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Not Sure What Is Sadder, The Actual Scoring System (Tournament) Or The Way Players Are Gaming The System, Lol.


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#21 Burktross

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Posted 15 November 2014 - 02:54 PM

View PostDragomir Zelenka, on 15 November 2014 - 02:30 PM, said:

This week is like aversion therapy for decisive violence: next weekend's rewards should be themed around who can hold a target for longest without firing a single shot.

No, that creates useless shmuck brawlers.
Who can kill with the least damage is better.

#22 pwnface

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Posted 15 November 2014 - 02:58 PM

View PostBurktross, on 15 November 2014 - 02:54 PM, said:

No, that creates useless shmuck brawlers.
Who can kill with the least damage is better.


He's clearly being sarcastic in the post above you..

#23 Mystere

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Posted 15 November 2014 - 03:12 PM

View PostBishop Steiner, on 15 November 2014 - 01:44 PM, said:

But watching the players go out of their way to touch everything and NOT get kills, to maximize their scores, so they can show of their Epeen? Seriously laughable.


Some people have no other means of validating their lives other than via a video game. Just have pity on them. :ph34r:

#24 CocoaJin

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Posted 15 November 2014 - 03:23 PM

View PostBishop Steiner, on 15 November 2014 - 01:44 PM, said:

I don't mind the tournament. Overall, it is done in such a way as not to interfere with my play too much, so why not opt in, pad the wallet, grab a Hula Girl, have some laughs.

But watching the players go out of their way to touch everything and NOT get kills, to maximize their scores, so they can show of their Epeen? Seriously laughable.

Fact is, you get 12 kills, 1500 damage (240), you end up with A LOWER SCORE, than the guy who gets 0 kills, 11 Assists and 750 damage, in a loss (270). Mind you, those 11 assists on a win, to qualify for the Leaderboards, is a score of 290.

This makes sense, how? Half my highest scores came from absolute crap matches, where the ones I dominated (5-6 kills, 600+ damage in a HBK-4G..... can't help the damage, critter is too efficient at killing, lol) are in the lower half of my qualifying scores.

This might be the first Tournament where the Leaderboards are dominated by people who did less to actually help the team win the game. On the upside, FF is down, overall, and a lot less killstealing, lol.

*SMH*

GG, PGI, Close. Lol.


Meh, let PGI do their research....I have no doubt they are collecting data to help in fleshing out future reward revamps. Even if the results are predictable, it's still worthwhile to quantify it in order to understand how this behavior might fit within desired behavior and how it can be incentivized toward desired levels.

#25 MadPanda

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Posted 15 November 2014 - 03:29 PM

View PostBishop Steiner, on 15 November 2014 - 01:58 PM, said:

Playing, and gaming, not really the same, but yes, I know most gamers can't tell the difference. Sorry dude, but watching people avoid kills, is indeed sad and laughable.


I'm not sure if I should even bother responding to someone who is so emotionally invested in this, but playing 'normally' and playing in a 'tournament' are indeed different. It seems that you can't tell the difference. When new rules of engagement are introduced in the form of a tournament, you need to adjust your playing. You call that "gaming the system". Your comment is so naive.

#26 Aresye

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Posted 15 November 2014 - 03:31 PM

Think of it less as, "Gaming the system," and more on the lines of, "These are the players that are playing the tournament as PGI intended," no matter how f***** up that may be. All insults, derogatory remarks, etc. should be directed at the people who created this stupid formula in the first place.

#27 Bishop Steiner

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Posted 15 November 2014 - 03:32 PM

View PostMadPanda, on 15 November 2014 - 03:29 PM, said:


I'm not sure if I should even bother responding to someone who is so emotionally invested in this, but playing 'normally' and playing in a 'tournament' are indeed different. It seems that you can't tell the difference. When new rules of engagement are introduced in the form of a tournament, you need to adjust your playing. You call that "gaming the system". Your comment is so naive.

lol. Yup, emotionally invested.

#28 bluepiglet

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Posted 15 November 2014 - 03:37 PM

I suggest the damage of LRM to be lowered to 0.02 during the tournament period.

#29 Wintersdark

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Posted 15 November 2014 - 03:41 PM

Yeah, I'm not a big fan of the tournaments because of things like this.

The problem is you have two groups of people - and this happens in every game. You've got the people who are playing to win the battle, and you have people who are playing to win the game.

The players in the former group are dropping with intent to win battles, and do as well as they can in the process - but they define that success based on winning or losing battles/groups of battles/wars/etc. For these people, it's a battle, not a game.

The players in the later group are dropping with the intent to score as highly as possible - it's the game they are interested in, not the battle in and of itself.

Note that this has nothing to do with ability, skill, experience, or anything else. It's an underlying mindset, and it's simply different for different people.

As I said, you see it in every single game where players fight other players. These two classes of players are essentially playing entirely different games, and it always creates friction when they're playing against each other.

#30 Wintersdark

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Posted 15 November 2014 - 03:45 PM

View Postbluepiglet, on 15 November 2014 - 03:37 PM, said:

I suggest the damage of LRM to be lowered to 0.02 during the tournament period.

