Prussian Havok,
GOD! Please, yes, lets take it to the Davrats! TCAF storming the Arby eating lickspittles!
...I gotta take a bathroom break...
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Dev Vlog #10
Started by InnerSphereNews, Nov 15 2014 11:49 PM
222 replies to this topic
#221
Posted 15 April 2015 - 11:39 AM
#222
Posted 22 April 2015 - 10:15 AM
Deathlike, on 16 November 2014 - 12:20 AM, said:
There is still a difference between looking good and playing well.
While most maps "look good", they don't really "play well". I wonder if redoing the earlier maps would help solve some of the existing problems it has (mostly, the not-for-12v12 ones like Forest Colony).
While most maps "look good", they don't really "play well". I wonder if redoing the earlier maps would help solve some of the existing problems it has (mostly, the not-for-12v12 ones like Forest Colony).
I am very interested in the Twitter notes on PGI's progress to both expand and "polish" the River City... having the Citidel NOT be the center of each and every battle when on this map will be an incredibly refreshing change!
Between Public Queue Map "renovations" and the new "Time of Day" functionality for ALL maps (both Public Queue AND Community Waefare) we are in for some excellent improvements to MWO / CW!
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