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Do You Agree With The Direction Of Mwo?


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#81 RockmachinE

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Posted 17 November 2014 - 05:55 PM

I think it was in one of the townhall meetings that PVE was not going to be the focus of MWO, or maybe I was high and got it from somewhere else, I don't remember. I think personally that's good, it would be a waste of resources, most people seem to not be realistic with this wish.

You are effectively asking for a whole new game. You realize with PGI's limited resources this would be virtually impossible to implement especially with constant ongoing development of the many many aspects of PVP.

After all this is a MMO, not a SP game.

Edited by Louis Brofist, 17 November 2014 - 05:56 PM.


#82 Surface Detail

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Posted 17 November 2014 - 06:58 PM

Just out of interest, has anyone done a comparison of team/resource size of PGI versus the behemoths that worked on the previous mechwarrior games? I just get the feeling that PGI is horribly undergunned when it comes to a project of this magnitude - hence why things have moved so slowly.

#83 LordKnightFandragon

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Posted 17 November 2014 - 08:24 PM

View PostLouis Brofist, on 17 November 2014 - 05:55 PM, said:

I think it was in one of the townhall meetings that PVE was not going to be the focus of MWO, or maybe I was high and got it from somewhere else, I don't remember. I think personally that's good, it would be a waste of resources, most people seem to not be realistic with this wish.

You are effectively asking for a whole new game. You realize with PGI's limited resources this would be virtually impossible to implement especially with constant ongoing development of the many many aspects of PVP.

After all this is a MMO, not a SP game.



Its not an MMO...its a TDM game.....

#84 Dazzer

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Posted 17 November 2014 - 09:17 PM

No I do not, Mechwarrior should be about huge Mechs stomping around fighting NOT hiding behind building playing peeck a boo till the LRM rain stopps from the hide, lock and rock crowd.

#85 bar10jim

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Posted 17 November 2014 - 09:59 PM

Mostly like the direction, except for the feeding of 2-man groups into the group queue exclusively. You're just meat for the grinder. No fun. Impossible to get friends to try the game. as soon as they get chewed up in the group queue they quit.

Edited by bar10jim, 17 November 2014 - 09:59 PM.


#86 LordKnightFandragon

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Posted 17 November 2014 - 10:19 PM

View Postbar10jim, on 17 November 2014 - 09:59 PM, said:

Mostly like the direction, except for the feeding of 2-man groups into the group queue exclusively. You're just meat for the grinder. No fun. Impossible to get friends to try the game. as soon as they get chewed up in the group queue they quit.



Yeah, really...

#87 GroovYChickeN

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Posted 17 November 2014 - 10:31 PM

Yes and No at the same time.

First the "No.":
I really don't like the over all design. I was hoping for something really different than the rest of the MW games we have had in the past. I don't really care for the Match style game play that we have now. The game's are WAY too short. I was hoping for something more like Planetside 2 or even Battlefield. Open world or at least longer matches/bigger maps with multiple objectives that give a variety of bonus'. I would have really like to see a hand full of "unique" planets on each border that are a persistent world that you can choose to drop to and fight over (doesn't have to be completely unique just enough set them apart). Ambitious? Absolutely. Could PGI pull it off. I'm not too sure but I will always give a company support for trying something new.

Now the "Yes":
I'm 99.99% happy with the direction that have been heading in the past year or so. Thing got really bad for a while. Especially before ghost heat with all the ppc/gauss spam. However, they have made put in a ton of effort fixing a lot of the issues. I hoping they can deliver something good with CW. I know it wont really be what I want but If it's fun, then it will be worth playing.

Edited by GroovYChickeN, 17 November 2014 - 10:32 PM.


#88 Molossian Dog

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Posted 18 November 2014 - 04:24 AM

View PostRebas Kradd, on 17 November 2014 - 05:11 PM, said:


If all you have is cynicism, then you have no argument (and that is the pivot on which your argument stands or falls). They said it's not a priority, but not that it would "maybe" happen later. Apples and oranges.

And given the acceleration of development this year, the renewed ability to hit deadlines, the discussion of IGP's involvement, and the arrival of actual infrastructure to a theoretical CW, there IS reason to believe things are improving. Narrative on this stuff, the technical slowdowns the game experienced since CB, and the monetary vision has been trickling down from PGI since February; if you haven't seen it, it's not my fault.

You are twisting their words severely enough to border on a lie.

Please just leave if you're no longer interested in the game.

Look man, as much as you try to make this personal, in fact it is not. The thread has a topic and I am discussing it. It is very regrettable that you wish me gone, but I am not going to loose sleep over it.

I made two claims.

Claim 1: Core features we have been asking for (and which might actually be absolutely necessary for CW) aren´t being worked on. They are delayed for years. I presented quotes by the devs which say it is not being worked on and/or not a priority. I am not twisting words, I am quoting.

Claim 2: There are no plans to give this game the depth alot of people are evidently hoping for. This is not even being discussed by the devs. So I (dastardly) assume that these plans don´t exist, because I can see no reason they would be hiding these plans.

I have given examples. I asked for examples for the contrary. I have been given none. If I would be wrong that would be great.

So my proposal would be that you go on and call it cynicism when I work with the info from the devs that we have, I will go on and remain skeptical about the direction of the game. Because of said info. (coincidentally the topic of this thread) And everyone lives happily ever after.

Because frankly you are twisting a topic severely to border on whiteknight-trolling. Have a nice day.

#89 SaltBeef

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Posted 18 November 2014 - 08:15 AM

To the one whining about LRM fire and hiding from them in the game. If this game was reality 3050 combat and I was your enemy commander on the Battlefield. I would just DFA airstrike and arty your cluster blob to smithereens. Loosening up prevents multiple casualties from indirect fire such as arty or airstrikes.





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