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Why Ever Pick Warhawk Over Tw?


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#1 ibex230

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Posted 15 November 2014 - 10:19 AM

The Warhawk feels like basically a +10 ton worse version of the TW, except the warhawk is forced to have worse crit slots, locked dhs, and can basically only mount weapons on its low arms. Omnipods are basically the same, so there's little diversity among the parts.

It's a shame, because I really like the concept of a fast/mobile clan assault.

#2 FupDup

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Posted 15 November 2014 - 10:24 AM

It can keep large energy loads running cooler and has better agility (much larger torso twist radius, especially if using the CT's that lack a missile hardpoint). It can also boat missiles better because it doesn't have forced JJs on its missile hardpoint omnipods (and has more tonnage overall).


In general, the Mad Cat is known for being the overall best robot in the game, so it's kind of silly to use it as the baseline for performance. The Peacedove ain't no Mad Cat but it's still a capable robot.

Edited by FupDup, 15 November 2014 - 10:24 AM.


#3 kesmai

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Posted 15 November 2014 - 10:24 AM

cos 60 lurms?

#4 Tahribator

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Posted 15 November 2014 - 10:31 AM

Timber Wolf: 27.5T free tonnage with 15 internal DHS
Warhawk: 32.5 free tonnage with 20 internal DHS

You can have numerous heavy weapons and still have excellent heat efficiency with the WHK. It's a great support 'Mech capable of putting out a lot of damage before it has to heat manage. It IS a support 'Mech though, it's as big as a Dire while being 15T lighter. It melts fast in a brawl.

The TBR is more of a Swiss Knife, but then again it's almost designed to be optimal in every way possible. If you compare them like you did, it doesn't make sense to bring anything but Timber Wolves over anything else. About the hardpoints, their placement is no different than the TBR, actually they're very similar.

I agree that the WHK needs some love though. Its omnipods are a bit limiting, especially the lack of arm actuators hurt it a lot in my opinion. Also the only arm with lower arm actuators has a +15% energy weapon cooldown negative quirk, which hurts its DPS a lot. They need to give other arms positive quirks while removing negative quirks from the B arm.

I'm sure the Warhawk will be more viable when they introduce clan Quirks though. We'll see.

#5 Molossian Dog

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Posted 15 November 2014 - 10:32 AM

71 kph

/thread

#6 Khobai

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Posted 15 November 2014 - 10:33 AM

weight class restrictions is why. if you already have three timberwolves and want another fast heavy you take a warhawk

but if you have the option of using a timberwolf and choose the masakari instead, youre just handicapping yourself.

Edited by Khobai, 15 November 2014 - 10:34 AM.


#7 Lootee

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Posted 15 November 2014 - 10:38 AM

Wait for the quirks for the Warhawk, Summoner and Nova?

It's the Clan Awesome, so to bring it up to par it will probably get the same type of quirks: -heat on energy weapons and ERPPCs, etc...

#8 LordKnightFandragon

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Posted 15 November 2014 - 11:16 AM

Warhawk

Universal quirk: +10% for All locked External Heatsinks
Universal quirk: -50% to Energy weapon Ghostheat penalty

WHK Prime 8/8 Quirk: -10% to CERPPC Max Heat

#9 Brody319

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Posted 15 November 2014 - 11:18 AM

1 is an assault mech and the other is a heavy?
both with totally different ques and placement. so...thats why.

#10 Appogee

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Posted 15 November 2014 - 11:19 AM

I find both interesting. One of my Warhawks has a k/d of 3, so it must be doing something right.

#11 The Mechromancer

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Posted 15 November 2014 - 11:22 AM

warhawk-F LT ballistic HP would make for some more options, giving a LT option that is not all locked DHS/

the "whack" is still my fav clam mech though

Edited by The Mechromancer, 15 November 2014 - 11:22 AM.


#12 LordKnightFandragon

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Posted 15 November 2014 - 11:34 AM

View PostThe Mechromancer, on 15 November 2014 - 11:22 AM, said:

warhawk-F LT ballistic HP would make for some more options, giving a LT option that is not all locked DHS/

the "whack" is still my fav clam mech though



Then the WHK could mount 3 Ballistic weapons and the Dakka Hawk could be born.

#13 Metus regem

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Posted 15 November 2014 - 11:58 AM

Or you know, let the omni mechs be you know, omni....

No hard points, just pod space....

#14 LordKnightFandragon

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Posted 15 November 2014 - 12:14 PM

View PostMetus regem, on 15 November 2014 - 11:58 AM, said:

Or you know, let the omni mechs be you know, omni....

No hard points, just pod space....



Now that would be fun and really let the Clans be more customizable then the IS. The tears of IS QQ would be delicious.

could finally make a 2 GR/2LL Warhawk...though ive never really used the GRs in MWO...dat charge time is just...very clumsy to deal with. Sure, its easy to learn, but its a very clunky additon to fire that weapon.

#15 Mcgral18

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Posted 15 November 2014 - 12:38 PM

View PostThe Mechromancer, on 15 November 2014 - 11:22 AM, said:

warhawk-F LT ballistic HP would make for some more options, giving a LT option that is not all locked DHS/

the "whack" is still my fav clam mech though


The F has a UAC2 in the right torso; not the left.

#16 Kain Demos

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Posted 15 November 2014 - 01:20 PM

I run 2 ppc/gauss in my Timberwolf and Warhawk. The Warhawk does it with more heatsinks AND a MkVI TC for the PPCs.

#17 Rando Slim

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Posted 15 November 2014 - 01:33 PM

Because I can make a 71kph assault with lrm 30 and 2 UAC 5s and literally have a mechlab heat rating of 2. Also because I can put lrm 45, 5 medium pulse lasers as "backup weapons" go 71 kph with the armor of a Stalker. Yea its not a bad mech at all. Granted all your stuff I in yor arms and your crit slots are limited so all your ammo goes in the right torso and if someone pops that your gonna be frustrated, but still, it can make things die very fast.

Edited by Scrotacus 42, 15 November 2014 - 01:35 PM.


#18 Metus regem

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Posted 15 November 2014 - 04:35 PM

View PostLordKnightFandragon, on 15 November 2014 - 12:14 PM, said:



Now that would be fun and really let the Clans be more customizable then the IS. The tears of IS QQ would be delicious.



But we wouldn't be more customizable, we would still have fixed engines, structure, armour and fixed equipment. Everything we should have, to counter that we should have pod space, and crit space.

As for the three version thing, I would have made three pre-set load outs, as the chassis then let the players put what they want in the pod space and crit space.

Battle mechs would have hard points, fixed engines, structure, and some equipment.

#19 Alistair Winter

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Posted 15 November 2014 - 04:39 PM

I've really enjoyed piloting the Warhawk while people have been saying it's terribad. I'm kind of dreading the day PGI decides it's time to buff all the underdog clan mechs to Timber Wolf levels. Doing well with the Warhawk, Nova, Summoner and Adder won't feel as satisfying.

#20 QuantumButler

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Posted 15 November 2014 - 11:09 PM

Yeah Warhawk is for if your team already is full on heavies





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