That would make it worse. People use LRM's in these tournaments because they're the ultimate Assist farming weapon: They only kill poor players, and even then only after sustained fire. So, in this tourney, a couple smallish LRM racks are an exceptional way to rack up assists without accidentally killing anyone.

#31 Mahnmut

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Posted 15 November 2014 - 03:45 PM

It baffles me why PGI doesn't use the new rewards to calculate scores. Assists 10, Kill 10, Solo Kill 20, Most Damage 10 etc.

#32 Mystere

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Posted 15 November 2014 - 03:52 PM

View Postbluepiglet, on 15 November 2014 - 03:37 PM, said:

I suggest the damage of LRM to be lowered to 0.02 during the tournament period.


Awww! You're too predictable, Blue.

The damage of all weapons should be lowered to 0.02.

Edited by Mystere, 15 November 2014 - 03:52 PM.


#33 Mechwarrior Buddah

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Posted 15 November 2014 - 03:56 PM

View PostQuantumButler, on 15 November 2014 - 02:04 PM, said:

The fact is, someone should have looked at the rules they came up with and known better, I can't imagine the resultant behavior would have been too hard to predict.


A very - EVE Online - type answer

#34 Tristan Winter

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Posted 15 November 2014 - 04:06 PM

In my opinion, PGI keeps making the same mistake over and over again for these weekly challenges. "Let's see if we can get people to play continuously for 2 days straight. That will surely not lead to griefing and people gaming the system, right? Right?"

When the challenge is a grind, people will do whatever they can to reduce the grind. For example, you get 100K per valid match, up to 10 million C-bills. That's 100 valid matches played in 2 days. That number is insane. If you're really desperate for the cash, the weekend will just become a really bitter experience, as you do whatever you can to get those valid matches. In the end, people are just willing to do anything to finish the weekend with enough cash to buy their third Timber Wolf or whatever else.

I've said it so many times that I'm sick of hearing myself talk about it. The solution is simple. Create a shorter window of opportunity. Reduce the grind. While this tournament is getting a lot of people excited, the frenzy to get a 130 point score is also making the gameplay unbearable for others. It's not really an ideal situation.

#35 Molossian Dog

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Posted 15 November 2014 - 04:26 PM

As long as tournament points don´t factor in what Mech you drive and how you acquitted yourself in it, I´m not even giving the leaderboards a second look.

The whole matter is quite detached from what is actually happening in-game.

View PostNicolai Kabrinsky, on 15 November 2014 - 04:06 PM, said:

In my opinion, PGI keeps making the same mistake over and over again for these weekly challenges. "Let's see if we can get people to play continuously for 2 days straight. That will surely not lead to griefing and people gaming the system, right? Right?"

When the challenge is a grind, people will do whatever they can to reduce the grind. For example, you get 100K per valid match, up to 10 million C-bills. That's 100 valid matches played in 2 days. That number is insane. If you're really desperate for the cash, the weekend will just become a really bitter experience, as you do whatever you can to get those valid matches. In the end, people are just willing to do anything to finish the weekend with enough cash to buy their third Timber Wolf or whatever else.

I've said it so many times that I'm sick of hearing myself talk about it. The solution is simple. Create a shorter window of opportunity. Reduce the grind. While this tournament is getting a lot of people excited, the frenzy to get a 130 point score is also making the gameplay unbearable for others. It's not really an ideal situation.

Quoted for truth.

#36 bluepiglet

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Posted 15 November 2014 - 04:31 PM

We thought the tournament would be like this:
Posted Image


But it's actually this:
Posted Image

#37 Zensei

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Posted 15 November 2014 - 04:33 PM

I never see you in any games, why is that?

#38 Deathlike

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Posted 15 November 2014 - 04:37 PM

FarmWarrior Online.

Ol' Mechfarmer had a mechbay... P G P G I.

Seriously, I simply can't and won't be able to get 100 matches for 10m. I don't know how much of your soul you have to sell to get that, when the last time it was done, it was only 20 matches for 10m... a far "easier" challenge (it required some skill/luck, but it wasn't for everyone though) than the massive grindfest this has turned out to be (which is still not for everyone).

It doesn't cease to amaze me how far off the mark has been missed.

#39 Wintersdark

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Posted 15 November 2014 - 05:11 PM

Yeah... Honestly, the last 10m was outside of my reach. Not because it was too hard to get that score - realistically, I was scoring in 1/3 matches (assuming roughly 50% losses not scoring then some wins where we rolled them too quickly to build a good score.

I can't do 60 matches in a weekend, not even close


300 matches? Good god.

#40 Ultimax

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Posted 15 November 2014 - 05:16 PM

View PostBishop Steiner, on 15 November 2014 - 01:44 PM, said:

But watching the players go out of their way to touch everything and NOT get kills, to maximize their scores, so they can show of their Epeen?


Rewards > Epeen.


View PostBishop Steiner, on 15 November 2014 - 01:44 PM, said:

This makes sense, how?



The opposite issue are the challenges where kills matter the most, and many players play like lunatics trying to score the last shot - taking near suicidal actions or firing through team mates to do so.


They should probably just weigh kills and assists equally, then it doesn't matter who does what - just that everyone contributes.





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