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Sparky Pilots! Which Build Would You Prefer?


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#1 Ens

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Posted 16 November 2014 - 08:55 AM

I love my Sparky!
And because of that, i ran several builds in my now 600+ drops in it.

I never found this "one" build that seems to be superior.....mainly because i did very well in all of ´em.

Here are my builds, that i switch from time to time: (right now i play mostly the LL alternative one)


GRF-1E - 2LPL, 4ML, 4JJ, 300XL
Alternative:
GRF-1E - 2LPL, 4ML, 4JJ, 325XL!


GRF-1E - 2LL, 4ML, 4 JJ, 330XL
Alternative:
GRF-1E - 2LL, 4ML, 4JJ, 350XL !


GRF-1E - 2ERLL, 4ML, 4JJ, 330XL

GRF-1E - 6ML, 6JJ, 360XL

GRF-1E - 5ML, 1PPC, 5JJ, 360XL !


Which one would be yours?
I´d love to read your feedback!

Edited by Ens, 19 December 2014 - 04:41 AM.


#2 WonderSparks

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Posted 16 November 2014 - 08:59 AM

That last one is the closest to what I run on my Sparky; mine has a BAP and all seven JJ though, so fewer DHS to help combat the heat. But hey, it is my style: add a BAP to everything, and try to maximize jumping ability whenever possible. ^_^
The others seem nice, too, but they lack the speed I want, and I am perfectly fine with restricting myself to a single range bracket. ;)

#3 N a p e s

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Posted 16 November 2014 - 09:20 PM

Can't wait for this thing to go on sale. That LPL build is pretty much exactly what I wanna play and its gonna be glorious!

#4 N a p e s

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Posted 17 November 2014 - 07:09 AM

Well your thread got me all excited about playing this mech and I ended up buying almost immediately after my earlier post. So far its a great mech that combines everything I love about the Griffin and lets you put a **** ton of lasers on top (without going to the 1S' dread 4 energy right arm).

Right now I'm running it like this Sparky since I had a spare 325XL lying around. I only played a version of that build without ferro and with one less DHS but it still rocked pretty hard. First game I ended up with 5 kills, 3 assists and 700 damage.

#5 xeromynd

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Posted 17 November 2014 - 08:04 AM

Well I haven't even played with a GRF-1E yet, but you inspired me to make a smurfy build, and this is what I came up with:

Sparky w/ Wubs

6x MPL
XL 330
41% Heat Efficiency
5 Jumpjets

Given the recent Pulse Laser buffs (small) and the Quirkening, I'm really excited to try this out in game, gotta wait till Sir Sparks is on sale now.

Edited by xeromynd, 17 November 2014 - 08:05 AM.


#6 N a p e s

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Posted 18 November 2014 - 08:48 AM

Does anyone run a Sparky with a slowish engine, something like a 280XL which nets you around 90KPH once its tweaked?

Currently the 2LPL + 4MLas is just too hot so I'm thinking of downgrading the engine from a 325XL to a 300 or 280. I'd lose some speed but max out jump jets and increase cooling with an extra 2-3 DHS.

Something like this : SlowSparky or JustSparky

#7 Ens

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Posted 19 November 2014 - 03:05 AM

wouldn´t go below 300XL, although it´s "just" 7 kph less it will sure take away some of your freedom.

my 300XL build with LPL runs the same heat efficiency as my 330XL build with LL

#8 Ens

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Posted 19 November 2014 - 10:28 AM

I was experimenting again and came to this now....which is actually my best performing build to date:


GRF-1E - 2LL, 4ML, 4JJ, 350XL !

The perfect mixture.
Can engage at all possible ranges, and is very forgiving on heat scale.
An bit harder to manage than the other LL build in the OP....but the agilty...man...i tell you!

First Match with it turned out this here:
Posted Image

#9 N a p e s

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Posted 19 November 2014 - 10:40 AM

That is a killer match Ens!

Good job

#10 Ens

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Posted 24 November 2014 - 05:35 AM

Updated the OP.
Experimenting with a fairly stock weapon loadout, but switching the PPC to a higher mounted torso hardpoint.

Should be effective for everyone who´s into PPC´s :)

#11 Satan n stuff

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Posted 04 December 2014 - 04:47 AM

View PostEns, on 16 November 2014 - 08:55 AM, said:


The first one is basically my build, only I use all 7 jump jets and I put the large pulse lasers in the arms. The extra heat sinks don't affect heat efficiency as much as you'd think, the bulk of that comes from the engine, so unless I can add a significant number of them I add more or heavier weapons or other equipment instead.

