates until I tried my newly bought Dire Wolf B on the Alpine map. I was in the middle of my team, but a scout came and NARCed me. Then my fully armored 100% fresh biggest mech in the game died in like 30 seconds without seeing the enemy because nearby hills were just not able to block those missiles. I don't think I had any options in those useless hills with 46 kph. Now i've returned to my Jenners and Cicadas with deprivation and forgot about lrms whatsoever. Never tried to launch those missiles myself, but I don't see any use of them on close maps with many vertical walls.



Exactly. Get 1 second poke from a spotter - and seconds later your armor is stripped or you die.

Or - you stand under for cover for 10 minutes and hope the enemy team gets more impatient and comes out from their cover and get shot up.

Either way its stupid and not fun.

The original tabletop game was more balanced, AND a player played multiple mechs and could choose to balance out ECM etc. Which you cannot do in solo queue.

People want 'realism', or 'hey its a weapon in the game deal with it'? Sure - add BACK random damage locations and suddenly players cant just alpha your CT in 1.5 seconds, or one shot you after taking 100 LRMs - thats how the game was balanced in tabletop - which it is not now. Cant have it both ways and claim logic or fairness.

Even things like the Guass was not original - was added later - but was still balanced to a system where players could not just aim CT and win. Or negate firing penalties that existed in tabletop simply because they are quick with the mouse.

The game is not balanced around massed aimed fire, or massed LRMs - and it is not fun, far less fun than the game should be given how fun it is to have a real fight in MWO - which doesnt actually happen very often.

So either change the weapons, take out indirect fire etc - or anyone that wants to be 'well its in the lore' can also be happy with adding back random hits. One or the other.

Anything else is hypocritical.

#260 Aron

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Posted 17 November 2014 - 11:17 PM

View PostEgomane, on 17 November 2014 - 05:16 AM, said:

Your post is just as desperate in attacking the LRM users. You ignore any and all arguments on why that weapon system is considered weak, how it can be contered and how many players say that they do not have a problem avoiding LRMs. Self reflect please!


You honestly post this without any consideration of the other side? You see the same 20 people posting how underpowered LRMs are without actually considering that there are far more people who just feel annoyed by them. Look at games like WOT for example there is a reason why there is a limit of indirect support wheapons!
If you would have actually read the post, you would have gotten, that I do not think that LRMs are overpowered it is the number of boats that have to be limited!





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