Jump to content

Do You Agree With The Direction Of Mwo?


88 replies to this topic

#41 Xythius

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 343 posts

Posted 16 November 2014 - 10:45 AM

View PostFarix, on 16 November 2014 - 10:18 AM, said:

I am soooo looking forward to PvE, because I am sooo sick of endless, meaningless, masochistic PvP matches.


Then why did you start playing a game that advertised nothing else??

While the only 'direction' I see is CW & better communication, I would say I'm happy with what I'm seeing.

~Xythius

#42 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 16 November 2014 - 10:52 AM

View PostXythius, on 16 November 2014 - 10:45 AM, said:



Then why did you start playing a game that advertised nothing else??

While the only 'direction' I see is CW & better communication, I would say I'm happy with what I'm seeing.

~Xythius



Well this is the 5th Mechwarrior computer game. The other 4 had alot more content than what we have seen so far in this one. Players have been extremely patient waiting for the triple A title this was said to become.

Most of the complaints are rather trivial to be honest. The only solid complaints have to with content, features and polish (which includes things like balance, bugs etc.)

Edited by Johnny Z, 16 November 2014 - 10:53 AM.


#43 Elaxter

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 54 posts
  • LocationEverywhere.

Posted 16 November 2014 - 10:56 AM

View PostHades Trooper, on 15 November 2014 - 08:41 PM, said:


100 matches to earn the cash compared to 20 scoring matches to earn the cash like last time?



You do know that you get 100k cbills everytime you earn 140 points? Right? Right? Please tell me you know!

#44 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 16 November 2014 - 11:15 AM

View PostJohnny Z, on 16 November 2014 - 10:52 AM, said:

Most of the complaints are rather trivial to be honest. The only solid complaints have to with content, features and polish (which includes things like balance, bugs etc.)


So... what exactly is a "trivial complaint" if those are the only solid ones?

To be honest, EVERYTHING fits into "content, features, and polish"

#45 Johnny Slam

    Member

  • PipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 235 posts
  • Locationah hah!

Posted 16 November 2014 - 01:39 PM

Yes I do. Gotten quite a bit better last few months, lots of mechs, lots of news.

Better than anything I could do!

#46 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 16 November 2014 - 01:40 PM

I think that the IGP split has been the best thing that happened to this game.

Go PGI!

#47 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 November 2014 - 01:53 PM

View PostNightmare1, on 16 November 2014 - 01:40 PM, said:

I think that the IGP split has been the best thing that happened to this game.

Go PGI!

Hopefully
Hopefully it's not PGI just using IGP as a scapegoat

#48 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 16 November 2014 - 01:53 PM

View PostXythius, on 16 November 2014 - 10:45 AM, said:

Then why did you start playing a game that advertised nothing else??

I started playing a game that was advertised as being a Muti-player MechWarrior game, but not one that was PvP only. My thoughts when I first joined was that PvE will eventually be included when PGI ironed out the PvP balance. At no point did PGI state that MWO would never include PvE content.

#49 Xythius

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 343 posts

Posted 16 November 2014 - 02:18 PM

View PostFarix, on 16 November 2014 - 01:53 PM, said:

I started playing a game that was advertised as being a Muti-player MechWarrior game, but not one that was PvP only. My thoughts when I first joined was that PvE will eventually be included when PGI ironed out the PvP balance. At no point did PGI state that MWO would never include PvE content.


They also never said they would. You jumped into the game "thinking" they would, w/ no guarantee they would. After years of playing other MW titles you blindly assumed this one would follow suit. It isn't PGI's fault that you jumped into a game with unfounded assumptions about what you thought this game was going to morph into - it's yours.

~Xythius

#50 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 16 November 2014 - 02:27 PM

View PostKilo 40, on 16 November 2014 - 02:06 AM, said:

people keep talking about CW, but what I'm interested in is what the Devs start talking about AFTER CW.



If you ask me, there is still NOTHING of the promised CW content actually in game. People talk about it as if its already here?
Which part of it is actually here? Nothing.

And its been like that for years now. We are still not any further than pre-open-beta in that regard.