#12 UrsusMorologus

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Posted 04 December 2014 - 07:57 AM

I run mine with XL300 4xJJ 4xML 1xLPL 1xERPPC. Each arm has 2xML for corner-peeking without worrying too much if one of them gets shot off since I will still have the other one, and heavy weapons in the torso last until engine pops anyway. LPL in the upper right torso is my "normal" heavy weapon that is typically used with the 2xML in the right arm for 21d active fighting (better than an AC20). ERPPC in the upper left torso (mapped to my missile group hotkey) lets me snipe long distance, or use for targets of opportunity, but it doesnt get used in tyipcal corner fighting so it doesnt lead to overheating during normal skirmishing. Alpha potential of 41d and very easy to control heat in extended fights by managing the active weapon groups. I have not broken 1k damage with this yet but I get over 700 pretty frequently, which puts it in the same class as jagers for high consistent scoring.

Edited by UrsusMorologus, 04 December 2014 - 07:58 AM.


#13 JayVrb

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Posted 05 December 2014 - 07:19 AM

Your first build (2 Large Pulse, 4 Medium, JJ). This build most benefits from the IS quirks. It's the one I run, and it's a ton of fun. It's not a perfect build but I love the symmetry of the loadout and it can put out a lot of damage (and heat) real quick. Just gotta have a steady aim.

#14 LT. HARDCASE

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Posted 05 December 2014 - 11:56 AM

View PostEns, on 16 November 2014 - 08:55 AM, said:


For me, this is the best Sparky build available. The only things to consider are whether you want ERLL, and if you want to lower the engine a notch for some AMS. Other than that, it's perfect.

Though I run my legs at 48 and my head at 14.

Edited by Kevjack, 05 December 2014 - 11:56 AM.


#15 Ens

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Posted 19 December 2014 - 04:48 AM

View PostSatan n stuff, on 04 December 2014 - 04:47 AM, said:

The first one is basically my build, only I use all 7 jump jets and I put the large pulse lasers in the arms. The extra heat sinks don't affect heat efficiency as much as you'd think, the bulk of that comes from the engine, so unless I can add a significant number of them I add more or heavier weapons or other equipment instead.


Seems reasonable :). But i would prefer the LPL´s in the higher mounted torso hardpoints for more effective "peek-a-booing"


-------

Did a bit of MinMaxing with the LPL Setup.... feels and plays just nice!
Faster runner and better torso twist in general....unrecognisable lesser heat management!

Edited by Ens, 19 December 2014 - 05:23 AM.


#16 eFTy

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Posted 06 January 2015 - 06:07 AM

Tried the 2x LL & 4x ML setup, did not do bad, did not do great either.

Then I switched to 2x PPC & 4x ML. While I occasionally have some crap games, most of the time I do much better, both in terms of damage and kills. I've yet to Elite it, though. I can't wait to be done with the skills on it, should be a blast to play then.

#17 N a p e s

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Posted 06 January 2015 - 06:53 AM

View PosteFTy, on 06 January 2015 - 06:07 AM, said:

Tried the 2x LL & 4x ML setup, did not do bad, did not do great either.

Then I switched to 2x PPC & 4x ML. While I occasionally have some crap games, most of the time I do much better, both in terms of damage and kills. I've yet to Elite it, though. I can't wait to be done with the skills on it, should be a blast to play then.


I haven't given the PPCs a try yet but I imagine that it will perform similarly to my original Jester build which was running this setup. Having that pinpoint 20 points of damage is always good.

#18 Kelenas

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Posted 12 January 2015 - 02:56 AM

Been running the 2LPL+4Medium with xl300 since I got it on the sale last week. It's got a lot of raw power but is very much lacking in range. Gonna save up some cbills to get a big engine to try some other builds. Almost got it elited, and even before it's handling really well. It's the only IS mech that comes close to handling like a stormcrow and has the added benefit of jump jets.

#19 Escef

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Posted 12 January 2015 - 07:11 AM

I picked up the Sparky last time it was on sale. Went for the 360XL/6xML build. It's kind of an unexemplary, unimaginative build. Honestly, I found that the Sparky did not thrill me. I don't hate playing it, but nor does it excite me. However, it is one of only 5 mechs that I've ever pulled off the following with:

Posted Image

A 6 kill game. I've done that with the HGN-733C, CPLT-K2, MDD-A, CN9-YLW, and the Sparky. So, regardless of my relative ambivalence towards the mech, it seems I kick ass in it.

#20 5LeafClover

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Posted 12 January 2015 - 12:57 PM

View PostNapes339, on 18 November 2014 - 08:48 AM, said:

Does anyone run a Sparky with a slowish engine, something like a 280XL which nets you around 90KPH once its tweaked?

Currently the 2LPL + 4MLas is just too hot so I'm thinking of downgrading the engine from a 325XL to a 300 or 280. I'd lose some speed but max out jump jets and increase cooling with an extra 2-3 DHS.

Something like this : SlowSparky or JustSparky


Yes, exactly an XL280. But only because I can't afford a bigger engine just yet. I'm saving for the other 2, so I can master this superb mech. It regularly makes my drop deck, despite being only basic.

One other tip, pick ML over MPL. The heat and duration quirks make medium lasers pulse-esque, but for half the weight.





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