LRM what to do.
Currently your best option is HARD counter ECM.
The AMS is mainly under utilise sinces performe extremely better vs lrm5 (destroyed estimated 90% missile) then a lrm15 (destroyed estimated 30%).
The current system force player to basiclly boat LRM if they want them be useful. Which goes agains mwo main goal of having diverse weapon setup.
We see two different gaming experience in 12 man ang pug. The 12 man exploites the hard counter ECM with a brawling blitz. (Making the LRM useless)
The Pugs well there... humm... still trying to kill LRM boats with more LRM. Lets leave it a that!
Personally I find that two things here are to blame; the lack off effective soft counter AMS, and the hard counter ECM (THE MAGIC JESSUS BOX reinforced with kyptonite cassing).
Let's ignore the ECM edge case exploite and try to find a soft counter that encourages diverse builds.
The ams has two potential option to reduce the lrm70 abuse vs a lrm 10 secondary weapon.
Option 1
-flat % rate of missile destruction per second
Advantage: Fairly easy to understand and balance.
Cons: Give the impression of a banaid solution.
Option 2
-Linearincrease in rate of fire for the ams
ex: double every 1.5 sec, with 0.5 second cooldown rate reset
Advantage: Encourage team work for a syncronized FULL SALVE.
Advanatage 2: Reduce effectiveness of the chain fire abuse to premently blind the oppenent
Adavantage 3: Encourage the proper use of LRM tube numbres to match the lrm fitted
ex: STK-F we be less effective the the STK-3H.
ref: STK-F lrm boating
http://mwo.smurfy-ne...c1b2aa7d16deef7
ref: STK-M lrm boating
http://mwo.smurfy-ne...b5fb5649fe31149
Cons: Fairly hard to undestand for new player that ams will **** all incoming missile after 4.5 sec (mindless spawing doest work)
p.s. sorry for my quality of spelling, my main goal wasn't to making yours eye bleed.
Edited by Kyrs, 11 November 2014 - 07:48 AM.