Don't get me wrong, I like the game, its still not stale enough for me to quit but damn man...its really time for it to appear in any way possible.

#51 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 16 November 2014 - 02:29 PM

View PostXythius, on 16 November 2014 - 02:18 PM, said:

They also never said they would.

Actually, Brian has in the past few Town Halls. And I eagerly await for said content because it is what I've wanted all along. The sooner the better.

View PostXythius, on 16 November 2014 - 02:18 PM, said:

You jumped into the game "thinking" they would, w/ no guarantee they would. After years of playing other MW titles you blindly assumed this one would follow suit. It isn't PGI's fault that you jumped into a game with unfounded assumptions about what you thought this game was going to morph into - it's yours.

At the time (November 2012), there were no indications that MWO wasn't going to be an online muti-player version of the previous MW titles. The games was still very much in development so the exact shape of the game was still very much unknown and very much subject to change.

But what do you have against PvE? MWO will still have its PvP content, so your PvP experiences won't be impacted by it.

#52 Xythius

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 343 posts

Posted 16 November 2014 - 02:55 PM

View PostFarix, on 16 November 2014 - 02:29 PM, said:

Actually, Brian has in the past few Town Halls. And I eagerly await for said content because it is what I've wanted all along. The sooner the better.


At the time (November 2012), there were no indications that MWO wasn't going to be an online muti-player version of the previous MW titles. The games was still very much in development so the exact shape of the game was still very much unknown and very much subject to change.

But what do you have against PvE? MWO will still have its PvP content, so your PvP experiences won't be impacted by it.


I never said I was against it - tho for the record, I am, but thats beside the point. You made an assumption based on omitted information. You thought "Well, they didn't say it WASN'T a PvE game, so therefore it MUST be a PvE game."

Doesn't work that way.

Again, you are saying you are mad at the game developers for not having a game mode you erroneously assumed was there, simply because they didn't specify it wasn't. I can understand if you do want PvE, it wouldn't be something I would likely participate in, but I have no desire to stand in the way of other people's enjoyment if thats what they want. But you can't blame the dev's based on your incorrect (@ the time) expectation of something that was never explicitly offered.

~Xythius

#53 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 16 November 2014 - 03:20 PM

I hope this game eventually starts to work on a really epic PVE campaign, alongside CW for the PVP buffs. Im kinda burnt out on PVP games. Between Planetside 2, WoT and MWO's PVP experience, its got me burnt out on it all. Atleast in PVE, when I get totally porked, its cuz I made a horrid decision and died, not cuz I did what I could on a side and they just melted like a snow cone in Phoenix. Or in the case of Planetside 2, TKs, and overall incompetency of the team entirely.

#54 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 16 November 2014 - 04:59 PM

C-bill grind a little rough sometimes, game rofstomps can be a little overwhelming at times when playing in groups, abandonment of 10 v 12 has stained the game a bit IMHO. I a old-school enough not to like deviations from what I have seen for decades.
No single player is a let down but may be coming after CW so :).

Edited by SaltBeef, 16 November 2014 - 05:00 PM.


#55 Apnu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,083 posts
  • LocationMidWest

Posted 16 November 2014 - 05:10 PM

I like the direction PGI is going in.

They've become very positive about the game, thier work, and their players. Its all good stuff.

I don't think PGI is 100% there yet, but I'm very encouraged by thier new direction and progress.

I am disapointed, and will remain so on this point, that PGI has abandoned thier old roadmap and is in a cycle of "making stuff up as they go along" I understand IGP was a major facto here, and I understand that the changes IGP forced on PGI made PGI throw the old plan out the window to appease thier partners. And I understand that PGI's current reactionary mode is resultant of that.

I just wish we could get back to the original plan, more focused on faction warfare and let the e-sports aspect of the game reside there. To, truly, as Russ has said in the past, let the community sort that (meaning e-sports) out.

But, despite that, PGI has made great positive steps to turn this beast around. Becaue of that, I've shown my appreciation for PGI with my walllet by purchasing some MC and buying the new IS Resistance pack at the Wrath level. And if they toss in a add-on pack (like they did with Project Phoenix) I will buy that also.

Keep it up PGI! I'm turning into a satisfied customer!

