Dev Vlog #10
#141
Posted 18 November 2014 - 10:42 AM
#143
Posted 18 November 2014 - 06:57 PM
I love the Mining Collective map and can't wait to play the Viridian Bog. Beautiful work!
#144
Posted 19 November 2014 - 08:32 PM
#145
Posted 20 November 2014 - 07:48 AM
JTSR, on 19 November 2014 - 12:22 PM, said:
yup your right to asses the creature by its appearance and classify it that way, science has been doing that since time in memorial. However animals and insects of various species have been known to mimic, so there is always a potential to miss identify bet PGI art dept will say nothing lest they open the flood gates of scientific speculation lol.
as to the weight issue i agree except for the fact our Mechs are running around on these surfaces with no penalty, so it would suggest the actual surface is not a true quagmire of a swamp but rather firm underneath ...i may regret saying that PGI might impose a movement penalty on the map in the watery parts .
oh a Jason Mech, how cool ...bugger you just gave me the prefect entry to the Halloween art work comp...bugger bugger lol
ok with this reasoning can bring everything in BT, whether useful or not ... but it has then no more BT but a poor copy of any other mainstream SF universes the next target please ...antigrav Mechs, 400t Mechs,Athmosphereflying Battleships, all perfect for BT universe...
Lucky..
well, that the trees are indestructible, otherwise would be in this cattle sure there is no more ... what it actually feeds, the daily food requirements would have a Argentinosaurus-gang match, only to have enough energy to have for getting around, but most likely it will beam by itself the swamp, and gravity there is probably even lower than in the Terran moon: D therefore necessary Jumpjets
Since no bones are visible and no skeleton, it can only be an invertebrate, regardless of whether or not mimic, mimicry and serves mostly to protect themselves from predators, so there run 800m high anteatersin this flat Swamp?
Every creature is tailored to its environment, it can no longer grow, as the environment permits, by providing adequate food, gravity ...
to be able to supply those animal (terrestrial planet) with oxygen (even without tracheae) would be an oxygen concentration of 100% or more necessary ... a spark and WOOOOOOOOOOOOOOOOOOOOOOM
this creature is a absolutly unrealistic Animal, in a Universe with more realistic touch a other SF Universe...its no CBT more creepy Dark Age Kidding
Edited by CSJ Ranger, 20 November 2014 - 08:13 AM.
#146
Posted 20 November 2014 - 02:16 PM
CSJ Ranger, on 20 November 2014 - 07:48 AM, said:
Stuff.
Boring! Get over it.
Sci-Fi universe dude.
They have an explanation for the giant bugs. Apparently you didn't read it.
Your ability to breakdown a non terrestrial biology (xeno-biology) is seriously lacking.
Stop trying to bring everyone down.
#147
Posted 21 November 2014 - 11:24 PM
Again, the locust has a windshield almost impossible to see out of unlike most mech on that singular map, fix that please, i found myself enjoying being dead and spectating others on that map because you can actually see out.
Edited by DAYLEET, 23 November 2014 - 04:52 PM.
#148
Posted 05 December 2014 - 03:45 PM
Topa101, on 04 December 2014 - 03:54 PM, said:
and petition to have "Waypoint Commands" incentivised with CBill's.
Also, winning Commanders rewards, for putting your units in successful positions on the battle field.
In my opinion this will improve Cogent mech play in all battles.
I'm not finding it, can you throw up a link please? =] I would ABSOLUTELY vote for that!
#149
Posted 05 December 2014 - 06:46 PM
Topa101, on 04 December 2014 - 03:54 PM, said:
and petition to have "Waypoint Commands" incentivised with CBill's.
Also, winning Commanders rewards, for putting your units in successful positions on the battle field.
In my opinion this will improve Cogent mech play in all battles.
Dude, you take command in every match you drop in, attempt to get the team to go to murder central, and expect PUG teams to listen.... learn the maps better, come up with feasible tactics and act like you KNOW what you are doing and people will listen, they are lemmings, being rude in match will never get you listened to.... look at your "command" track record
#150
Posted 12 December 2014 - 10:19 AM
1.FOREST COLONY are too narrow make them wider more square'ish more space on the water use the hills in the water so we can go behind them .
2.CAUSTIC VALLEY some more buildings around could help with cover from enemy lrm's.
3.And the ORODRUIN where u throw in "THE RING the ONE" - i will cut in the half so the volcano is on the border or make it narrower - bit too big map.
4.RIVER CITY bit too small add 20%-30% of the surface would improve a lot.
5.AHhh almost forgot the 100 tons mechs walking around and the is no track of them on the ground left no marks stay ?
Do they hover above the ground ? I know they left the marks for short time but they gone after few seconds (.
The tracks should be visible this will be helpful for ALPINE PEAKS and some other maps.
So please ... waiting for improvements .
#151
Posted 21 December 2014 - 05:39 PM
#152
Posted 23 December 2014 - 12:32 PM
Uminix, on 05 December 2014 - 06:46 PM, said:
You must have played with this person in game... I don't really know them. I didn't take anything negative from what he was saying. Care to elaborate? I think people who command well should be awarded with higher pay, am I wrong?
#153
Posted 23 December 2014 - 04:20 PM
Sandtiger, on 23 December 2014 - 12:32 PM, said:
You must have played with this person in game... I don't really know them. I didn't take anything negative from what he was saying. Care to elaborate? I think people who command well should be awarded with higher pay, am I wrong?
I would love to, but since I posted that, he read it or maybe not, but since that post his tactics have improved as well as his attitude towards the other players, I myself have been following his suggestions and 'orders'
#154
Posted 26 December 2014 - 12:42 PM
Uminix, on 23 December 2014 - 04:20 PM, said:
*eyes pop out of their sockets* Just playing Uminix.~Grins. That's sweet! I like it when commanders don't patronize their troops for losing a match. We all make mistakes.
#155
Posted 29 December 2014 - 02:47 PM
C4RNAGE, on 12 December 2014 - 10:19 AM, said:
5.AHhh almost forgot the 100 tons mechs walking around and the is no track of them on the ground left no marks stay ?
Do they hover above the ground ? I know they left the marks for short time but they gone after few seconds (.
The tracks should be visible this will be helpful for ALPINE PEAKS and some other maps.
So please ... waiting for improvements .
Obviously you have never heard of the Stealth Hover Atlas The Capellan Confederation has used them for years.
#156
Posted 19 January 2015 - 10:34 AM
#157
Posted 19 January 2015 - 10:28 PM
#158
Posted 20 January 2015 - 09:15 AM
http://mwomercs.com/...archive-update/
#159
Posted 20 January 2015 - 09:49 AM
#160
Posted 20 January 2015 - 01:26 PM
The focus is on stabilizing the current iteration well through 2015. The complexity that I am after might not be in the cards at all, unfortunately.
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