(on edit: spelling error)

Edited by Apnu, 16 November 2014 - 05:11 PM.


#56 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 16 November 2014 - 05:29 PM

View PostSandpit, on 16 November 2014 - 02:51 AM, said:

It amazes me how many people (PGI included apparently) that don't seem to understand that increasing the map sizes would alleviate a LOT of the current issues with MM like
Mech variety
Role Warfare
TTK
Loadout variety

It also amazes me how the same people who yell "TTK sucks!" then turn around and jump up and down and complain "I dont' want to walk for 2 minutes! It's boring!" and "I don't wanna deal with long range weapons like LRMs! They're no skill!"

Increasing map size would do so much for mech selection and role warfare. If you didn't spawn within 10 seconds of enemy spotting and weapon ranges you would actually have time to do things like send out scouts, spot enemy forces, use maneuvers other than deathball to point A, find effective cover to close distance while your support mechs kept their heads down, etc.

That right there would give role warfare some meaningful uses, really fast light mechs would serve a purpose, you'd have to use a little strategy in locating and dealing with enemy forces.

I don't think increasing TTK by adding more walking is what people mean. :P

But yeah, if they had balanced the mechanics around 20-25 minute matches, rather than 6 minute matches, it would be a completely different game. Possibly a better one.

#57 Pooch

    Member

  • PipPip
  • Overlord
  • Overlord
  • 32 posts

Posted 16 November 2014 - 08:07 PM

No.

Just because they have become responsive, and have begun actually moving toward their targets does not increase the validity of their targets.

CW, as written, sounds terribad, but they are committed to it.

MWO so far has been a terrible game, strapped on to a fantastic mech simulation. They should create a game that increases the enjoyment gained from said simulation, yet everything behind us, and everything in front of us looks like lazy, gamist, freemium crap.

Respawns? If you can carry 240 tons of mech to a battle, but cannot afford 4 tons of living space on the drop ship for enough pilots for that lance something is wrong.

Not to mention that it is impossible to recover a pilot and reintroduce him to battle within a day, let alone 15 minutes.

And the current propositions for the "Campaign Map" sound like they were created by a mobile app developer. Just another level of grind.

I seriously think, that if they kept an open mind, and plotted a course based on increasing the simulation, this game could be great. At the moment, its a bland multiplayer beta, and in the future as currently planned it will become mechwarrrior candy crush.

#58 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 16 November 2014 - 08:25 PM

I would have liked to see a hardcore military sim set in the BT universe myself, but that just wouldn't have that broad appeal. Look at the best tank simulator out there- it is $100 and special order only. Yeah, it has it's fans, but it would never make it as a f2p game. It simply is too niche. (It helped that it was originally designed for the military and they got those dollars before they made it commercially available.)

All we can do is wait and see how CW works out, and vote for the game's direction with our wallets.

#59 Pooch

    Member

  • PipPip
  • Overlord
  • Overlord
  • 32 posts

Posted 16 November 2014 - 08:57 PM

Quote

I would have liked to see a hardcore military sim set in the BT universe myself, but that just wouldn't have that broad appeal. Look at the best tank simulator out there- it is $100 and special order only. Yeah, it has it's fans, but it would never make it as a f2p game. It simply is too niche. (It helped that it was originally designed for the military and they got those dollars before they made it commercially available.)

All we can do is wait and see how CW works out, and vote for the game's direction with our wallets.


They made several. Mechwarriors 2 - 4. They sold enough to get tons of Expansions and Sequels. The MWO developers have taken the award winning simulation that underlies all of these games, but attached it to a nothing game designed only for grind.

#60 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 November 2014 - 10:08 PM

View PostDavers, on 16 November 2014 - 05:29 PM, said:

I don't think increasing TTK by adding more walking is what people mean. :P

But yeah, if they had balanced the mechanics around 20-25 minute matches, rather than 6 minute matches, it would be a completely different game. Possibly a better one.

I knew you'd understand what I meant :P

I don't want to add 10 minutes of walking, but it would be nice if it took more than 15 seconds after spawn to spot 90% of the enemy force and be within range of medium range weapons with 60 seconds.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users